collett
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60e701dbdd
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enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks.
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2020-01-19 21:20:01 +09:00 |
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NotAdam
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90d1fbc3ea
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refactor Util -> Common::Util & Action to World::Action
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2019-06-02 00:35:00 +10:00 |
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Mordred
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6c43c79af1
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
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69f3d47100
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Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle
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2019-04-15 23:41:43 +02:00 |
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mordred
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df8a5aacae
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Renamed GamePacketNew... finally
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2019-03-08 15:34:38 +01:00 |
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Mordred
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ace1d043ac
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Some more targetId fixes
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2019-01-30 23:48:09 +01:00 |
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Mordred
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0ea201fd5e
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Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased
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2019-01-29 00:10:21 +01:00 |
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Mordred
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b0649858fa
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Despawn and respawn dead bnpcs
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2019-01-23 22:37:55 +01:00 |
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Mordred
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813ad98c5f
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Fixed bnpc movement
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2019-01-20 23:49:43 +01:00 |
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Mordred
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46205e9db4
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BNpcs will now also initiate combat when being attacked, Death should reset them properly.
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2019-01-20 13:36:34 +01:00 |
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Mordred
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092825c42c
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Fixed mobs not being killable and spawning will use the correct state
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2019-01-20 00:20:35 +01:00 |
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NotAdam
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9712f94d00
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cleanup spawn slot handling for bnpcs
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2019-01-19 19:28:12 +11:00 |
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mordred
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ea64b65331
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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