Mordred
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9624d08b4c
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Working towards getting bnpcs back in the game
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2018-09-09 23:56:22 +02:00 |
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Mordred
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e745bd0329
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Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details
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2018-08-29 21:40:59 +02:00 |
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Mordred
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460175f75d
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Merge pull request #317 from perize/develop
EObj thing
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2018-06-12 06:22:28 +02:00 |
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Perize
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407bf76dc8
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EObj anim
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2018-06-12 09:29:21 +09:00 |
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Mordred
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86b2a9cded
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More cleanup yet
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2018-06-02 15:52:35 +02:00 |
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Mordred
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37e7c2e51b
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Basic event play for directors, still buggy. Also some small fixes all around
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2018-03-05 23:01:55 +01:00 |
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Adam
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bb35edd56b
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fix rotation in objectspawn ipc and send it too
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2018-03-04 17:41:17 +11:00 |
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Mordred
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fae163eafa
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Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells
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2018-02-28 00:03:26 +01:00 |
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Adam
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d4c3250ab0
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eobj state cmd and some ontalk fixes
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2018-02-27 23:05:42 +11:00 |
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Adam
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efd00c719f
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eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs
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2018-02-27 02:13:01 +11:00 |
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Mordred
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c6c2210471
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Added onEnterTerritory for IC, also changed the way IC is called
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2018-02-24 15:19:32 +01:00 |
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Mordred
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7bf58b315a
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EObjects are now given a name and can be retrieved using it
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2018-02-24 00:07:07 +01:00 |
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Mordred
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0a177c3470
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EventObjects are not properly spawned and initialized
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2018-02-23 23:47:21 +01:00 |
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Mordred
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8b5d30802d
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
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Mordred
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322dce393d
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Started stripping actors - readding after rewrite
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2018-02-20 23:42:09 +01:00 |
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