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11 commits

Author SHA1 Message Date
AriAvery
8dd40b1378 Cleanup, Improvements
- Refactored datReader and several other files for code cleanliness
- Enhanced runtime performance by optimizing select functions, utilizing std::string_view in place of std::string where appropriate
- Removed deprecated filesystem implementation
- Introduced Link Time Optimization (LTO) support for Linux builds
- Enabled parallel builds for GCC/Clang compilers
- Expanded and improved comments for various functions
- Replaced version check failure with warning, allowing for continued use with a cautionary message

Tested on MSVC/Windows and Clang/Ubuntu
2023-04-26 13:58:41 +02:00
NotAdam
90d1fbc3ea refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
Mordred
4eee04156d Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
NotAdam
93e8c5359a Increase cell size and spawn distance, fix player despawn issue 2019-01-28 20:30:22 +11:00
Mordred
f7a8f29b16 No more namespace Core, renamed to Sapphire 2018-11-29 16:55:48 +01:00
Mordred
13dc04ebb5 Refactoring and modernizing 2018-10-28 21:53:21 +01:00
Mordred
e745bd0329 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Maru
59a9a44db8 Const correct 2018-03-07 07:49:20 -03:00
Adam
9a0041e093 set weatheroverride debug command and assert fix in spawnindexallocator 2018-03-02 15:29:48 +11:00
Adam
facba12fed fix stupid return type mistake 2018-03-02 11:39:52 +11:00
Adam
416269dc63 move eobj/player spawnindex generation to common manager 2018-03-02 02:55:02 +11:00