kbasikhin
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4186df6b40
|
using static and reinterpret casts instead of old style casts
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2019-12-30 13:58:41 +03:00 |
|
Mordred
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9d49f0a272
|
Changed makeActorControl calls aswell
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2019-10-09 18:42:25 +02:00 |
|
Mordred
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20e25d73b9
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Renamed ActorControl packets and definitions according to usage
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2019-10-09 18:14:53 +02:00 |
|
NotAdam
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a973cfadd7
|
revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
|
NotAdam
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317d16e3ed
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rename some getters and zonechannelpacket -> worldchannelpacket
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2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
9c3fba263e
|
rename zone to territory
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2019-08-09 17:49:40 +10:00 |
|
NotAdam
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f81746654c
|
Move housingmgr to u8s for inv slots instead of u16s
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2019-01-14 21:37:32 +11:00 |
|
NotAdam
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0c672c4bb9
|
change itemcontainer back to use u8s for slots, some cleanup
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2019-01-10 22:01:58 +11:00 |
|
NotAdam
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746b6109a6
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slightly change behaviour for items that can't be loaded for a house
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2019-01-10 21:08:19 +11:00 |
|
NotAdam
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61ae4cb887
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cleanup old setrot calls using float -> u16
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2019-01-10 20:50:16 +11:00 |
|
NotAdam
|
25023e2ed1
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fix housing object init structure, game no longer crashes/doesn't load
|
2019-01-10 20:38:27 +11:00 |
|
NotAdam
|
da40b9e97f
|
initial pass to fix housing issues
|
2019-01-10 15:03:25 +11:00 |
|
NotAdam
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c97ba162a4
|
convert more log calls to format string
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2019-01-04 22:37:01 +11:00 |
|
NotAdam
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72261e465b
|
fix storing items in the housing storerooms for real this time
|
2018-12-31 22:45:39 +11:00 |
|
NotAdam
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6398ad4fe4
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handle fc doors properly
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2018-12-31 22:02:34 +11:00 |
|
NotAdam
|
d6da6b5e3a
|
some housing cleanup and refactoring
|
2018-12-31 21:54:32 +11:00 |
|
NotAdam
|
bda7bc7131
|
fix issue where items couldn't be removed from interior storeroom
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2018-12-31 21:39:43 +11:00 |
|
NotAdam
|
4d501b4eb2
|
fix issue where items couldn't be placed in storeroom from inv
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2018-12-30 21:26:32 +11:00 |
|
NotAdam
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79ed3d63d9
|
#448 - remove deed on build
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2018-12-30 17:44:03 +11:00 |
|
NotAdam
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a5f1711246
|
store aetheryte status in house object
|
2018-12-29 19:38:29 +11:00 |
|
NotAdam
|
4e9fadcdbb
|
update estate guest access client trigger handler
|
2018-12-29 19:20:47 +11:00 |
|
NotAdam
|
a389b39eb2
|
fix house building, update slot struct for house exteriors
|
2018-12-29 16:47:26 +11:00 |
|
NotAdam
|
4d9802bdbb
|
it works (again!)
|
2018-12-29 13:05:13 +11:00 |
|
NotAdam
|
ceebb27c1c
|
Merge remote-tracking branch 'upstream/dependency_injection' into housing
|
2018-12-29 12:43:03 +11:00 |
|
NotAdam
|
309b12dbe0
|
remove old todo
|
2018-12-29 11:52:21 +11:00 |
|
NotAdam
|
0ca7b4815e
|
add interior housing object movement updates
|
2018-12-28 22:50:46 +11:00 |
|
NotAdam
|
34e9ba131e
|
fix items not being able to be removed from external storeroom
|
2018-12-28 20:10:07 +11:00 |
|
NotAdam
|
dd5a899c1d
|
add internal/external estate remodelling menus
|
2018-12-28 18:45:08 +11:00 |
|
NotAdam
|
3b37d14d64
|
maybe fix an issue where a container wouldn't get read properly
also some extra item crap
|
2018-12-28 17:12:24 +11:00 |
|
NotAdam
|
49c6049531
|
items can be removed from the estate and moved to storeroom/inventory
|
2018-12-28 11:49:36 +11:00 |
|
NotAdam
|
3d9a90cbb7
|
fix removed housing items being orphaned after relogging
|
2018-12-28 10:17:18 +11:00 |
|
NotAdam
|
298b31512c
|
base implementation of moving housing items back to player inventory
only works for internal items atm
|
2018-12-28 02:17:29 +11:00 |
|
NotAdam
|
e4513a3243
|
fix issue where yard items couldn't be moved properly
|
2018-12-27 23:49:20 +11:00 |
|
NotAdam
|
851446f4d8
|
a bit of refactoring, partially working yard item movement
|
2018-12-27 22:28:31 +11:00 |
|
NotAdam
|
858b243e3b
|
internal item rotation/movement done
|
2018-12-27 17:12:01 +11:00 |
|
NotAdam
|
8aed0e7979
|
fix container handling issue where they were created incorrectly
|
2018-12-27 15:52:48 +11:00 |
|
NotAdam
|
6fb1f90b46
|
cleanup container lists in housingmgr
|
2018-12-27 13:33:29 +11:00 |
|
NotAdam
|
a0616207a3
|
correctly send inventories when using internal furnishings menu
|
2018-12-27 01:09:33 +11:00 |
|
NotAdam
|
2dcc6e460c
|
add internal housing item placement
|
2018-12-27 00:36:47 +11:00 |
|
NotAdam
|
d238696832
|
spawn internal house items from db
|
2018-12-26 22:39:00 +11:00 |
|
NotAdam
|
7da03ef6f0
|
handle item positions better & some minor cleanup/refactoring
|
2018-12-26 19:34:43 +11:00 |
|
NotAdam
|
b50c501946
|
add external housing object placing
|
2018-12-26 18:11:18 +11:00 |
|
NotAdam
|
99d52f18f1
|
yard object spawning (mostly) working
|
2018-12-26 00:43:27 +11:00 |
|
NotAdam
|
fab6a27354
|
spawn housing objects on zone in
|
2018-12-25 23:43:46 +11:00 |
|
NotAdam
|
e0aa6550ae
|
force stack to 1 for housing items
|
2018-12-25 22:59:18 +11:00 |
|
NotAdam
|
0a4c8b37d7
|
Fix items being created incorrectly for small plots
|
2018-12-25 21:40:02 +11:00 |
|
NotAdam
|
a66b937200
|
create all estate inventories on launch
|
2018-12-25 21:05:13 +11:00 |
|
NotAdam
|
d9dd3a5114
|
minor refactoring, move some more stuff out of land and into housingmgr
|
2018-12-25 20:12:24 +11:00 |
|
NotAdam
|
b4e0c2a406
|
use HousingItem instead of Item for housing inventories
|
2018-12-23 22:43:35 +11:00 |
|
NotAdam
|
b77d4e6ff3
|
save a newly created house to the db correctly
|
2018-12-23 21:00:00 +11:00 |
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