collett
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8a7c11dab8
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remove status effect framework workaround.
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2020-03-02 05:46:24 +09:00 |
|
collett
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5ff8965ed5
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allow scripts to interrupt actions and bug fixes
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2020-02-04 21:57:16 +09:00 |
|
collett
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deebcd76c3
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inner release, inner chaos, chaotic cyclone
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2020-02-04 20:58:40 +09:00 |
|
collett
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08a0556b36
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require combo
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2020-02-04 17:09:23 +09:00 |
|
collett
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e7c44ccff7
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more war stuff
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2020-02-02 22:44:22 +09:00 |
|
collett
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aaccb4bd6a
|
clean up
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2020-02-02 19:49:16 +09:00 |
|
collett
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450ff0ddff
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show job ui and some war stuff
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2020-02-02 19:42:24 +09:00 |
|
collett
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a31098b4bf
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Implement heavy shot, straight shot.
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2020-01-23 18:23:15 +09:00 |
|
collett
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39447bd39b
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really refresh status instead of remove and add new one.
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2020-01-19 20:00:16 +09:00 |
|
collett
|
71d486e806
|
Implement benediction.
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2020-01-15 18:29:27 +09:00 |
|
collett
|
7a7a2f1724
|
Implement cure 1 proc.
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2020-01-15 18:07:06 +09:00 |
|
collett
|
0573138e1b
|
Implement shield buff, and script for adloquium as a demo.
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2020-01-13 03:05:54 +09:00 |
|
collett
|
896ce73175
|
Generic action handler update with status support.
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2020-01-10 21:24:35 +09:00 |
|
collett
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c696cb2c80
|
Allow action scripts to add effect.
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2020-01-06 19:25:01 +09:00 |
|
NotAdam
|
86517c53ea
|
somewhat working action lut stuff
|
2019-06-02 02:30:54 +10:00 |
|
NotAdam
|
f892257aa5
|
refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
|
NotAdam
|
03856a339c
|
refactoring, make ranged targeted aoe actions work somewhat properly
|
2019-04-07 16:31:09 +10:00 |
|
NotAdam
|
a09616e0e1
|
kill mobs instead of just restoring their hp
|
2019-04-07 16:16:52 +10:00 |
|
NotAdam
|
2f73a61eb2
|
Start of action target selection implementation
|
2019-04-07 16:04:36 +10:00 |
|
NotAdam
|
06e199a364
|
add rudimentary action comboing, doesn't highlight actions on the hotbar
|
2019-03-23 20:59:51 +11:00 |
|
NotAdam
|
bcbbca056a
|
fix recast time truncated by field size, correctly send actionstart
|
2019-03-08 00:26:41 +11:00 |
|
NotAdam
|
a4959a6eee
|
minor teleport action script cleanup
|
2019-03-07 22:24:42 +11:00 |
|
NotAdam
|
2f4ca9b589
|
add teleporting back in, remove action targeting for now
|
2019-03-07 21:58:12 +11:00 |
|
NotAdam
|
9d6622b522
|
add ref to Data::Action inside action obj, move can cast logic to action
|
2019-03-07 20:28:35 +11:00 |
|
NotAdam
|
2f9d86f962
|
add EXPOSE_SCRIPT to Heavy Shot script
|
2019-02-21 00:06:10 +11:00 |
|
NotAdam
|
666b548a45
|
Merge branch 'develop' into action_rewrite
|
2019-02-20 23:26:47 +11:00 |
|
NotAdam
|
966f51b76a
|
move all scripts over, adds EXPOSE_SCRIPT( classname ) to each script
|
2019-02-20 17:38:03 +11:00 |
|
NotAdam
|
8e74681db1
|
cleanup some unneeded log output
|
2019-02-11 14:51:56 +11:00 |
|
NotAdam
|
c561b50058
|
refactor and simplify how actionscripts are called and used
|
2019-02-11 10:14:14 +11:00 |
|
NotAdam
|
8aeaa0c443
|
read aspect from exd, correct potency for heavy shot
|
2019-02-11 10:03:36 +11:00 |
|
NotAdam
|
a40859e4b4
|
add single target damage to actions
|
2019-02-10 23:53:44 +11:00 |
|
NotAdam
|
7051734b68
|
restructure how actionscripts work
|
2019-02-10 23:28:15 +11:00 |
|
NotAdam
|
6b41b8eb85
|
remove scriptloader files from git
|
2019-02-09 16:50:04 +11:00 |
|
mordred
|
8dcbfa5365
|
Restructured project slightly
|
2018-12-13 12:40:42 +01:00 |
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