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420 commits

Author SHA1 Message Date
NotAdam
19cf05c9c1 only create naviproviders if one doesn't exist for the map 2019-01-25 22:47:50 +11:00
NotAdam
bdf4eb2f04 only create naviproviders if one doesn't exist for the map 2019-01-25 22:47:50 +11:00
mordred
4e03fd86df Renamed params for clearity 2019-01-25 08:50:44 +01:00
mordred
0988b3abac Renamed params for clearity 2019-01-25 08:50:44 +01:00
mordred
18f23dbc64 Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
b319d5501f Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
e572acc011 Changed navigation to use meshes named by bg path instead of teriinfo name# 2019-01-25 08:31:20 +01:00
mordred
176ae00c08 Changed navigation to use meshes named by bg path instead of teriinfo name# 2019-01-25 08:31:20 +01:00
NotAdam
75ec397af9 bit of cleanup and consistent startup log formatting 2019-01-25 12:34:21 +11:00
NotAdam
145e0dea5b bit of cleanup and consistent startup log formatting 2019-01-25 12:34:21 +11:00
NotAdam
dc520b730b fix config reading, alter territory loading output slightly 2019-01-25 12:23:38 +11:00
NotAdam
1252390c2d fix config reading, alter territory loading output slightly 2019-01-25 12:23:38 +11:00
goaaats
25713edbc9 Add navi mesh folder to world config 2019-01-24 22:24:45 +01:00
goaaats
557ffcfcb2 Add navi mesh folder to world config 2019-01-24 22:24:45 +01:00
mordred
1acacdbb3c Fixing code for consistency, const correctness, include tree and style. 2019-01-24 12:10:31 +01:00
mordred
e54d546b56 Fixing code for consistency, const correctness, include tree and style. 2019-01-24 12:10:31 +01:00
goaaats
25478e3a1c Spaces 2019-01-23 21:36:26 +01:00
goaaats
39c1282d6f Spaces 2019-01-23 21:36:26 +01:00
goaaats
258eb1d1ab Style 2019-01-23 21:26:48 +01:00
goaaats
54e60107e9 Style 2019-01-23 21:26:48 +01:00
goaaats
9423a8576e Add NaviMgr 2019-01-23 19:23:49 +01:00
goaaats
0c6755565d Add NaviMgr 2019-01-23 19:23:49 +01:00
goaaats
30f4040774 More pathfinding 2019-01-21 18:25:22 +01:00
goaaats
a1720bd179 More pathfinding 2019-01-21 18:25:22 +01:00
goaaats
8c6c8bc787 More pathing 2019-01-21 14:02:47 +01:00
goaaats
4116e0202c More pathing 2019-01-21 14:02:47 +01:00
goaaats
a29039b164 pathing things? 2019-01-20 16:10:48 +01:00
goaaats
b200204ee3 pathing things? 2019-01-20 16:10:48 +01:00
Maru
544538012d RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
Maru
98f2720fa2 RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
Mordred
77c4403a2c Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Mordred
79daa7ac56 Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Mordred
328b8bf14d Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now 2019-01-14 22:29:52 +01:00
Mordred
a230a2ca2a Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now 2019-01-14 22:29:52 +01:00
NotAdam
f81746654c Move housingmgr to u8s for inv slots instead of u16s 2019-01-14 21:37:32 +11:00
NotAdam
0e138e5e5f Move housingmgr to u8s for inv slots instead of u16s 2019-01-14 21:37:32 +11:00
Mordred
b5ceae58fb Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
f468949df2 Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
676e350388 Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
Mordred
06e214956c Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
NotAdam
0c672c4bb9 change itemcontainer back to use u8s for slots, some cleanup 2019-01-10 22:01:58 +11:00
NotAdam
d3e6514af1 change itemcontainer back to use u8s for slots, some cleanup 2019-01-10 22:01:58 +11:00
NotAdam
746b6109a6 slightly change behaviour for items that can't be loaded for a house 2019-01-10 21:08:19 +11:00
NotAdam
a1b4f98032 slightly change behaviour for items that can't be loaded for a house 2019-01-10 21:08:19 +11:00
NotAdam
61ae4cb887 cleanup old setrot calls using float -> u16 2019-01-10 20:50:16 +11:00
NotAdam
c1f7d9ddef cleanup old setrot calls using float -> u16 2019-01-10 20:50:16 +11:00
NotAdam
25023e2ed1 fix housing object init structure, game no longer crashes/doesn't load 2019-01-10 20:38:27 +11:00
NotAdam
6e6ffc7cf3 fix housing object init structure, game no longer crashes/doesn't load 2019-01-10 20:38:27 +11:00
NotAdam
da40b9e97f initial pass to fix housing issues 2019-01-10 15:03:25 +11:00
NotAdam
c03dc6dc80 initial pass to fix housing issues 2019-01-10 15:03:25 +11:00