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16 commits

Author SHA1 Message Date
NotAdam
5acdef853a minor cleanup in regards to how we handle players who cast actions 2019-02-10 21:18:03 +11:00
NotAdam
98ccf34c32 handle damaged based interrupts versus regular cast interrupts 2019-02-10 21:12:22 +11:00
NotAdam
af59013dbe merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
e22316e425 cleanup cost subtraction code, won't be done inside action object 2019-02-09 23:16:35 +11:00
NotAdam
6a9d3c18ec change action cost system to allow for a variable amount of costs 2019-02-09 23:14:30 +11:00
NotAdam
458235685a VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
66f787ca0b add 99.99% accurate (probably) mp calculation 2019-02-09 20:49:22 +11:00
NotAdam
2d9baddb33 cleanup incorrect usage of HandleActionType 2019-02-09 19:24:32 +11:00
NotAdam
dc7d760c2f fix actions being interrupted incorrectly 2019-02-09 18:32:10 +11:00
NotAdam
d8a1c751fd add (some) cost types and cost data to action obj 2019-02-09 18:01:39 +11:00
NotAdam
c3e7043560 damage/heal helpers for actions 2019-02-09 17:36:44 +11:00
NotAdam
84073363a8 fix incorrect type used for action object 2019-02-09 16:58:16 +11:00
NotAdam
e3c0ae7403 fix a crash where m_pTarget was invalid 2019-02-09 15:45:02 +11:00
NotAdam
6cd3ad594b basic action sanity checking, partial casting support, some cleanup 2019-02-09 15:39:05 +11:00
NotAdam
b247f69a96 move the old actioncast code into base action class 2019-02-08 22:09:48 +11:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Action/Action.cpp (Browse further)