NotAdam
86517c53ea
somewhat working action lut stuff
2019-06-02 02:30:54 +10:00
NotAdam
f892257aa5
refactor Util -> Common::Util & Action to World::Action
2019-06-02 00:35:00 +10:00
NotAdam
92f41f8d41
if the 'boss' is killed instantly, spawn all add phases instantly
...
no mercy for //gm kill
2019-05-28 22:30:47 +10:00
NotAdam
859a4a5d68
fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows
2019-05-28 22:04:25 +10:00
mordred
033a03b98f
Do not count Chasing Shadows as complete if mobs are killed in a certain order even if more adds are due to spawn
2019-04-18 07:52:45 +02:00
Mordred
7844d0b463
QuestBattle Chasing shadows actually playable... ish
2019-04-17 22:36:23 +02:00
mordred
813e74555b
Flags added to control BNpc behaviour in fights
2019-04-17 12:37:24 +02:00
mordred
f0390f394c
Moved bnpc creation from level to zone, implicitly adding them to world aswell
2019-04-17 09:26:29 +02:00
mordred
fe4c2d7a0c
implicitly add bnpc to player hatelist if player hate is added to the bnpc
2019-04-17 08:34:58 +02:00
Mordred
01537f12ce
First iteration of questbattle update logic
2019-04-17 00:10:32 +02:00
Mordred
5991e1b93a
Use a common definition for BNpcType
2019-04-15 23:45:58 +02:00
Mordred
9a2c346872
Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
2019-04-15 23:41:43 +02:00
Mordred
13ce1b47d0
QuestBattles can now be started from scripts, see ManFst005
2019-04-11 00:16:04 +02:00
Mordred
022cf1d439
Added two more gridania main story quests
2019-04-10 23:49:50 +02:00
NotAdam
a0ee37d9db
Merge remote-tracking branch 'upstream/develop' into develop
2019-04-08 08:02:50 +10:00
Mordred
975fcf1be8
Move questbattle opening scene into the script
2019-04-07 23:42:24 +02:00
Mordred
4fd49a1dae
Show svent on questbattle completion, remove inactive questbattle instances
2019-04-07 16:01:53 +02:00
Mordred
0079cba784
Changed the way players are being iterated for updating, some questbattle additions
2019-04-07 13:27:56 +02:00
NotAdam
03856a339c
refactoring, make ranged targeted aoe actions work somewhat properly
2019-04-07 16:31:09 +10:00
NotAdam
a09616e0e1
kill mobs instead of just restoring their hp
2019-04-07 16:16:52 +10:00
NotAdam
2f73a61eb2
Start of action target selection implementation
2019-04-07 16:04:36 +10:00
Mordred
af07092978
Refactored the way timestamps are passed through update handlers
2019-04-04 23:29:52 +02:00
Mordred
598dd50ff2
More simplifications of the questbattle handling, exposing a script function to init player position
2019-04-02 00:00:58 +02:00
Mordred
e1e7affcde
Added default questBattle scripts and added implementation for QuestBattle constructor
2019-03-31 13:48:09 +02:00
Mordred
42affff662
Updated exd data, added questbattle info. Added first part of ManFst005 ( Chasing Shadows )
2019-03-30 18:57:18 +01:00
Mordred
8d7bb478d6
Added lancer classquest for unlocking hunting log, fixed population control
2019-03-24 21:42:06 +01:00
NotAdam
06e199a364
add rudimentary action comboing, doesn't highlight actions on the hotbar
2019-03-23 20:59:51 +11:00
NotAdam
57d11460d6
rename ScriptObject getFramework to framework for consistency
2019-03-23 16:57:00 +11:00
Mordred
dc3e235c0c
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
2019-03-17 22:26:33 +01:00
Mordred
67a9b3cc5a
Added SubWil020
...
Changed the way QuestFlags are indexed to directly mimic retail.
This should make implementing new quests more straight forward as
indices can be used as they appear in the decompiled scripts.
2019-03-17 22:25:52 +01:00
NotAdam
f1469a554c
add missing zonepositions, use move semantics for framework constructor
2019-03-17 13:50:01 +11:00
Mordred
8a35c4e370
Plenty more cleanup and code quality adjustments.
2019-03-11 22:48:33 +01:00
NotAdam
bcbbca056a
fix recast time truncated by field size, correctly send actionstart
2019-03-08 00:26:41 +11:00
NotAdam
a4959a6eee
minor teleport action script cleanup
2019-03-07 22:24:42 +11:00
NotAdam
2f4ca9b589
add teleporting back in, remove action targeting for now
2019-03-07 21:58:12 +11:00
NotAdam
9d6622b522
add ref to Data::Action inside action obj, move can cast logic to action
2019-03-07 20:28:35 +11:00
NotAdam
2f9d86f962
add EXPOSE_SCRIPT to Heavy Shot script
2019-02-21 00:06:10 +11:00
NotAdam
666b548a45
Merge branch 'develop' into action_rewrite
2019-02-20 23:26:47 +11:00
NotAdam
0e2669dffb
fix invalid indentation on eobj state output
2019-02-20 19:58:57 +11:00
NotAdam
88a252f2f8
update all the instance scripts to add missing ones and use new api
2019-02-20 19:54:59 +11:00
NotAdam
843ed1381f
better var name in EXPOSE_SCRIPT macro
2019-02-20 17:39:25 +11:00
NotAdam
966f51b76a
move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script
2019-02-20 17:38:03 +11:00
NotAdam
16fa522ca9
Change how scripts init and are exposed during compile time
2019-02-20 17:37:34 +11:00
DanteMccloud
c7f935b841
Add files via upload
2019-02-17 11:35:16 -07:00
NotAdam
8e74681db1
cleanup some unneeded log output
2019-02-11 14:51:56 +11:00
NotAdam
c561b50058
refactor and simplify how actionscripts are called and used
2019-02-11 10:14:14 +11:00
NotAdam
8aeaa0c443
read aspect from exd, correct potency for heavy shot
2019-02-11 10:03:36 +11:00
NotAdam
a40859e4b4
add single target damage to actions
2019-02-10 23:53:44 +11:00
NotAdam
7051734b68
restructure how actionscripts work
2019-02-10 23:28:15 +11:00
NotAdam
6b41b8eb85
remove scriptloader files from git
2019-02-09 16:50:04 +11:00