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69 commits

Author SHA1 Message Date
Mordred
5ffb8fd65e Use territoryType instead of TerritoryId, also refactor variables to reflect the change 2018-11-05 23:07:39 +01:00
NotAdam
daf8fbfdb6 more boost gone & remove duplicated watchdog lib 2018-10-25 13:38:32 +11:00
NotAdam
4e3edbbcd2 remove more boost 2018-10-25 12:44:51 +11:00
Mordred Admin
150ce725bc Merge develop into bnpc 2018-09-17 14:04:40 +02:00
Mordred
0d767e4986 Working towards getting bnpcs back in the game 2018-09-09 23:56:22 +02:00
NotAdam
d88efbf30d allow for multiple festivals to run at once 2018-09-01 20:55:28 +10:00
Mordred
89a9b16555 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Mordred
7f7588ef1f Simplified actorcontrol creation 2018-08-28 19:05:52 +02:00
Mordred
5e280c9d05 Added another trigger def and removed some debug prints 2018-07-03 23:25:44 +02:00
Mordred Admin
a3d5dc8c26 Merge remote-tracking branch 'origin/develop' into packet_work
Conflicts:
	src/servers/sapphire_zone/Action/EventAction.cpp
	src/servers/sapphire_zone/Actor/Chara.cpp
	src/servers/sapphire_zone/Actor/EventObject.cpp
	src/servers/sapphire_zone/Actor/Player.cpp
	src/servers/sapphire_zone/Actor/PlayerInventory.cpp
	src/servers/sapphire_zone/Network/Handlers/ClientTriggerHandler.cpp
	src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp
	src/servers/sapphire_zone/Zone/Zone.cpp
2018-07-03 15:01:13 +02:00
Mordred Admin
50ba02ed27 Removed old GamePacket 2018-07-03 09:20:09 +02:00
Mordred
671576b861 Packet rework of server_zone 2018-06-28 00:07:07 +02:00
goaaats
3b9811ef17 Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl 2018-06-23 21:38:04 +02:00
Adam
d7006574ac proper festival handling (woah) 2018-03-20 20:30:05 +11:00
Mordred
c4ec162f0f Improved handling of actors in zones generally 2018-03-17 18:06:13 +01:00
Mordred
2d4d6c6579 Fixed an issue where players were removed from the wrong zone 2018-03-17 11:36:56 +01:00
Mordred Admin
250b1aef79 More framework changes, linker still unhappy 2018-03-09 10:19:38 +01:00
Mordred Admin
b91e711834 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Mordred
ec0335b64a Merge remote-tracking branch 'origin/master' into actor_rewrite 2018-03-06 00:10:36 +01:00
Adam
8fd1a2e3df fix onEnterTerritory events 2018-03-05 22:10:14 +11:00
Adam
6255df16f2 fix rotation in objectspawn ipc and send it too 2018-03-04 17:41:17 +11:00
Maru
a61aef2c1e Framework; Refactors, styling, other minor stuff; 2018-03-02 07:22:25 -03:00
Mordred Admin
083a3aa239 Rearranged includes for potential speed increases 2018-02-28 10:26:03 +01:00
Mordred
e4d6711ad4 Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells 2018-02-28 00:03:26 +01:00
Mordred
b9da9eed66 Added all barebone scripts 2018-02-26 23:43:19 +01:00
Adam
4afc9e91b7 eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs 2018-02-27 02:13:01 +11:00
Adam
8a3ed93fbc redirect ontalk events inside instances to instancecontent ptr 2018-02-25 17:23:52 +11:00
Mordred
e548e148e5 Simplified syntax for eobj registering, added test script for thousand maws 2018-02-25 01:23:40 +01:00
Mordred
f9722b5e2e EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
99520f4923 More transitional work towards actors as base 2018-02-22 22:15:32 +01:00
Mordred
692ca9d56e More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
6e5737f401 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
c1fb728a05 In range restructuring 2018-02-21 18:06:52 +01:00
Mordred
f12c431173 Removed battlenpc for cleanup work 2018-02-21 12:48:27 +01:00
Mordred
684735ee55 Build fix 2018-02-21 11:28:34 +01:00
Mordred
7073211411 Started stripping actors - readding after rewrite 2018-02-20 23:42:09 +01:00
Mordred
9a4e7533c6 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
Mordred
ba511a23e2 Revert "Changeing base access type of actors to gameobject"
This reverts commit 7d916f7
2018-02-19 22:00:32 +01:00
Mordred
7d916f7d86 Changeing base access type of actors to gameobject 2018-02-18 23:48:51 +01:00
Mordred
c4206ee9bc Simplified in range logic 2018-02-18 22:53:12 +01:00
Mordred
ddb4247588 More zone refactoring, general style fixes 2018-02-14 21:11:23 +01:00
Mordred
e8ab570502 refactoring of session update loop in zone 2018-02-14 20:44:35 +01:00
Mordred Admin
c54ebbe53c Cleaned up generated exd stuff 2018-02-14 12:31:47 +01:00
Mordred
0d4b846e79 Fixed an issue where offline chars were not removed properly 2018-02-13 22:37:45 +01:00
Mordred
649bd7d8e6 Further clean up in range stuff 2018-02-11 23:52:44 +01:00
Mordred
cee84cd9ff In range containers no longer declared publicly 2018-02-11 22:57:00 +01:00
Adam
31a9ed45a6 move instance objects to zone from instancecontent 2018-02-10 21:53:16 +11:00
Mordred
1f415a0d05 Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain 2018-02-10 01:21:31 +01:00
Mordred
abf1194a7a
comment added 2018-02-08 15:29:46 +01:00
goaaats
cb787b44f5 Handle via inRangeSet 2018-02-08 15:25:59 +01:00