mordred
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813e74555b
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Flags added to control BNpc behaviour in fights
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2019-04-17 12:37:24 +02:00 |
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mordred
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f0390f394c
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Moved bnpc creation from level to zone, implicitly adding them to world aswell
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2019-04-17 09:26:29 +02:00 |
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mordred
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fe4c2d7a0c
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implicitly add bnpc to player hatelist if player hate is added to the bnpc
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2019-04-17 08:34:58 +02:00 |
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Mordred
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01537f12ce
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
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5991e1b93a
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Use a common definition for BNpcType
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2019-04-15 23:45:58 +02:00 |
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Mordred
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9a2c346872
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
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Mordred
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975fcf1be8
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Move questbattle opening scene into the script
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2019-04-07 23:42:24 +02:00 |
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Mordred
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0079cba784
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Changed the way players are being iterated for updating, some questbattle additions
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2019-04-07 13:27:56 +02:00 |
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Mordred
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af07092978
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Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
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Mordred
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598dd50ff2
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More simplifications of the questbattle handling, exposing a script function to init player position
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2019-04-02 00:00:58 +02:00 |
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Mordred
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e1e7affcde
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Added default questBattle scripts and added implementation for QuestBattle constructor
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2019-03-31 13:48:09 +02:00 |
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NotAdam
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0e2669dffb
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fix invalid indentation on eobj state output
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2019-02-20 19:58:57 +11:00 |
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NotAdam
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88a252f2f8
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update all the instance scripts to add missing ones and use new api
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2019-02-20 19:54:59 +11:00 |
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NotAdam
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966f51b76a
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move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script
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2019-02-20 17:38:03 +11:00 |
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mordred
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8dcbfa5365
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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