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145 commits

Author SHA1 Message Date
collett
0573138e1b Implement shield buff, and script for adloquium as a demo. 2020-01-13 03:05:54 +09:00
collett
3b140f36d3 Merge remote-tracking branch 'remotes/origin/develop' into action_data_update 2020-01-11 17:53:58 +09:00
Adam
5d5763c74e
Merge pull request #627 from NotAdam/develop
fix some warnings & world shouldn't crash when warming up object cache
2020-01-11 18:42:19 +11:00
NotAdam
755c6b55c0 fix some warnings & world shouldn't crash when warming up object cache 2020-01-11 18:20:06 +11:00
collett
896ce73175 Generic action handler update with status support. 2020-01-10 21:24:35 +09:00
collett
da17eecac5 status effect: damage multiplier 2020-01-09 19:37:50 +09:00
collett
761b6cc94d Action data update.
All values are parsed from ffxiv act plugin at https://github.com/ravahn/FFXIV_ACT_Plugin
2020-01-09 01:29:09 +09:00
collett
00d8c0eef7 Fix shop packet. 2020-01-08 18:26:11 +09:00
collett
c779a70827 Fix shop packet 2020-01-08 18:25:55 +09:00
collett
5083b51bf2 Play the sound effect when buying items from shop.
When selling the sound effect is also played (and shop switch to buy back tab as well) but the selling logic code is not there so...
2020-01-06 19:57:18 +09:00
collett
c696cb2c80 Allow action scripts to add effect. 2020-01-06 19:25:01 +09:00
collett
feec126341 Merge remote-tracking branch 'remotes/origin/develop' into develop_c 2020-01-06 19:20:10 +09:00
NotAdam
204ff7ec84 fix linux build 2020-01-06 20:23:03 +11:00
collett
37177006fa Allow action scripts to add effect. 2020-01-05 23:57:42 +09:00
collett
20f282755f Merge remote-tracking branch 'remotes/origin/develop' into develop_c 2020-01-05 21:45:47 +09:00
NotAdam
2824c30342 Merge branch 'develop' into exit_poprange 2020-01-05 20:06:31 +11:00
collett
2308a41a63 Fix aetheryte. 2020-01-03 22:39:45 +09:00
collett
8313abf30a Fix aetheryte. 2020-01-03 22:31:55 +09:00
collett
44fb2c9db3 Next quest. 2020-01-03 05:23:12 +09:00
collett
2bf1e3767a Play the sound effect when buying items from shop.
When selling the sound effect is also played (and shop switch to buy back tab as well) but the selling logic code is not there so...
2020-01-03 04:06:25 +09:00
collett
148243c402 Try to implement a quest. 2020-01-03 01:11:19 +09:00
Mordred
71e7ef982c Fixed housing opcodes 2019-10-28 22:18:23 +01:00
Mordred
9d49f0a272 Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Mordred
20e25d73b9 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
317d16e3ed rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
9c3fba263e rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
86517c53ea somewhat working action lut stuff 2019-06-02 02:30:54 +10:00
NotAdam
f892257aa5 refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
92f41f8d41 if the 'boss' is killed instantly, spawn all add phases instantly
no mercy for //gm kill
2019-05-28 22:30:47 +10:00
NotAdam
859a4a5d68 fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows 2019-05-28 22:04:25 +10:00
mordred
033a03b98f Do not count Chasing Shadows as complete if mobs are killed in a certain order even if more adds are due to spawn 2019-04-18 07:52:45 +02:00
Mordred
7844d0b463 QuestBattle Chasing shadows actually playable... ish 2019-04-17 22:36:23 +02:00
mordred
813e74555b Flags added to control BNpc behaviour in fights 2019-04-17 12:37:24 +02:00
mordred
f0390f394c Moved bnpc creation from level to zone, implicitly adding them to world aswell 2019-04-17 09:26:29 +02:00
mordred
fe4c2d7a0c implicitly add bnpc to player hatelist if player hate is added to the bnpc 2019-04-17 08:34:58 +02:00
Mordred
01537f12ce First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
5991e1b93a Use a common definition for BNpcType 2019-04-15 23:45:58 +02:00
Mordred
9a2c346872 Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
Mordred
13ce1b47d0 QuestBattles can now be started from scripts, see ManFst005 2019-04-11 00:16:04 +02:00
Mordred
022cf1d439 Added two more gridania main story quests 2019-04-10 23:49:50 +02:00
NotAdam
a0ee37d9db Merge remote-tracking branch 'upstream/develop' into develop 2019-04-08 08:02:50 +10:00
Mordred
975fcf1be8 Move questbattle opening scene into the script 2019-04-07 23:42:24 +02:00
Mordred
4fd49a1dae Show svent on questbattle completion, remove inactive questbattle instances 2019-04-07 16:01:53 +02:00
Mordred
0079cba784 Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
NotAdam
03856a339c refactoring, make ranged targeted aoe actions work somewhat properly 2019-04-07 16:31:09 +10:00
NotAdam
a09616e0e1 kill mobs instead of just restoring their hp 2019-04-07 16:16:52 +10:00
NotAdam
2f73a61eb2 Start of action target selection implementation 2019-04-07 16:04:36 +10:00
Mordred
af07092978 Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Mordred
598dd50ff2 More simplifications of the questbattle handling, exposing a script function to init player position 2019-04-02 00:00:58 +02:00
Mordred
e1e7affcde Added default questBattle scripts and added implementation for QuestBattle constructor 2019-03-31 13:48:09 +02:00