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110 commits

Author SHA1 Message Date
NotAdam
19cf05c9c1 only create naviproviders if one doesn't exist for the map 2019-01-25 22:47:50 +11:00
mordred
4e03fd86df Renamed params for clearity 2019-01-25 08:50:44 +01:00
mordred
18f23dbc64 Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
e572acc011 Changed navigation to use meshes named by bg path instead of teriinfo name# 2019-01-25 08:31:20 +01:00
NotAdam
75ec397af9 bit of cleanup and consistent startup log formatting 2019-01-25 12:34:21 +11:00
NotAdam
dc520b730b fix config reading, alter territory loading output slightly 2019-01-25 12:23:38 +11:00
goaaats
25713edbc9 Add navi mesh folder to world config 2019-01-24 22:24:45 +01:00
mordred
1acacdbb3c Fixing code for consistency, const correctness, include tree and style. 2019-01-24 12:10:31 +01:00
goaaats
25478e3a1c Spaces 2019-01-23 21:36:26 +01:00
goaaats
258eb1d1ab Style 2019-01-23 21:26:48 +01:00
goaaats
9423a8576e Add NaviMgr 2019-01-23 19:23:49 +01:00
goaaats
30f4040774 More pathfinding 2019-01-21 18:25:22 +01:00
goaaats
8c6c8bc787 More pathing 2019-01-21 14:02:47 +01:00
goaaats
a29039b164 pathing things? 2019-01-20 16:10:48 +01:00
Maru
544538012d RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
Mordred
77c4403a2c Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Mordred
328b8bf14d Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now 2019-01-14 22:29:52 +01:00
NotAdam
f81746654c Move housingmgr to u8s for inv slots instead of u16s 2019-01-14 21:37:32 +11:00
Mordred
b5ceae58fb Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
676e350388 Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
NotAdam
0c672c4bb9 change itemcontainer back to use u8s for slots, some cleanup 2019-01-10 22:01:58 +11:00
NotAdam
746b6109a6 slightly change behaviour for items that can't be loaded for a house 2019-01-10 21:08:19 +11:00
NotAdam
61ae4cb887 cleanup old setrot calls using float -> u16 2019-01-10 20:50:16 +11:00
NotAdam
25023e2ed1 fix housing object init structure, game no longer crashes/doesn't load 2019-01-10 20:38:27 +11:00
NotAdam
da40b9e97f initial pass to fix housing issues 2019-01-10 15:03:25 +11:00
Mordred
195066b836 Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
Mordred
df412bba66 Updated sendNotice and sendUrgent calls 2019-01-06 00:26:26 +01:00
Mordred
7f00c34f90 Changed sendDebug to use fmt aswell 2019-01-05 12:32:10 +01:00
Adam
d9e73e1f51
Merge pull request #469 from JeidoUran/crashes_fix
"!add bnpc" no longer crashes world.exe if a non-existing bnpctemplate is inputted
2019-01-05 00:03:52 +11:00
JeidoUran
c87955374e Formatting... 2019-01-04 13:57:29 +01:00
JeidoUran
a3b738d724 Formatting² 2019-01-04 13:50:57 +01:00
JeidoUran
4dabec79d4 Formatting 2019-01-04 13:47:03 +01:00
JeidoUran
b99ad78223
Update DebugCommandMgr.cpp 2019-01-04 13:30:14 +01:00
NotAdam
d5e466267e fix blasphemous indentation 2019-01-04 22:59:20 +11:00
NotAdam
c97ba162a4 convert more log calls to format string 2019-01-04 22:37:01 +11:00
JeidoUran
3486c5d3ad "!add bnpc" no longer crashes world.exe if a non-existing bnpctemplate is inputted 2019-01-04 05:12:06 +01:00
NotAdam
f0202a2094 fix structs, disable market cache gen 2019-01-01 23:37:32 +11:00
NotAdam
4fcfc6ecf1 somewhat working marketboard implementation 2019-01-01 17:29:06 +11:00
NotAdam
a37525d002 fix oob error on market board result lists and correctly sort the items 2019-01-01 14:19:44 +11:00
NotAdam
0aa1fab9a4 correctly send marketboard item list 2019-01-01 11:51:48 +11:00
NotAdam
6ce9d9557e start of marketboard implementation 2018-12-31 23:27:21 +11:00
NotAdam
72261e465b fix storing items in the housing storerooms for real this time 2018-12-31 22:45:39 +11:00
NotAdam
6398ad4fe4 handle fc doors properly 2018-12-31 22:02:34 +11:00
NotAdam
d6da6b5e3a some housing cleanup and refactoring 2018-12-31 21:54:32 +11:00
NotAdam
bda7bc7131 fix issue where items couldn't be removed from interior storeroom 2018-12-31 21:39:43 +11:00
NotAdam
4d501b4eb2 fix issue where items couldn't be placed in storeroom from inv 2018-12-30 21:26:32 +11:00
NotAdam
4d35888b27 #448 - Place character correctly on entering a house 2018-12-30 18:48:45 +11:00
NotAdam
79ed3d63d9 #448 - remove deed on build 2018-12-30 17:44:03 +11:00
NotAdam
a5f1711246 store aetheryte status in house object 2018-12-29 19:38:29 +11:00
NotAdam
4e9fadcdbb update estate guest access client trigger handler 2018-12-29 19:20:47 +11:00