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34 commits

Author SHA1 Message Date
NotAdam
41e6d73ff3 move to new service locator 2020-03-01 11:58:26 +11:00
NotAdam
9c3fba263e rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
ec3e93eed9 autoattack damage stat calc funcs, bnpc stat calculation 2019-04-24 23:25:07 +10:00
Mordred
6567e2ae7b Fxed bnpcs sometimes being immobile 2019-04-22 00:16:39 +02:00
NotAdam
c42d4416a4 correctly calculate deltatime, set agent flags on dormant bnpcs 2019-04-20 15:13:46 +10:00
Mordred
842ac5a5aa Further improvement of crowd logic 2019-04-20 00:11:00 +02:00
NotAdam
ce3db81303 more accurate bnpc scale calculation 2019-04-19 23:01:27 +10:00
NotAdam
b68e1b7876 fix naviprovider not being set on instances 2019-04-19 18:52:55 +10:00
Mordred
7844d0b463 QuestBattle Chasing shadows actually playable... ish 2019-04-17 22:36:23 +02:00
mordred
813e74555b Flags added to control BNpc behaviour in fights 2019-04-17 12:37:24 +02:00
Mordred
01537f12ce First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
af07092978 Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Mordred
3f22f0de18 Re-added setOwner method to BNpc, not working yet though 2019-03-28 23:57:58 +01:00
mordred
cfa049a2b5 Refactor -> removal of unnessecary player pointer in eventhandler 2019-03-14 14:08:21 +01:00
Mordred
8a35c4e370 Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
NotAdam
8c9c98e896 Revert "fix npcs not facing target after being pushed"
This reverts commit 692c32b934.
2019-02-01 00:03:15 +11:00
NotAdam
692c32b934 fix npcs not facing target after being pushed 2019-01-31 23:55:55 +11:00
NotAdam
9fde7918be add naive bnpc pushing behaviour 2019-01-31 22:49:04 +11:00
NotAdam
085a184ad3 add deminishing aggro range based on level difference 2019-01-31 17:53:20 +11:00
NotAdam
7741acefcd manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
Mordred
edf682cc00 cleaned up movement code a bit, roamings mobs can aggro now 2019-01-27 01:12:31 +01:00
NotAdam
0915406bd3 style fix 2019-01-26 14:59:04 +11:00
Mordred
0c1cef8050 Initial roaming tests, still very rough and ugly 2019-01-26 00:06:24 +01:00
goaaats
77d64697e9
Merge branch 'develop' into pathfinding 2019-01-23 23:09:02 +01:00
Mordred
2973b27e26 Despawn and respawn dead bnpcs 2019-01-23 22:37:55 +01:00
goaaats
09ce04b37e change movement in BNpc 2019-01-23 17:07:40 +01:00
Mordred
b17ce80ce6 BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
NotAdam
cac23f2fd5 fix bnpcs not despawning, stop passive mobs from aggroing the player 2019-01-19 17:50:33 +11:00
Mordred
38acccea57 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
Mordred
77c4403a2c Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Mordred
676e350388 Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
Mordred
195066b836 Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
Mordred
2557ed4f90 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Actor/BNpc.h (Browse further)