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15 commits

Author SHA1 Message Date
Mordred
9624d08b4c Working towards getting bnpcs back in the game 2018-09-09 23:56:22 +02:00
Mordred
e745bd0329 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Mordred
460175f75d Merge pull request #317 from perize/develop
EObj thing
2018-06-12 06:22:28 +02:00
Perize
407bf76dc8 EObj anim 2018-06-12 09:29:21 +09:00
Mordred
86b2a9cded More cleanup yet 2018-06-02 15:52:35 +02:00
Mordred
37e7c2e51b Basic event play for directors, still buggy. Also some small fixes all around 2018-03-05 23:01:55 +01:00
Adam
bb35edd56b fix rotation in objectspawn ipc and send it too 2018-03-04 17:41:17 +11:00
Mordred
fae163eafa Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells 2018-02-28 00:03:26 +01:00
Adam
d4c3250ab0 eobj state cmd and some ontalk fixes 2018-02-27 23:05:42 +11:00
Adam
efd00c719f eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs 2018-02-27 02:13:01 +11:00
Mordred
c6c2210471 Added onEnterTerritory for IC, also changed the way IC is called 2018-02-24 15:19:32 +01:00
Mordred
7bf58b315a EObjects are now given a name and can be retrieved using it 2018-02-24 00:07:07 +01:00
Mordred
0a177c3470 EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
8b5d30802d More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
322dce393d Started stripping actors - readding after rewrite 2018-02-20 23:42:09 +01:00
Renamed from src/servers/sapphire_zone/Actor/InstanceObject.h (Browse further)