Mordred
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5ffb8fd65e
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Use territoryType instead of TerritoryId, also refactor variables to reflect the change
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2018-11-05 23:07:39 +01:00 |
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NotAdam
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daf8fbfdb6
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more boost gone & remove duplicated watchdog lib
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2018-10-25 13:38:32 +11:00 |
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NotAdam
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4e3edbbcd2
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remove more boost
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2018-10-25 12:44:51 +11:00 |
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Mordred Admin
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150ce725bc
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Merge develop into bnpc
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2018-09-17 14:04:40 +02:00 |
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Mordred
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0d767e4986
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Working towards getting bnpcs back in the game
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2018-09-09 23:56:22 +02:00 |
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NotAdam
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d88efbf30d
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allow for multiple festivals to run at once
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2018-09-01 20:55:28 +10:00 |
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Mordred
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89a9b16555
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Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details
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2018-08-29 21:40:59 +02:00 |
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Mordred
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7f7588ef1f
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Simplified actorcontrol creation
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2018-08-28 19:05:52 +02:00 |
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Mordred
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5e280c9d05
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Added another trigger def and removed some debug prints
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2018-07-03 23:25:44 +02:00 |
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Mordred Admin
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a3d5dc8c26
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Merge remote-tracking branch 'origin/develop' into packet_work
Conflicts:
src/servers/sapphire_zone/Action/EventAction.cpp
src/servers/sapphire_zone/Actor/Chara.cpp
src/servers/sapphire_zone/Actor/EventObject.cpp
src/servers/sapphire_zone/Actor/Player.cpp
src/servers/sapphire_zone/Actor/PlayerInventory.cpp
src/servers/sapphire_zone/Network/Handlers/ClientTriggerHandler.cpp
src/servers/sapphire_zone/Network/Handlers/PacketHandlers.cpp
src/servers/sapphire_zone/Zone/Zone.cpp
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2018-07-03 15:01:13 +02:00 |
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Mordred Admin
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50ba02ed27
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Removed old GamePacket
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2018-07-03 09:20:09 +02:00 |
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Mordred
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671576b861
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Packet rework of server_zone
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2018-06-28 00:07:07 +02:00 |
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goaaats
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3b9811ef17
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Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl
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2018-06-23 21:38:04 +02:00 |
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Adam
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d7006574ac
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proper festival handling (woah)
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2018-03-20 20:30:05 +11:00 |
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Mordred
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c4ec162f0f
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Improved handling of actors in zones generally
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2018-03-17 18:06:13 +01:00 |
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Mordred
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2d4d6c6579
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Fixed an issue where players were removed from the wrong zone
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2018-03-17 11:36:56 +01:00 |
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Mordred Admin
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250b1aef79
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More framework changes, linker still unhappy
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2018-03-09 10:19:38 +01:00 |
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Mordred Admin
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b91e711834
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Cleanup of cmake files
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2018-03-06 22:22:19 +01:00 |
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Mordred
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ec0335b64a
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Merge remote-tracking branch 'origin/master' into actor_rewrite
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2018-03-06 00:10:36 +01:00 |
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Adam
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8fd1a2e3df
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fix onEnterTerritory events
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2018-03-05 22:10:14 +11:00 |
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Adam
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6255df16f2
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fix rotation in objectspawn ipc and send it too
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2018-03-04 17:41:17 +11:00 |
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Maru
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a61aef2c1e
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Framework; Refactors, styling, other minor stuff;
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2018-03-02 07:22:25 -03:00 |
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Mordred Admin
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083a3aa239
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Rearranged includes for potential speed increases
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2018-02-28 10:26:03 +01:00 |
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Mordred
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e4d6711ad4
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Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells
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2018-02-28 00:03:26 +01:00 |
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Mordred
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b9da9eed66
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Added all barebone scripts
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2018-02-26 23:43:19 +01:00 |
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Adam
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4afc9e91b7
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eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs
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2018-02-27 02:13:01 +11:00 |
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Adam
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8a3ed93fbc
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redirect ontalk events inside instances to instancecontent ptr
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2018-02-25 17:23:52 +11:00 |
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Mordred
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e548e148e5
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Simplified syntax for eobj registering, added test script for thousand maws
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2018-02-25 01:23:40 +01:00 |
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Mordred
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f9722b5e2e
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EventObjects are not properly spawned and initialized
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2018-02-23 23:47:21 +01:00 |
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Mordred
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99520f4923
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More transitional work towards actors as base
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2018-02-22 22:15:32 +01:00 |
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Mordred
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692ca9d56e
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More stuff moved over to actor baseclass
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2018-02-22 18:12:36 +01:00 |
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Mordred
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6e5737f401
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Actors are now used as base for any entity
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2018-02-22 15:31:10 +01:00 |
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Mordred
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c1fb728a05
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In range restructuring
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2018-02-21 18:06:52 +01:00 |
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Mordred
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f12c431173
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Removed battlenpc for cleanup work
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2018-02-21 12:48:27 +01:00 |
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Mordred
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684735ee55
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Build fix
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2018-02-21 11:28:34 +01:00 |
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Mordred
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7073211411
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Started stripping actors - readding after rewrite
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2018-02-20 23:42:09 +01:00 |
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Mordred
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9a4e7533c6
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Renaming classes in preperation of actor rework
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2018-02-20 22:46:44 +01:00 |
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Mordred
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ba511a23e2
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Revert "Changeing base access type of actors to gameobject"
This reverts commit 7d916f7
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2018-02-19 22:00:32 +01:00 |
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Mordred
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7d916f7d86
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Changeing base access type of actors to gameobject
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2018-02-18 23:48:51 +01:00 |
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Mordred
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c4206ee9bc
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Simplified in range logic
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2018-02-18 22:53:12 +01:00 |
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Mordred
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ddb4247588
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More zone refactoring, general style fixes
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2018-02-14 21:11:23 +01:00 |
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Mordred
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e8ab570502
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refactoring of session update loop in zone
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2018-02-14 20:44:35 +01:00 |
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Mordred Admin
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c54ebbe53c
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Cleaned up generated exd stuff
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2018-02-14 12:31:47 +01:00 |
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Mordred
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0d4b846e79
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Fixed an issue where offline chars were not removed properly
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2018-02-13 22:37:45 +01:00 |
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Mordred
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649bd7d8e6
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Further clean up in range stuff
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2018-02-11 23:52:44 +01:00 |
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Mordred
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cee84cd9ff
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In range containers no longer declared publicly
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2018-02-11 22:57:00 +01:00 |
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Adam
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31a9ed45a6
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move instance objects to zone from instancecontent
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2018-02-10 21:53:16 +11:00 |
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Mordred
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1f415a0d05
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Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain
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2018-02-10 01:21:31 +01:00 |
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Mordred
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abf1194a7a
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comment added
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2018-02-08 15:29:46 +01:00 |
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goaaats
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cb787b44f5
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Handle via inRangeSet
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2018-02-08 15:25:59 +01:00 |
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