Tahir
|
75a2fcbb63
|
reference conditions globally in timeline
- add PhaseActive and GetAction conditions
- refactor ifrit to use controller
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2024-06-24 22:45:06 +01:00 |
|
Tahir
|
9445bc0260
|
fix 0 duration timepoints
- fix BNpcSpawn timepoint
- temp workaround for actions
- fix selectors not working as intended
- todo: rewrite this shit to not abuse copy ctors
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2024-06-24 18:41:18 +01:00 |
|
Tahir
|
8c952540d5
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fix timeline advancing, add ifrit normal encounter script
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2024-06-23 22:44:51 +01:00 |
|
Tahir
|
2f4efec34d
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fix some timeline bugs, temporarily disable gambits
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2024-06-23 01:30:07 +01:00 |
|
Tahir
|
7b2ea407e9
|
encounter timeline fix json parsing
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2024-06-22 06:13:23 +01:00 |
|
Tahir
|
29c990311b
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return const ref for Territory::getPlayers
- timeline cleanup
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2024-06-22 00:28:52 +01:00 |
|
Tahir
|
26534d2a37
|
refactor timeline stuff, implement selectors
|
2024-06-22 00:28:52 +01:00 |
|
Tahir
|
7cc3f65571
|
split encounter timeline stuff into separate files
- todo: use selector in CastAction timepoint
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2024-06-22 00:28:51 +01:00 |
|
Tahir
|
8fb9846c0b
|
wip: initial target select filter work
- todo: hook this up to EncounterTimeline
|
2024-06-22 00:28:51 +01:00 |
|
Tahir
|
8ce3dece5e
|
wip: timeline refactor to use condition's ui assigned id
|
2024-06-22 00:28:49 +01:00 |
|
Tahir
|
b29971b9a3
|
wip: timeline refactor to use Territory instead of just InstanceContent (should support overworld now)
|
2024-06-22 00:28:49 +01:00 |
|
Tahir
|
989e1eeff7
|
fix build
|
2024-06-22 00:28:49 +01:00 |
|
Tahir
|
e4024a677b
|
wip: timeline shit
- add BattleTalk handling including packets
- add LogMessage handling
- add SetCondition handling (allow conditions to toggle others on/off)
- handle Director ops
- add basic CastAction (prolly doesnt work)
- add SpawnBNpc
|
2024-06-22 00:28:49 +01:00 |
|
Tahir
|
a4d712f32c
|
wip: encounter timeline oops
|
2024-06-22 00:28:48 +01:00 |
|
Tahir
|
cf712cb3c8
|
wip: encounter timeline actually populate the entry before adding to cache
|
2024-06-22 00:28:48 +01:00 |
|
Tahir
|
43f9254086
|
wip: refactor encounter timeline stuff to only modify state objects, cache should now work as intended
- tldr: fast as fuck boi
|
2024-06-22 00:28:48 +01:00 |
|
Tahir
|
025f57ce9b
|
wip: more encounter timeline stuff
|
2024-06-22 00:28:48 +01:00 |
|
Tahir
|
576930dcfc
|
wip: encounter timeline use InstanceContentPtr instead of EncounterFightPtr
|
2024-06-22 00:28:47 +01:00 |
|
Tahir
|
f96c633c6c
|
wip: encounter timepoint separate update from execute
- todo: implement conditions and timepoint parsing for remaining types
- todo: test lmao
|
2024-06-22 00:28:47 +01:00 |
|
Tahir
|
daf906d2ae
|
wip: add encounter combat state parsing
|
2024-06-22 00:28:47 +01:00 |
|
Tahir
|
959df68b63
|
fix build
|
2024-06-22 00:28:46 +01:00 |
|
Tahir
|
342c30aa43
|
wip: refactor some encounter timeline stuff
- todo: test if any of this actually works
|
2024-06-22 00:28:46 +01:00 |
|
Tahir
|
05f9feb6ed
|
wip: reorganise some timeline stuff
|
2024-06-22 00:28:46 +01:00 |
|
Tahir
|
6c5df82306
|
more encounter timeline work
|
2024-06-22 00:28:45 +01:00 |
|
Tahir
|
41ac3b88a6
|
fix build
|
2024-06-22 00:28:45 +01:00 |
|
Tahir
|
9331fa3dd1
|
wip: encounter timeline parsing
- todo: parse the json into usable data objects
|
2024-06-22 00:28:45 +01:00 |
|
Alice Ogeda
|
fd768eb18f
|
fix crash on bnpc fsm nullptr;
|
2024-06-22 00:28:45 +01:00 |
|
Alice Ogeda
|
6bd8dee22d
|
EncounterFight and state refactor;
|
2024-06-22 00:28:44 +01:00 |
|
Alice Ogeda
|
9035d44c55
|
rezone player; wait for all players to unlock zone entrance;
|
2024-06-22 00:28:44 +01:00 |
|
Alice Ogeda
|
c8ab6debec
|
more instancecontent work;
|
2024-06-22 00:28:43 +01:00 |
|
Alice Ogeda
|
c1589c1f20
|
add timers and enrage mechanic;
|
2024-06-22 00:28:42 +01:00 |
|
Alice Ogeda
|
77089d4083
|
add encounter to instancecontent; basic status handling;
|
2024-06-22 00:28:42 +01:00 |
|
Alice Ogeda
|
69b767177e
|
encounter status control;
|
2024-06-22 00:28:42 +01:00 |
|
Alice Ogeda
|
f8b0cfb05b
|
add EncounterFight, EncounterState; add example ifritnormal;
|
2024-06-22 00:28:42 +01:00 |
|