Mordred
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71e7ef982c
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Fixed housing opcodes
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2019-10-28 22:18:23 +01:00 |
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Mordred
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ee5c7179e9
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Apply rotation properly when using zoneline / aetheryte
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2019-10-27 08:26:48 +01:00 |
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Mordred
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526767495a
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Fixed popranges not being found
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2019-10-22 22:34:34 +02:00 |
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Mordred
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e990ad3f31
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Major rewrite of zonelines, aetherytes and discoveries
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2019-10-21 23:24:26 +02:00 |
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Mordred
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9d49f0a272
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Changed makeActorControl calls aswell
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2019-10-09 18:42:25 +02:00 |
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Mordred
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20e25d73b9
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Renamed ActorControl packets and definitions according to usage
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2019-10-09 18:14:53 +02:00 |
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NotAdam
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a973cfadd7
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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f3ba1ce6c0
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some cleanup, kinda working battle dmg calc
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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b3f0f3afa1
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fix playerstats packet
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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317d16e3ed
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rename some getters and zonechannelpacket -> worldchannelpacket
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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9c3fba263e
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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36481a44b0
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remove old max mp code, remove level modifiers for pie/mp, cap to 10k mp
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2019-07-06 14:52:20 +10:00 |
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NotAdam
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1083b5ae3b
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cap level to 80, enable shadowbringers, new mp calc
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2019-06-30 19:51:18 +10:00 |
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NotAdam
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1f4b2dafbb
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rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult
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2019-06-20 14:48:24 +10:00 |
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NotAdam
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f892257aa5
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refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
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NotAdam
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3e29412b90
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Merge branch 'stat_calc' into develop
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2019-05-29 21:35:07 +10:00 |
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NotAdam
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bd8192f4f0
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fix a crash where !instance bind is used incorrectly, better getter name
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2019-05-07 22:10:55 +10:00 |
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Mordred
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6dbee16682
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Show default hit effect on autoattacks, also send 2nd hate packet
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2019-04-30 22:54:35 +02:00 |
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NotAdam
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75e665675b
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fix autoattack range
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2019-04-25 22:45:23 +10:00 |
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NotAdam
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2ab91b89dc
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cleanup stat calculation code, slightly better working aa dmg calc
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2019-04-25 21:57:41 +10:00 |
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NotAdam
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ec3e93eed9
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autoattack damage stat calc funcs, bnpc stat calculation
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2019-04-24 23:25:07 +10:00 |
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NotAdam
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98e5e25e87
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make larger enemies stack further away from the player
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2019-04-21 23:52:41 +10:00 |
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Mordred
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3b783c9c80
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Maybe better scales?
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2019-04-20 15:42:48 +02:00 |
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Mordred
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7844d0b463
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QuestBattle Chasing shadows actually playable... ish
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2019-04-17 22:36:23 +02:00 |
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Mordred
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5e6f4cb756
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Questbattle fail can be triggerd using a command and will remove you from the battle
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2019-04-09 23:17:00 +02:00 |
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NotAdam
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a0ee37d9db
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Merge remote-tracking branch 'upstream/develop' into develop
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2019-04-08 08:02:50 +10:00 |
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Mordred
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0079cba784
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Changed the way players are being iterated for updating, some questbattle additions
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2019-04-07 13:27:56 +02:00 |
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NotAdam
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2f73a61eb2
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Start of action target selection implementation
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2019-04-07 16:04:36 +10:00 |
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Mordred
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ec84f7338f
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Properly handle jobs when doing hunting logs
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2019-04-06 17:17:56 +02:00 |
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NotAdam
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4eb42a3d0e
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remove unused header, fix monsternote crashing world if class has none
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2019-04-06 11:44:06 +11:00 |
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Mordred
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af07092978
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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Mordred
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4cc8b99da2
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Added some InitZone information
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2019-04-02 23:56:47 +02:00 |
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Mordred
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3f22f0de18
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Re-added setOwner method to BNpc, not working yet though
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2019-03-28 23:57:58 +01:00 |
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Mordred
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c2ca32592c
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Hunting log now implemented for classes. GC still to come
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2019-03-28 22:58:40 +01:00 |
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Mordred
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a6ba575932
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Properly initialize hunt data from db
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2019-03-26 23:08:34 +01:00 |
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Mordred
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8b6e78877d
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Load hunting log data
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2019-03-26 00:04:27 +01:00 |
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Mordred
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df2da68633
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Gear matters!
Gear stats are applied now, excluding materia.
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2019-03-21 18:06:48 +01:00 |
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Mordred
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b639db836e
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Calculate and display character stats correctly
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2019-03-20 21:29:34 +01:00 |
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NotAdam
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2f4ca9b589
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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d151caef85
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move effectentry to common, minor refactoring
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2019-02-09 17:07:53 +11:00 |
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NotAdam
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3db83cf716
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cleanup teleport query code
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2019-02-08 21:20:53 +11:00 |
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NotAdam
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259c69c3ca
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
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AriAvery
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df56b88cae
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Improved player momvement
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2019-02-06 08:49:57 +01:00 |
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NotAdam
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9f2dee403c
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fix name inconsistency with bnpc kill script callbacks
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2019-02-02 23:32:36 +11:00 |
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NotAdam
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252998c194
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refactor minion to companion and add companion spawning
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2019-02-02 23:06:57 +11:00 |
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NotAdam
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44b556c6a6
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log a warning to world log/player in the event an actor wasn't spawned
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2019-01-28 21:02:51 +11:00 |
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NotAdam
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bc1ed29948
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Increase cell size and spawn distance, fix player despawn issue
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2019-01-28 20:30:22 +11:00 |
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NotAdam
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7741acefcd
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manage timer vars and call onTick from Chara update instead of derived classes
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2019-01-28 19:16:44 +11:00 |
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NotAdam
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b9520a6c3e
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
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Mordred
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b17ce80ce6
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BNpcs will now also initiate combat when being attacked, Death should reset them properly.
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2019-01-20 13:36:34 +01:00 |
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