mordred
|
8dcbfa5365
|
Restructured project slightly
|
2018-12-13 12:40:42 +01:00 |
|
NotAdam
|
0a5b71a320
|
correctly register eobjs on startup/build and handle the interaction
|
2018-11-30 22:52:08 +11:00 |
|
Mordred
|
2d1a70a4ce
|
No more namespace Core, renamed to Sapphire
|
2018-11-29 16:55:48 +01:00 |
|
Mordred
|
6d2c012cf2
|
Refactoring and modernizing
|
2018-10-28 21:53:21 +01:00 |
|
Mordred
|
0d767e4986
|
Working towards getting bnpcs back in the game
|
2018-09-09 23:56:22 +02:00 |
|
Mordred
|
89a9b16555
|
Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details
|
2018-08-29 21:40:59 +02:00 |
|
Mordred
|
28840bca52
|
Merge pull request #317 from perize/develop
EObj thing
|
2018-06-12 06:22:28 +02:00 |
|
Perize
|
7662b46628
|
EObj anim
|
2018-06-12 09:29:21 +09:00 |
|
Mordred
|
738b09d5c5
|
More cleanup yet
|
2018-06-02 15:52:35 +02:00 |
|
Mordred
|
22402651e9
|
Basic event play for directors, still buggy. Also some small fixes all around
|
2018-03-05 23:01:55 +01:00 |
|
Adam
|
6255df16f2
|
fix rotation in objectspawn ipc and send it too
|
2018-03-04 17:41:17 +11:00 |
|
Mordred
|
e4d6711ad4
|
Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells
|
2018-02-28 00:03:26 +01:00 |
|
Adam
|
6d6c3c0f90
|
eobj state cmd and some ontalk fixes
|
2018-02-27 23:05:42 +11:00 |
|
Adam
|
4afc9e91b7
|
eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs
|
2018-02-27 02:13:01 +11:00 |
|
Mordred
|
65242d2dee
|
Added onEnterTerritory for IC, also changed the way IC is called
|
2018-02-24 15:19:32 +01:00 |
|
Mordred
|
acee4d4b51
|
EObjects are now given a name and can be retrieved using it
|
2018-02-24 00:07:07 +01:00 |
|
Mordred
|
f9722b5e2e
|
EventObjects are not properly spawned and initialized
|
2018-02-23 23:47:21 +01:00 |
|
Mordred
|
692ca9d56e
|
More stuff moved over to actor baseclass
|
2018-02-22 18:12:36 +01:00 |
|
Mordred
|
7073211411
|
Started stripping actors - readding after rewrite
|
2018-02-20 23:42:09 +01:00 |
|