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Commit graph

50 commits

Author SHA1 Message Date
NotAdam
6398ad4fe4 handle fc doors properly 2018-12-31 22:02:34 +11:00
NotAdam
d6da6b5e3a some housing cleanup and refactoring 2018-12-31 21:54:32 +11:00
NotAdam
fc9f33dd78 hide additional quarters door in private housing 2018-12-30 23:25:52 +11:00
NotAdam
8964d23246 fix eobj id allocation skipping every nth index 2018-12-30 20:26:03 +11:00
NotAdam
aa70c9775f minor refactoring and zero out model cache arrays on init 2018-12-30 20:24:20 +11:00
NotAdam
79ed3d63d9 #448 - remove deed on build 2018-12-30 17:44:03 +11:00
NotAdam
a5f1711246 store aetheryte status in house object 2018-12-29 19:38:29 +11:00
NotAdam
4d9802bdbb it works (again!) 2018-12-29 13:05:13 +11:00
NotAdam
ceebb27c1c Merge remote-tracking branch 'upstream/dependency_injection' into housing 2018-12-29 12:43:03 +11:00
Mordred
2557ed4f90 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
NotAdam
0ca7b4815e add interior housing object movement updates 2018-12-28 22:50:46 +11:00
NotAdam
49c6049531 items can be removed from the estate and moved to storeroom/inventory 2018-12-28 11:49:36 +11:00
NotAdam
298b31512c base implementation of moving housing items back to player inventory
only works for internal items atm
2018-12-28 02:17:29 +11:00
NotAdam
e4513a3243 fix issue where yard items couldn't be moved properly 2018-12-27 23:49:20 +11:00
NotAdam
851446f4d8 a bit of refactoring, partially working yard item movement 2018-12-27 22:28:31 +11:00
NotAdam
858b243e3b internal item rotation/movement done 2018-12-27 17:12:01 +11:00
NotAdam
2dcc6e460c add internal housing item placement 2018-12-27 00:36:47 +11:00
NotAdam
d238696832 spawn internal house items from db 2018-12-26 22:39:00 +11:00
NotAdam
7da03ef6f0 handle item positions better & some minor cleanup/refactoring 2018-12-26 19:34:43 +11:00
NotAdam
b50c501946 add external housing object placing 2018-12-26 18:11:18 +11:00
NotAdam
0aba5c8d2d fix msvc builds and cleanup some warnings 2018-12-26 13:37:13 +11:00
NotAdam
da8b86b1a0 housing yard objects spawn from the db now 2018-12-26 01:08:54 +11:00
NotAdam
e00883286c not much point using a map 2018-12-26 01:05:28 +11:00
NotAdam
99d52f18f1 yard object spawning (mostly) working 2018-12-26 00:43:27 +11:00
NotAdam
fab6a27354 spawn housing objects on zone in 2018-12-25 23:43:46 +11:00
NotAdam
d9dd3a5114 minor refactoring, move some more stuff out of land and into housingmgr 2018-12-25 20:12:24 +11:00
Mordred
fdb4f011ac More fw related cleanup 2018-12-23 13:26:33 +01:00
NotAdam
24520a8491 more refactoring + sql 2018-12-23 20:54:21 +11:00
NotAdam
2c426b5059 housing inventories work, parts are loaded from db now
plus a shitload of cleanup and refactoring
2018-12-23 19:13:30 +11:00
NotAdam
50ddcbb180 cleanup and simplify model cache logic for houses 2018-12-23 15:23:22 +11:00
Mordred
f1c0512d28 Progress... 2018-12-23 03:53:08 +01:00
Mordred
28139b47b5 Added BaseManager and moved DebugCommandHandler to Manager 2018-12-22 22:25:03 +01:00
NotAdam
b9fe2b33f9 refactor housepart to housemodel 2018-12-22 23:33:38 +11:00
NotAdam
3d0780e9fe cleanup old house apperance crap 2018-12-22 17:29:40 +11:00
NotAdam
1b097e4181 partially fix inventory loading fuckery 2018-12-22 17:22:24 +11:00
NotAdam
66156a97ca remove old land init struct 2018-12-22 16:00:04 +11:00
NotAdam
3346ce6740 load housing invs correctly 2018-12-22 15:58:54 +11:00
NotAdam
05b4045165 fix house init, some refactoring and base inventory impl 2018-12-22 14:35:42 +11:00
NotAdam
74b41683ac init houses from land cache instead of territory based queries 2018-12-22 12:00:34 +11:00
NotAdam
cb96c26c3e add batch land select to get all land + houses in 1 query 2018-12-22 02:08:57 +11:00
NotAdam
0fd3bf4194 a little reminder 2018-12-22 01:02:42 +11:00
NotAdam
5f6c2d950a fix shitty inventory impl so it works a bit more than before 2018-12-22 01:00:31 +11:00
NotAdam
d6b548afe9 batch land sql queries to 1 per ward instead of 60 2018-12-22 00:50:17 +11:00
NotAdam
732e36dc0a partially working inventory loading 2018-12-21 23:49:46 +11:00
NotAdam
4e3de5817f Move land/house to use LandIdent instead of storing terri/plot/ward 2018-12-21 22:08:05 +11:00
NotAdam
c54ceea607 fix lambda type and remove testing code 2018-12-20 22:31:57 +11:00
NotAdam
8da5ae47db correctly send exterior placed items/storeroom inventories 2018-12-20 21:52:18 +11:00
NotAdam
c00a15bacf change getPlayerOwner to getOwnerId 2018-12-19 16:03:35 +11:00
NotAdam
107c94f33c minor cleanup and fix ward/landid being read incorrectly 2018-12-19 00:54:25 +11:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00