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19 commits

Author SHA1 Message Date
Tahir
43f9254086 wip: refactor encounter timeline stuff to only modify state objects, cache should now work as intended
- tldr: fast as fuck boi
2024-06-22 00:28:48 +01:00
Tahir
025f57ce9b wip: more encounter timeline stuff 2024-06-22 00:28:48 +01:00
Tahir
576930dcfc wip: encounter timeline use InstanceContentPtr instead of EncounterFightPtr 2024-06-22 00:28:47 +01:00
Tahir
f96c633c6c wip: encounter timepoint separate update from execute
- todo: implement conditions and timepoint parsing for remaining types
- todo: test lmao
2024-06-22 00:28:47 +01:00
Tahir
daf906d2ae wip: add encounter combat state parsing 2024-06-22 00:28:47 +01:00
Tahir
959df68b63 fix build 2024-06-22 00:28:46 +01:00
Tahir
342c30aa43 wip: refactor some encounter timeline stuff
- todo: test if any of this actually works
2024-06-22 00:28:46 +01:00
Tahir
05f9feb6ed wip: reorganise some timeline stuff 2024-06-22 00:28:46 +01:00
Tahir
6c5df82306 more encounter timeline work 2024-06-22 00:28:45 +01:00
Tahir
41ac3b88a6 fix build 2024-06-22 00:28:45 +01:00
Tahir
9331fa3dd1 wip: encounter timeline parsing
- todo: parse the json into usable data objects
2024-06-22 00:28:45 +01:00
Alice Ogeda
fd768eb18f fix crash on bnpc fsm nullptr; 2024-06-22 00:28:45 +01:00
Alice Ogeda
6bd8dee22d EncounterFight and state refactor; 2024-06-22 00:28:44 +01:00
Alice Ogeda
9035d44c55 rezone player; wait for all players to unlock zone entrance; 2024-06-22 00:28:44 +01:00
Alice Ogeda
c8ab6debec more instancecontent work; 2024-06-22 00:28:43 +01:00
Alice Ogeda
c1589c1f20 add timers and enrage mechanic; 2024-06-22 00:28:42 +01:00
Alice Ogeda
77089d4083 add encounter to instancecontent; basic status handling; 2024-06-22 00:28:42 +01:00
Alice Ogeda
69b767177e encounter status control; 2024-06-22 00:28:42 +01:00
Alice Ogeda
f8b0cfb05b add EncounterFight, EncounterState; add example ifritnormal; 2024-06-22 00:28:42 +01:00