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59 commits

Author SHA1 Message Date
Mordred
725ca11c60 Revert "Merge pull request #225 from GokuWeedLord/event_rewrite"
This reverts commit 4e2319130f, reversing
changes made to 695fea7812.
2018-01-28 11:16:34 +01:00
Adam
6d5317ea1a remove debug output 2018-01-28 19:02:50 +11:00
Adam
fb06cd4930 switch debugcommandhandler for scripted implementation 2018-01-28 18:52:53 +11:00
Adam
8a462c5609 scripts include ScriptObject.h sanely now 2018-01-28 14:02:51 +11:00
Adam
9324fe1e89 remove scriptname from scripts 2018-01-19 20:17:49 +11:00
Mordred
0a81f0a0c8
Update SubFst002.cpp
removed unneeded space
2018-01-05 18:21:49 +01:00
Biscuit Boy
e8ebcb812c Added Space in Func Call Arguments 2018-01-05 23:44:08 +11:00
Biscuit Boy
8dc9faa7dc Fixed The Formatting Again
Please be the last time
2018-01-05 23:29:09 +11:00
Biscuit
73cc3f3deb
Ported the Quarrels with Squirrels Quest from Chai
Ported the Quarrels with Squirrels from the old ChaiScript over to Native.
I cannot Test the Port up to Killing a NPC right now since a Bug, but after the Bug is fixed it should work fine.
2017-12-30 14:21:33 +11:00
Mordred
4689615d00 Removed all chaiscripts, check git history if you really want em 2017-12-29 20:14:39 +01:00
Adam
ac9613f2f5 scripts are now built into common libs instead of seperate libs 2017-12-27 18:47:51 +11:00
Tahir Akhlaq
0e82bf859a style fixes in ManFst004 2017-12-20 14:23:45 +00:00
Tahir Akhlaq
85e2ea072d Merge branch 'native_scripting' of https://github.com/SapphireMordred/Sapphire into native_scripting
# Conflicts:
#	scripts/native/CMakeLists.txt
#	src/tools/quest_parser/main.cpp
2017-12-20 13:23:49 +00:00
Mordred Admin
0f3f51c304 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
Tahir Akhlaq
d799f2e3c2 added close to home quest 2017-12-18 12:01:38 +00:00
Tahir Akhlaq
4372179546 update quest_parser for c++ scripting
- fixed pcb_reader path
2017-12-17 09:56:35 +00:00
GokuWeedLord
8efeb4a0fa fix compile warning 2017-12-16 19:05:14 +11:00
GokuWeedLord
ab91e0c90d opening quests done, still missing some functionality but you teleport into the real zones 2017-12-16 14:45:40 +11:00
GokuWeedLord
ec4209c57f add some gridania quests and move some constants into ScriptObject 2017-12-16 12:13:45 +11:00
GokuWeedLord
052add56e2 improve script reloading and fix openinggridania 2017-12-15 00:19:30 +11:00
GokuWeedLord
0f4e30c3e3 automagically reload rebuilt scripts 2017-12-14 22:30:06 +11:00
GokuWeedLord
9cfe995da5 hopefully it'll build properly on windows/linux 2017-12-13 23:08:02 +11:00
GokuWeedLord
3656f15d75 copy scripts to a cache before loading, update config, implement all scriptmanager functionality 2017-12-13 22:19:00 +11:00
GokuWeedLord
3d3f92d7ca use precompiled headers for script compilation on msvc 2017-12-13 14:20:11 +11:00
GokuWeedLord
fc0fb276b9 use defines for fixed script ids 2017-12-13 14:05:50 +11:00
GokuWeedLord
a59b3185e3 cleanup aetheryte code, refactor aetheryte/aethernet scriptid
also revert changes in regards to debugcommandptr, out of scope of this PR
2017-12-12 20:28:57 +11:00
GokuWeedLord
7dd5d73f5a add aetheryte functionality back 2017-12-12 18:03:06 +11:00
GokuWeedLord
0e7115f8a5 aethernet works again 2017-12-12 17:29:31 +11:00
GokuWeedLord
67a201e0c8 simplify script exporting, fix invalid indenting 2017-12-12 14:57:13 +11:00
GokuWeedLord
723c1b9490 script debug command, switch script info to a class 2017-12-12 01:45:24 +11:00
GokuWeedLord
742892e206 use references to actor in script, name scripts better 2017-12-11 22:21:37 +11:00
GokuWeedLord
388adacf3b loading works, sprint works 2017-12-11 21:10:54 +11:00
GokuWeedLord
f926b03034 rename sprint status/action script 2017-12-11 21:05:02 +11:00
GokuWeedLord
6b63d22391 base scripts init code, call init before zone init for onZoneInit callback 2017-12-10 23:51:06 +11:00
GokuWeedLord
2474881788 scripts build to their own libs now 2017-12-10 22:04:46 +11:00
GokuWeedLord
207e9589f7 fix actionscript export macro 2017-12-10 21:43:54 +11:00
GokuWeedLord
a291d7e0dc scripts now link properly with server_zone 2017-12-10 21:43:35 +11:00
GokuWeedLord
58a4e9e0fe refactor script api, base script loading impl 2017-12-10 15:31:48 +11:00
GokuWeedLord
4aa058341c refactoring and export define fix 2017-12-10 03:01:21 +11:00
GokuWeedLord
c4e8a82df1 building finally works 💦 💦 💦 2017-12-10 02:49:22 +11:00
GokuWeedLord
6ff0e7d414 script api changes, fix indenting, some broken cmake shit 2017-12-10 02:13:54 +11:00
Biscuit Boy
04479b68bd Fixed Bed not showing up when waking up
Fixed the bed not showing up when waking up in a Inn
2017-10-12 15:30:04 +11:00
amibu
2825af9dad Indentation 2017-10-09 15:34:41 +02:00
amibu
ec8062d9ea CmnDefInnBed fully implemented, dummy for Orchestrion 2017-10-09 15:26:31 +02:00
amibu
3ae641b82d CmnDefInnBed, CmnDefCutSceneReplay 2017-10-08 20:36:28 +02:00
Maru
7de2ce2fcd Merge branch 'master' 2017-10-01 21:52:00 -03:00
Biscuit Boy
e4187a35f3 Fixed Close to Home (Archer)
Fixed the Close to Home (Archer) Quest
2017-10-01 05:04:42 +10:00
Biscuit Boy
b9619eddfe Added All Coming To X Quests and Fixed Black Bars
Fixed the Coming to Ul'dah and Coming to Limsa Quests, also Fixed the Openings having Black Bards and not being able to jump
2017-10-01 04:14:54 +10:00
Maru
64caa88872 Action Collision class (AoE, filtering); Refactoring script handler; Sorted action field + aoe_width property; 2017-09-27 04:31:41 -03:00
Maru
67a5717541 AoE refactor; 2017-09-24 21:02:29 -03:00