karashiiro
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6c972cb0aa
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new const
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2019-07-27 18:00:15 -07:00 |
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NotAdam
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95d526f4d0
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fix player levels not showing in lobby correctly
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2019-07-16 14:40:35 +10:00 |
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NotAdam
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36481a44b0
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remove old max mp code, remove level modifiers for pie/mp, cap to 10k mp
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2019-07-06 14:52:20 +10:00 |
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NotAdam
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1083b5ae3b
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cap level to 80, enable shadowbringers, new mp calc
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2019-06-30 19:51:18 +10:00 |
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Mordred
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b4b5c59bfa
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Some naming changes for actions
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2019-04-28 23:34:43 +02:00 |
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Mordred
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5991e1b93a
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Use a common definition for BNpcType
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2019-04-15 23:45:58 +02:00 |
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NotAdam
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2f73a61eb2
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Start of action target selection implementation
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2019-04-07 16:04:36 +10:00 |
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NotAdam
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14d42f857d
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validate the time since the last combo action and ignore any old combos
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2019-03-26 17:33:00 +11:00 |
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Mordred
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8b6e78877d
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Load hunting log data
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2019-03-26 00:04:27 +01:00 |
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Mordred
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390b5817d0
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Added a lookup enum for known unlock types
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2019-03-24 16:21:52 +01:00 |
|
NotAdam
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ec20b66f5b
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make more vfx items work good 😎
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2019-03-24 00:48:21 +11:00 |
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NotAdam
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db44c5dfb2
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add ActionEffectType for showing combo indicators
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2019-03-24 00:31:25 +11:00 |
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NotAdam
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6938e16618
|
minor cleanup and move mp cost calc into calcstats
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2019-03-23 11:48:49 +11:00 |
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mordred
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5f34cb0a06
|
More refactoring for code consistency
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2019-03-08 11:05:32 +01:00 |
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NotAdam
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2f4ca9b589
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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9d6622b522
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
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17a15b847e
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refactor ActionInterruptType and move it into common
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2019-02-10 21:21:34 +11:00 |
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NotAdam
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af59013dbe
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merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
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NotAdam
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a5aaa1b792
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set target correctly on action objs
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2019-02-09 23:54:49 +11:00 |
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NotAdam
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f202a8820e
|
formatting consistency
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2019-02-09 23:36:37 +11:00 |
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NotAdam
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6388d0bfd9
|
map more action cost types
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2019-02-09 23:36:07 +11:00 |
|
NotAdam
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6a9d3c18ec
|
change action cost system to allow for a variable amount of costs
|
2019-02-09 23:14:30 +11:00 |
|
NotAdam
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458235685a
|
VFX ItemAction handling
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2019-02-09 21:48:42 +11:00 |
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NotAdam
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d8a1c751fd
|
add (some) cost types and cost data to action obj
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2019-02-09 18:01:39 +11:00 |
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NotAdam
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d151caef85
|
move effectentry to common, minor refactoring
|
2019-02-09 17:07:53 +11:00 |
|
AriAvery
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3db99814c3
|
Mostly retial like movement + bnpcs auto attack move delay
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2019-02-06 18:51:51 +01:00 |
|
AriAvery
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3137cd8e1c
|
moved vec3 pos into his own files
|
2019-02-06 11:12:29 +01:00 |
|
AriAvery
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df56b88cae
|
Improved player momvement
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2019-02-06 08:49:57 +01:00 |
|
NotAdam
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8e945a5698
|
cleanup tellhandler and allow GMs to send messages to busy players
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2019-01-31 13:13:46 +11:00 |
|
NotAdam
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055a5c6346
|
add VFX effect type
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2019-01-30 22:45:54 +11:00 |
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NotAdam
|
702ede1fb8
|
add itemaction type
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2019-01-30 20:26:03 +11:00 |
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Mordred
|
14cbda944e
|
Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased
|
2019-01-29 00:10:21 +01:00 |
|
NotAdam
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b9520a6c3e
|
heal npcs when retreating, set hp to max when retreat finishes, cleanup
|
2019-01-26 13:40:02 +11:00 |
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Mordred
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38acccea57
|
Cleaned up bnppc code, fixed effect packet
|
2019-01-19 01:15:17 +01:00 |
|
NotAdam
|
25023e2ed1
|
fix housing object init structure, game no longer crashes/doesn't load
|
2019-01-10 20:38:27 +11:00 |
|
NotAdam
|
93df29e22e
|
additional playerspawn fields and fix logging into housing zones
|
2019-01-10 17:34:22 +11:00 |
|
NotAdam
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da40b9e97f
|
initial pass to fix housing issues
|
2019-01-10 15:03:25 +11:00 |
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Mordred
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3f62c65aea
|
Updated CommonGen.h for bluemage
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2019-01-08 21:20:37 +01:00 |
|
NotAdam
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6398ad4fe4
|
handle fc doors properly
|
2018-12-31 22:02:34 +11:00 |
|
NotAdam
|
d6da6b5e3a
|
some housing cleanup and refactoring
|
2018-12-31 21:54:32 +11:00 |
|
NotAdam
|
79ed3d63d9
|
#448 - remove deed on build
|
2018-12-30 17:44:03 +11:00 |
|
NotAdam
|
a389b39eb2
|
fix house building, update slot struct for house exteriors
|
2018-12-29 16:47:26 +11:00 |
|
NotAdam
|
dd5a899c1d
|
add internal/external estate remodelling menus
|
2018-12-28 18:45:08 +11:00 |
|
NotAdam
|
851446f4d8
|
a bit of refactoring, partially working yard item movement
|
2018-12-27 22:28:31 +11:00 |
|
NotAdam
|
7da03ef6f0
|
handle item positions better & some minor cleanup/refactoring
|
2018-12-26 19:34:43 +11:00 |
|
NotAdam
|
b624237731
|
remove model params from item constructor
|
2018-12-25 21:53:05 +11:00 |
|
NotAdam
|
a66b937200
|
create all estate inventories on launch
|
2018-12-25 21:05:13 +11:00 |
|
NotAdam
|
2c426b5059
|
housing inventories work, parts are loaded from db now
plus a shitload of cleanup and refactoring
|
2018-12-23 19:13:30 +11:00 |
|
NotAdam
|
361c4a0b6a
|
container count notes
|
2018-12-20 23:38:39 +11:00 |
|
NotAdam
|
8da5ae47db
|
correctly send exterior placed items/storeroom inventories
|
2018-12-20 21:52:18 +11:00 |
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