collett
|
5ff8965ed5
|
allow scripts to interrupt actions and bug fixes
|
2020-02-04 21:57:16 +09:00 |
|
collett
|
e75db49d37
|
fix
|
2020-02-02 19:51:13 +09:00 |
|
collett
|
450ff0ddff
|
show job ui and some war stuff
|
2020-02-02 19:42:24 +09:00 |
|
collett
|
bbcf5a82eb
|
Merge remote-tracking branch 'remotes/origin/develop' into develop_c
|
2020-01-26 19:35:08 +09:00 |
|
collett
|
d60dff5838
|
Fix moundId type.
|
2020-01-23 22:43:16 +09:00 |
|
collett
|
4839fcc577
|
Implement mount action.
|
2020-01-23 22:36:01 +09:00 |
|
collett
|
8d10a34174
|
Implement mount action and unlock mount list
|
2020-01-23 22:27:05 +09:00 |
|
collett
|
faa763fdf7
|
unlock everything for now.
|
2020-01-23 18:42:19 +09:00 |
|
collett
|
78e0e4d985
|
enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks.
|
2020-01-19 21:20:01 +09:00 |
|
collett
|
39447bd39b
|
really refresh status instead of remove and add new one.
|
2020-01-19 20:00:16 +09:00 |
|
collett
|
bb350ba250
|
Fix status effect list packet.
|
2020-01-16 19:44:28 +09:00 |
|
collett
|
0573138e1b
|
Implement shield buff, and script for adloquium as a demo.
|
2020-01-13 03:05:54 +09:00 |
|
collett
|
896ce73175
|
Generic action handler update with status support.
|
2020-01-10 21:24:35 +09:00 |
|
NotAdam
|
204ff7ec84
|
fix linux build
|
2020-01-06 20:23:03 +11:00 |
|
コレット
|
4c324bf602
|
Merge branch 'develop' into action
|
2020-01-06 00:37:57 +09:00 |
|
collett
|
a27098390b
|
Minor tweaks and code clean up.
|
2020-01-05 20:49:50 +09:00 |
|
NotAdam
|
2824c30342
|
Merge branch 'develop' into exit_poprange
|
2020-01-05 20:06:31 +11:00 |
|
collett
|
9cd17b3caa
|
Action system updates.
|
2020-01-05 17:09:27 +09:00 |
|
collett
|
45f6f9fa7c
|
Fix event battle.
|
2020-01-03 22:47:01 +09:00 |
|
collett
|
51046f9da0
|
Fix social list.
|
2020-01-03 05:24:06 +09:00 |
|
kbasikhin
|
4186df6b40
|
using static and reinterpret casts instead of old style casts
|
2019-12-30 13:58:41 +03:00 |
|
Mordred
|
71e7ef982c
|
Fixed housing opcodes
|
2019-10-28 22:18:23 +01:00 |
|
Mordred
|
ee5c7179e9
|
Apply rotation properly when using zoneline / aetheryte
|
2019-10-27 08:26:48 +01:00 |
|
Mordred
|
526767495a
|
Fixed popranges not being found
|
2019-10-22 22:34:34 +02:00 |
|
Mordred
|
e990ad3f31
|
Major rewrite of zonelines, aetherytes and discoveries
|
2019-10-21 23:24:26 +02:00 |
|
Mordred
|
9d49f0a272
|
Changed makeActorControl calls aswell
|
2019-10-09 18:42:25 +02:00 |
|
Mordred
|
20e25d73b9
|
Renamed ActorControl packets and definitions according to usage
|
2019-10-09 18:14:53 +02:00 |
|
NotAdam
|
a973cfadd7
|
revert worldchannelpacket changes
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
39ab8b1eaa
|
proper sequencing now I think
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
d11fa5a6a5
|
kinda working effect packets
|
2019-08-09 17:50:31 +10:00 |
|
NotAdam
|
317d16e3ed
|
rename some getters and zonechannelpacket -> worldchannelpacket
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
9c3fba263e
|
rename zone to territory
|
2019-08-09 17:49:40 +10:00 |
|
NotAdam
|
fd53921680
|
switch from binary to blobs, fix known array sizes in player obj
|
2019-07-06 15:00:26 +10:00 |
|
NotAdam
|
1083b5ae3b
|
cap level to 80, enable shadowbringers, new mp calc
|
2019-06-30 19:51:18 +10:00 |
|
NotAdam
|
1f4b2dafbb
|
rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
|
2019-06-20 14:48:24 +10:00 |
|
NotAdam
|
5b473fd16c
|
some cleanup, move lobby to Sapphire::Lobby
|
2019-06-03 00:21:58 +10:00 |
|
NotAdam
|
c15053144d
|
move lobby to Sapphire::Lobby, move common lib to Sapphire::Common
|
2019-06-02 23:28:19 +10:00 |
|
NotAdam
|
f892257aa5
|
refactor Util -> Common::Util & Action to World::Action
|
2019-06-02 00:35:00 +10:00 |
|
NotAdam
|
bd8192f4f0
|
fix a crash where !instance bind is used incorrectly, better getter name
|
2019-05-07 22:10:55 +10:00 |
|
Mordred
|
b4b5c59bfa
|
Some naming changes for actions
|
2019-04-28 23:34:43 +02:00 |
|
JeidoUran
|
1cc0573e66
|
Added worldId to Examine, and world name properly displays
World name displays in the HUD and in the Examine window
|
2019-04-17 00:31:19 +02:00 |
|
Mordred
|
01537f12ce
|
First iteration of questbattle update logic
|
2019-04-17 00:10:32 +02:00 |
|
Mordred
|
9a2c346872
|
Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
|
2019-04-15 23:41:43 +02:00 |
|
NotAdam
|
8ffd81248f
|
use prepared statement for item loading, network item stain
|
2019-04-13 22:42:02 +10:00 |
|
Mordred
|
0079cba784
|
Changed the way players are being iterated for updating, some questbattle additions
|
2019-04-07 13:27:56 +02:00 |
|
Mordred
|
af07092978
|
Refactored the way timestamps are passed through update handlers
|
2019-04-04 23:29:52 +02:00 |
|
Mordred
|
598dd50ff2
|
More simplifications of the questbattle handling, exposing a script function to init player position
|
2019-04-02 00:00:58 +02:00 |
|
Mordred
|
e06099f762
|
Questbattle instances can be created and joined.
|
2019-03-31 23:45:03 +02:00 |
|
Mordred
|
305a1e9c3a
|
eobj_parser also parses questbattles now
|
2019-03-31 13:06:37 +02:00 |
|
Mordred
|
e18ec582ed
|
Do not unlock all minions by default
|
2019-03-31 11:39:24 +02:00 |
|