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30 commits

Author SHA1 Message Date
NotAdam
d3872ef095 merge config files and update config calls 2018-10-25 17:48:30 +11:00
NotAdam
4e3edbbcd2 remove more boost 2018-10-25 12:44:51 +11:00
Mordred
89a9b16555 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
NotAdam
5ac4573bd3 gilshops now work using the proper packet 2018-07-23 00:05:44 +10:00
NotAdam
9ab7d5c68a somewhat working gilshops 2018-07-22 23:20:22 +10:00
NotAdam
18a1ab79d6 extremely broken gilshop implementation 2018-07-22 22:11:03 +10:00
Mordred Admin
50ba02ed27 Removed old GamePacket 2018-07-03 09:20:09 +02:00
Mordred
671576b861 Packet rework of server_zone 2018-06-28 00:07:07 +02:00
NotAdam
463d56e76e remove old XMLConfig completely and implement new ConfigMgr 2018-06-11 02:34:26 +10:00
Mordred
738b09d5c5 More cleanup yet 2018-06-02 15:52:35 +02:00
Adam
a1c531932c fix infinite callback loop 2018-03-20 23:56:06 +11:00
Adam
dd8ed62430 eventPlay -> playScene, added playSceneChain 2018-03-20 22:08:25 +11:00
Adam
d7006574ac proper festival handling (woah) 2018-03-20 20:30:05 +11:00
Adam
093f23c5c4 bgm is set correctly for instances 2018-03-15 20:48:35 +11:00
Mordred
855ae3e961 Instance join cutscene will no longer mess up the player, removed wrong field from event start, cotire server_zone only when using linux 2018-03-12 23:51:17 +01:00
Mordred
83cb17610c WiP - implementing new framework 2018-03-09 00:06:44 +01:00
Mordred Admin
b91e711834 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Mordred
ec0335b64a Merge remote-tracking branch 'origin/master' into actor_rewrite 2018-03-06 00:10:36 +01:00
Mordred
22402651e9 Basic event play for directors, still buggy. Also some small fixes all around 2018-03-05 23:01:55 +01:00
Adam
0de9fb05cf better handling of EventStart IPC for instances 2018-03-05 22:40:11 +11:00
Maru
a61aef2c1e Framework; Refactors, styling, other minor stuff; 2018-03-02 07:22:25 -03:00
Mordred
9a4e7533c6 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
Mordred
b8cbdf3fa5 removed all unused state flags, mapped more client actions 2018-02-15 23:50:28 +01:00
Mordred
1f415a0d05 Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain 2018-02-10 01:21:31 +01:00
Mordred
695fea7812 Merge branch 'master' into event_rewrite 2018-01-28 00:30:16 +01:00
Mordred
2d8ea346a3 Beginning of splitting eventhandlers, pulling logic out of scriptmanager 2018-01-14 23:54:26 +01:00
Mordred Admin
f3d5bf5fa6 Simplified handling of state flags 2018-01-11 14:59:39 +01:00
Mordred
bafc511db2 Another approach at event improvements 2018-01-09 23:50:54 +01:00
Mordred
8d967870bd another event rewrite approach 2018-01-09 23:44:02 +01:00
Mordred Admin
0f3f51c304 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
Renamed from src/servers/Server_Zone/Actor/PlayerEvent.cpp (Browse further)