Tahir
43f9254086
wip: refactor encounter timeline stuff to only modify state objects, cache should now work as intended
...
- tldr: fast as fuck boi
2024-06-22 00:28:48 +01:00
Tahir
025f57ce9b
wip: more encounter timeline stuff
2024-06-22 00:28:48 +01:00
Tahir
576930dcfc
wip: encounter timeline use InstanceContentPtr instead of EncounterFightPtr
2024-06-22 00:28:47 +01:00
Tahir
f96c633c6c
wip: encounter timepoint separate update from execute
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- todo: implement conditions and timepoint parsing for remaining types
- todo: test lmao
2024-06-22 00:28:47 +01:00
Tahir
daf906d2ae
wip: add encounter combat state parsing
2024-06-22 00:28:47 +01:00
Tahir
959df68b63
fix build
2024-06-22 00:28:46 +01:00
Tahir
342c30aa43
wip: refactor some encounter timeline stuff
...
- todo: test if any of this actually works
2024-06-22 00:28:46 +01:00
Tahir
05f9feb6ed
wip: reorganise some timeline stuff
2024-06-22 00:28:46 +01:00
Tahir
6c5df82306
more encounter timeline work
2024-06-22 00:28:45 +01:00
Tahir
41ac3b88a6
fix build
2024-06-22 00:28:45 +01:00
Tahir
9331fa3dd1
wip: encounter timeline parsing
...
- todo: parse the json into usable data objects
2024-06-22 00:28:45 +01:00
Alice Ogeda
fd768eb18f
fix crash on bnpc fsm nullptr;
2024-06-22 00:28:45 +01:00
Alice Ogeda
6bd8dee22d
EncounterFight and state refactor;
2024-06-22 00:28:44 +01:00
Alice Ogeda
9d49139a0c
return spaced player name in case of player not found in db;
2024-06-22 00:28:44 +01:00
Alice Ogeda
9035d44c55
rezone player; wait for all players to unlock zone entrance;
2024-06-22 00:28:44 +01:00
Alice Ogeda
c8ab6debec
more instancecontent work;
2024-06-22 00:28:43 +01:00
Alice Ogeda
a5fdc0b323
fix typos;
2024-06-22 00:28:43 +01:00
Alice Ogeda
25dbd60cdf
more duty reset work, respawn players on duty reset;
2024-06-22 00:28:43 +01:00
Alice Ogeda
a10c0cdc0f
more work on duty resets;
2024-06-22 00:28:43 +01:00
Alice Ogeda
c1589c1f20
add timers and enrage mechanic;
2024-06-22 00:28:42 +01:00
Alice Ogeda
77089d4083
add encounter to instancecontent; basic status handling;
2024-06-22 00:28:42 +01:00
Alice Ogeda
69b767177e
encounter status control;
2024-06-22 00:28:42 +01:00
Alice Ogeda
f8b0cfb05b
add EncounterFight, EncounterState; add example ifritnormal;
2024-06-22 00:28:42 +01:00
Alice Ogeda
c3107b8d53
remove scripts for battle;
2024-06-22 00:28:41 +01:00
Alice Ogeda
fc46e5792e
ugly prototype of arenascript;
2024-06-22 00:28:41 +01:00
Rushi
2965d8a03a
Add function to remove multiple statuseffects by id
2024-06-21 16:12:33 +02:00
Rushi
6b72992b9f
Change StatusEffect to return const-ref in modifier getters
2024-06-21 12:33:38 +02:00
Rushi
0ac79362cd
Change size() > 0 checks to !empty()
2024-06-21 12:33:31 +02:00
Rushi
d8ffb010a3
Change StatusEntry duration to unsigned int
2024-06-21 12:33:26 +02:00
Rushi
241ac491ef
Avoid copying modifiers to applyStatusEffect
2024-06-21 12:33:18 +02:00
Mimi
7bfd9538c9
[3.x] WIP: Initial Action and StatusEffect implementation ( #958 )
...
* Check statuses to determine valid lut entry
* Add duration field to statuses
* Rename buildEffects to make more sense
* Add basic generic handler for applying statuseffects
* Add more modifiers
* Add basic modifier impl for Chara
* Apply/remove modifiers for statuseffects
* Add some example statuses to lut
* Fix windows build error
* Don't clear tick effect
* Add status entry for Maim
* Apply status effects properly for self when having a target
* Fix hasStatusEffect to prevent duplicates
* Basic dot/hot ticks implemented
* Update HP on tick effects
* Apply effect to correct target
* Add method to simplify applying statuses to self
* Add job actions for warrior
* Add some actions and statuses for war
* Add even more modifiers
* Add statuseffect cost type
* Add option to not send statusremove order
* Change delModifier assert to return early instead
* Add option for scripts to enable the generic/lut handler
* Add enums for common action values
* fix indentation
* Fix modifier name for Defiance
* Remove status tick logging
* Move modifiers to statuseffect
* Add ParryPercent modifier
* Remove wrath when Defiance ends
* Apply modifiers in applyStatus
* Remove unused method
* Persistence for cross-class skills
* Add flags to StatusEffects
* Some exd struct fixes
* Some aoe work
* Add flags to lut
* Add missing changeclass
* Add SET_STATUS_ME to ActionIntegrity
* Improve offensive action check
* Add flag to overloaded applyStatusEffectSelf
* indentation fix
* Some calculation work
* Null-check ActionResultBuilder
---------
Co-authored-by: Lucy <44952533+Skyliegirl33@users.noreply.github.com>
Co-authored-by: Mordred <30826167+SapphireMordred@users.noreply.github.com>
2024-06-21 12:27:01 +10:00
Adam
5189042247
Merge pull request #955 from pinapelz/tp_tix
...
Implement Aetheryte Tickets
2024-06-20 18:41:48 +10:00
Rushi
43da39dee8
Fix building on clang
2024-06-19 18:28:32 +02:00
Pinapelz
2ef9df61f8
fix styling
2024-05-18 12:35:34 -07:00
Pinapelz
66707a02c2
implement teleportation via aetheryte ticket
2024-05-17 16:44:44 -07:00
Pinapelz
3008404c22
add remove condition casting in EventMgr
...
fixes issue where using EventItemAction during quests makes the player stuck casting
2024-05-12 11:57:14 -07:00
Pinapelz
22b4ed3c5a
fix: allow player to remove title after being set
...
- index 0 is None in-game removing the currently equipped title
2024-01-10 20:36:08 -08:00
Pinapelz
90354e82f4
implement unlocking orchestrion roll
2024-01-10 20:35:02 -08:00
collett
78b860d9f8
fix some PlayerCondition flags
2023-04-30 19:36:24 +09:00
Toofy
b3e86d3877
Formatting
2023-04-23 16:42:24 +01:00
Toofy
f0e1990cbd
Some bug fixes
2023-04-18 17:33:29 +01:00
Toofy
d4d8c3c155
Moving around level up logic to make gm level up command behave 'normally'
2023-04-18 16:42:25 +01:00
Mordred
a65b23778b
Merge pull request #927 from hkAlice/faster-but-not-enough
...
[3.x] overall optimizations; add getRows to exd data;
2023-03-25 08:24:57 +01:00
Mordred
928729326c
Gambit packs added. Basic timelines for bnpc actions can be defined.
2023-03-24 22:52:38 +01:00
Alice Ogeda
dedf66f28d
add getRows to exd; optimize iterative exd calls further; split namespace for slim header structs;
2023-03-24 17:38:58 -03:00
Alice Ogeda
d5c4739a77
use cache in getterritorydetail; remove unused bgpath; avoid throwing exceptions when possible;
2023-03-24 13:31:50 -03:00
Mordred
4f3f866531
Fill Bnpc link info in spawn packet if available
2023-03-20 22:59:34 +01:00
Mordred
c97a67ffe6
Implementation of the state machine for bnpcs, missing hp recovering after lost hate.
2023-03-20 10:29:56 +01:00
Mordred
c7b50ca1e9
Keep cells active for 20 seconds even after all players left.
...
Also reset target and autoattack state on player on change zone.
2023-03-17 22:01:06 +01:00
Mordred
e72fe535f6
Added the framework for a fsm for future use on bnpcs.
2023-03-17 15:43:44 +01:00