Mordred
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24399e31e4
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WiP - implementing new framework
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2018-03-09 00:06:44 +01:00 |
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Mordred Admin
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c2165e5f33
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Cleanup of cmake files
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2018-03-06 22:22:19 +01:00 |
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Mordred
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37e7c2e51b
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Basic event play for directors, still buggy. Also some small fixes all around
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2018-03-05 23:01:55 +01:00 |
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Adam
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bb35edd56b
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fix rotation in objectspawn ipc and send it too
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2018-03-04 17:41:17 +11:00 |
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Mordred
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f1121b52b2
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Object despawning added
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2018-03-01 23:17:35 +01:00 |
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Adam
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416269dc63
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move eobj/player spawnindex generation to common manager
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2018-03-02 02:55:02 +11:00 |
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Adam
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439eeaaaf9
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fix eobj out of bounds allocation client crash
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2018-02-28 23:53:20 +11:00 |
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Mordred
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fae163eafa
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Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells
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2018-02-28 00:03:26 +01:00 |
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Adam
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efd00c719f
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eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs
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2018-02-27 02:13:01 +11:00 |
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Adam
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60def9134d
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fix possible null pointer access & eobj state update
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2018-02-25 21:46:34 +11:00 |
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Mordred
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2b3512ad64
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Fixed eventObject not using correct object id
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2018-02-24 15:21:18 +01:00 |
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Mordred
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c6c2210471
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Added onEnterTerritory for IC, also changed the way IC is called
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2018-02-24 15:19:32 +01:00 |
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Mordred
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7bf58b315a
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EObjects are now given a name and can be retrieved using it
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2018-02-24 00:07:07 +01:00 |
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Mordred
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0a177c3470
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EventObjects are not properly spawned and initialized
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2018-02-23 23:47:21 +01:00 |
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Mordred
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8b5d30802d
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
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Mordred
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322dce393d
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Started stripping actors - readding after rewrite
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2018-02-20 23:42:09 +01:00 |
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