1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-10 12:47:44 +00:00
Commit graph

16 commits

Author SHA1 Message Date
Mordred
2d1a70a4ce No more namespace Core, renamed to Sapphire 2018-11-29 16:55:48 +01:00
Mordred
6d2c012cf2 Refactoring and modernizing 2018-10-28 21:53:21 +01:00
NotAdam
daf8fbfdb6 more boost gone & remove duplicated watchdog lib 2018-10-25 13:38:32 +11:00
Mordred
0d767e4986 Working towards getting bnpcs back in the game 2018-09-09 23:56:22 +02:00
Mordred
89a9b16555 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Mordred
738b09d5c5 More cleanup yet 2018-06-02 15:52:35 +02:00
Mordred Admin
b91e711834 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Mordred
ec0335b64a Merge remote-tracking branch 'origin/master' into actor_rewrite 2018-03-06 00:10:36 +01:00
Mordred Admin
aca7508d00 More include improvements 2018-02-28 11:14:25 +01:00
Mordred
6e5737f401 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
9a4e7533c6 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
Mordred
ba511a23e2 Revert "Changeing base access type of actors to gameobject"
This reverts commit 7d916f7
2018-02-19 22:00:32 +01:00
Mordred
7d916f7d86 Changeing base access type of actors to gameobject 2018-02-18 23:48:51 +01:00
Mordred
1f415a0d05 Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain 2018-02-10 01:21:31 +01:00
goaaats
8a5d497c21 zone, api: Removed old EXD reader 2018-01-31 11:43:22 +01:00
Mordred Admin
0f3f51c304 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
Renamed from src/servers/Server_Zone/Action/ActionCollision.h (Browse further)