NotAdam
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19cf05c9c1
|
only create naviproviders if one doesn't exist for the map
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2019-01-25 22:47:50 +11:00 |
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NotAdam
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bdf4eb2f04
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only create naviproviders if one doesn't exist for the map
|
2019-01-25 22:47:50 +11:00 |
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mordred
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4e03fd86df
|
Renamed params for clearity
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2019-01-25 08:50:44 +01:00 |
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mordred
|
0988b3abac
|
Renamed params for clearity
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2019-01-25 08:50:44 +01:00 |
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mordred
|
18f23dbc64
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Navmeshes should now work again using bgpath
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2019-01-25 08:45:00 +01:00 |
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mordred
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b319d5501f
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Navmeshes should now work again using bgpath
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2019-01-25 08:45:00 +01:00 |
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mordred
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e572acc011
|
Changed navigation to use meshes named by bg path instead of teriinfo name#
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2019-01-25 08:31:20 +01:00 |
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mordred
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176ae00c08
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Changed navigation to use meshes named by bg path instead of teriinfo name#
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2019-01-25 08:31:20 +01:00 |
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NotAdam
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75ec397af9
|
bit of cleanup and consistent startup log formatting
|
2019-01-25 12:34:21 +11:00 |
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NotAdam
|
145e0dea5b
|
bit of cleanup and consistent startup log formatting
|
2019-01-25 12:34:21 +11:00 |
|
NotAdam
|
dc520b730b
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fix config reading, alter territory loading output slightly
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2019-01-25 12:23:38 +11:00 |
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NotAdam
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1252390c2d
|
fix config reading, alter territory loading output slightly
|
2019-01-25 12:23:38 +11:00 |
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goaaats
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25713edbc9
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Add navi mesh folder to world config
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2019-01-24 22:24:45 +01:00 |
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goaaats
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557ffcfcb2
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Add navi mesh folder to world config
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2019-01-24 22:24:45 +01:00 |
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mordred
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1acacdbb3c
|
Fixing code for consistency, const correctness, include tree and style.
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2019-01-24 12:10:31 +01:00 |
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mordred
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e54d546b56
|
Fixing code for consistency, const correctness, include tree and style.
|
2019-01-24 12:10:31 +01:00 |
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goaaats
|
25478e3a1c
|
Spaces
|
2019-01-23 21:36:26 +01:00 |
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goaaats
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39c1282d6f
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Spaces
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2019-01-23 21:36:26 +01:00 |
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goaaats
|
258eb1d1ab
|
Style
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2019-01-23 21:26:48 +01:00 |
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goaaats
|
54e60107e9
|
Style
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2019-01-23 21:26:48 +01:00 |
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goaaats
|
9423a8576e
|
Add NaviMgr
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2019-01-23 19:23:49 +01:00 |
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goaaats
|
0c6755565d
|
Add NaviMgr
|
2019-01-23 19:23:49 +01:00 |
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goaaats
|
30f4040774
|
More pathfinding
|
2019-01-21 18:25:22 +01:00 |
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goaaats
|
a1720bd179
|
More pathfinding
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2019-01-21 18:25:22 +01:00 |
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goaaats
|
8c6c8bc787
|
More pathing
|
2019-01-21 14:02:47 +01:00 |
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goaaats
|
4116e0202c
|
More pathing
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2019-01-21 14:02:47 +01:00 |
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goaaats
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a29039b164
|
pathing things?
|
2019-01-20 16:10:48 +01:00 |
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goaaats
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b200204ee3
|
pathing things?
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2019-01-20 16:10:48 +01:00 |
|
Maru
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544538012d
|
RNGManager PoC, fix overuse of static cast
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2019-01-19 21:20:23 -02:00 |
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Maru
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98f2720fa2
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RNGManager PoC, fix overuse of static cast
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2019-01-19 21:20:23 -02:00 |
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Mordred
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77c4403a2c
|
Make sure to reinit DB -> Various small fixes and refactors
|
2019-01-17 23:54:47 +01:00 |
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Mordred
|
79daa7ac56
|
Make sure to reinit DB -> Various small fixes and refactors
|
2019-01-17 23:54:47 +01:00 |
|
Mordred
|
328b8bf14d
|
Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now
|
2019-01-14 22:29:52 +01:00 |
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Mordred
|
a230a2ca2a
|
Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now
|
2019-01-14 22:29:52 +01:00 |
|
NotAdam
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f81746654c
|
Move housingmgr to u8s for inv slots instead of u16s
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2019-01-14 21:37:32 +11:00 |
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NotAdam
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0e138e5e5f
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Move housingmgr to u8s for inv slots instead of u16s
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2019-01-14 21:37:32 +11:00 |
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Mordred
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b5ceae58fb
|
Temporary fix for resetting directors. Eventually zoning needs to be streamlined
|
2019-01-13 17:32:43 +01:00 |
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Mordred
|
f468949df2
|
Temporary fix for resetting directors. Eventually zoning needs to be streamlined
|
2019-01-13 17:32:43 +01:00 |
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Mordred
|
676e350388
|
Mobs spawn with randomized rotation and are actually targetable now
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2019-01-13 00:51:31 +01:00 |
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Mordred
|
06e214956c
|
Mobs spawn with randomized rotation and are actually targetable now
|
2019-01-13 00:51:31 +01:00 |
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NotAdam
|
0c672c4bb9
|
change itemcontainer back to use u8s for slots, some cleanup
|
2019-01-10 22:01:58 +11:00 |
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NotAdam
|
d3e6514af1
|
change itemcontainer back to use u8s for slots, some cleanup
|
2019-01-10 22:01:58 +11:00 |
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NotAdam
|
746b6109a6
|
slightly change behaviour for items that can't be loaded for a house
|
2019-01-10 21:08:19 +11:00 |
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NotAdam
|
a1b4f98032
|
slightly change behaviour for items that can't be loaded for a house
|
2019-01-10 21:08:19 +11:00 |
|
NotAdam
|
61ae4cb887
|
cleanup old setrot calls using float -> u16
|
2019-01-10 20:50:16 +11:00 |
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NotAdam
|
c1f7d9ddef
|
cleanup old setrot calls using float -> u16
|
2019-01-10 20:50:16 +11:00 |
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NotAdam
|
25023e2ed1
|
fix housing object init structure, game no longer crashes/doesn't load
|
2019-01-10 20:38:27 +11:00 |
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NotAdam
|
6e6ffc7cf3
|
fix housing object init structure, game no longer crashes/doesn't load
|
2019-01-10 20:38:27 +11:00 |
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NotAdam
|
da40b9e97f
|
initial pass to fix housing issues
|
2019-01-10 15:03:25 +11:00 |
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NotAdam
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c03dc6dc80
|
initial pass to fix housing issues
|
2019-01-10 15:03:25 +11:00 |
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