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19 commits

Author SHA1 Message Date
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00
NotAdam
0a5b71a320 correctly register eobjs on startup/build and handle the interaction 2018-11-30 22:52:08 +11:00
Mordred
2d1a70a4ce No more namespace Core, renamed to Sapphire 2018-11-29 16:55:48 +01:00
Mordred
6d2c012cf2 Refactoring and modernizing 2018-10-28 21:53:21 +01:00
Mordred
0d767e4986 Working towards getting bnpcs back in the game 2018-09-09 23:56:22 +02:00
Mordred
89a9b16555 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Mordred
28840bca52
Merge pull request #317 from perize/develop
EObj thing
2018-06-12 06:22:28 +02:00
Perize
7662b46628 EObj anim 2018-06-12 09:29:21 +09:00
Mordred
738b09d5c5 More cleanup yet 2018-06-02 15:52:35 +02:00
Mordred
22402651e9 Basic event play for directors, still buggy. Also some small fixes all around 2018-03-05 23:01:55 +01:00
Adam
6255df16f2 fix rotation in objectspawn ipc and send it too 2018-03-04 17:41:17 +11:00
Mordred
e4d6711ad4 Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells 2018-02-28 00:03:26 +01:00
Adam
6d6c3c0f90 eobj state cmd and some ontalk fixes 2018-02-27 23:05:42 +11:00
Adam
4afc9e91b7 eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs 2018-02-27 02:13:01 +11:00
Mordred
65242d2dee Added onEnterTerritory for IC, also changed the way IC is called 2018-02-24 15:19:32 +01:00
Mordred
acee4d4b51 EObjects are now given a name and can be retrieved using it 2018-02-24 00:07:07 +01:00
Mordred
f9722b5e2e EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
692ca9d56e More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
7073211411 Started stripping actors - readding after rewrite 2018-02-20 23:42:09 +01:00
Renamed from src/servers/sapphire_zone/Actor/InstanceObject.h (Browse further)