NotAdam
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7ccea66120
|
refactor ActionInterruptType and move it into common
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2019-02-10 21:21:34 +11:00 |
|
NotAdam
|
a23e273182
|
merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
|
NotAdam
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fe5ff1a80f
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set target correctly on action objs
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2019-02-09 23:54:49 +11:00 |
|
NotAdam
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caa5220f2d
|
formatting consistency
|
2019-02-09 23:36:37 +11:00 |
|
NotAdam
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aa63953da2
|
map more action cost types
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2019-02-09 23:36:07 +11:00 |
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NotAdam
|
089712dd9d
|
change action cost system to allow for a variable amount of costs
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2019-02-09 23:14:30 +11:00 |
|
NotAdam
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4c888aba1b
|
VFX ItemAction handling
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2019-02-09 21:48:42 +11:00 |
|
NotAdam
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399f75bb75
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add (some) cost types and cost data to action obj
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2019-02-09 18:01:39 +11:00 |
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NotAdam
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274a591fed
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move effectentry to common, minor refactoring
|
2019-02-09 17:07:53 +11:00 |
|
AriAvery
|
64c814157b
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Mostly retial like movement + bnpcs auto attack move delay
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2019-02-06 18:51:51 +01:00 |
|
AriAvery
|
434b8d421e
|
moved vec3 pos into his own files
|
2019-02-06 11:12:29 +01:00 |
|
AriAvery
|
baedbf6e71
|
Improved player momvement
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2019-02-06 08:49:57 +01:00 |
|
NotAdam
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290587592a
|
cleanup tellhandler and allow GMs to send messages to busy players
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2019-01-31 13:13:46 +11:00 |
|
NotAdam
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839cca0d25
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add VFX effect type
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2019-01-30 22:45:54 +11:00 |
|
NotAdam
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edd61389dc
|
add itemaction type
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2019-01-30 20:26:03 +11:00 |
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Mordred
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0ea201fd5e
|
Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased
|
2019-01-29 00:10:21 +01:00 |
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NotAdam
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edd050ece9
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heal npcs when retreating, set hp to max when retreat finishes, cleanup
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2019-01-26 13:40:02 +11:00 |
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Mordred
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83a8fc4456
|
Cleaned up bnppc code, fixed effect packet
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2019-01-19 01:15:17 +01:00 |
|
NotAdam
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6e6ffc7cf3
|
fix housing object init structure, game no longer crashes/doesn't load
|
2019-01-10 20:38:27 +11:00 |
|
NotAdam
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22e73a0da8
|
additional playerspawn fields and fix logging into housing zones
|
2019-01-10 17:34:22 +11:00 |
|
NotAdam
|
c03dc6dc80
|
initial pass to fix housing issues
|
2019-01-10 15:03:25 +11:00 |
|
Mordred
|
5b90ca72cc
|
Updated CommonGen.h for bluemage
|
2019-01-08 21:20:37 +01:00 |
|
NotAdam
|
1c890a43bf
|
handle fc doors properly
|
2018-12-31 22:02:34 +11:00 |
|
NotAdam
|
a04d01be90
|
some housing cleanup and refactoring
|
2018-12-31 21:54:32 +11:00 |
|
NotAdam
|
50276dcbc3
|
#448 - remove deed on build
|
2018-12-30 17:44:03 +11:00 |
|
NotAdam
|
7a135768d1
|
fix house building, update slot struct for house exteriors
|
2018-12-29 16:47:26 +11:00 |
|
NotAdam
|
2232cdddc9
|
add internal/external estate remodelling menus
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2018-12-28 18:45:08 +11:00 |
|
NotAdam
|
33bd3a7ad6
|
a bit of refactoring, partially working yard item movement
|
2018-12-27 22:28:31 +11:00 |
|
NotAdam
|
1f26eb9627
|
handle item positions better & some minor cleanup/refactoring
|
2018-12-26 19:34:43 +11:00 |
|
NotAdam
|
19017f6e12
|
remove model params from item constructor
|
2018-12-25 21:53:05 +11:00 |
|
NotAdam
|
52c35e0ccb
|
create all estate inventories on launch
|
2018-12-25 21:05:13 +11:00 |
|
NotAdam
|
2dd08e1551
|
housing inventories work, parts are loaded from db now
plus a shitload of cleanup and refactoring
|
2018-12-23 19:13:30 +11:00 |
|
NotAdam
|
c0e093267d
|
container count notes
|
2018-12-20 23:38:39 +11:00 |
|
NotAdam
|
a5ad3fb883
|
correctly send exterior placed items/storeroom inventories
|
2018-12-20 21:52:18 +11:00 |
|
NotAdam
|
60e643dd0e
|
housing item containers and some minor cleanup/refactoring
|
2018-12-04 23:00:49 +11:00 |
|
NotAdam
|
ed3ada4020
|
show house greetings on ward selection ui
|
2018-12-04 22:20:41 +11:00 |
|
NotAdam
|
2c89d7923d
|
housing containers
|
2018-12-04 21:47:27 +11:00 |
|
AriAvery
|
7d042d264e
|
housing instance
|
2018-12-01 21:40:30 +01:00 |
|
Mordred
|
f7a8f29b16
|
No more namespace Core, renamed to Sapphire
|
2018-11-29 16:55:48 +01:00 |
|
Mordred
|
34ad178a31
|
Fixed error with ward reading during house actions, lower case enum entries
|
2018-11-28 20:32:05 +01:00 |
|
NotAdam
|
392b098a02
|
Fix land state being sent incorrectly and consistently name those IPCs
|
2018-11-28 23:29:55 +11:00 |
|
NotAdam
|
945d91b783
|
change LandState to LandFlags
|
2018-11-28 17:36:55 +11:00 |
|
NotAdam
|
f83d6ae35b
|
cleanup and unfuck the perms/state bullshit
|
2018-11-28 17:36:55 +11:00 |
|
NotAdam
|
b3d662e2b2
|
refactor landpermission -> landstate
|
2018-11-28 17:36:55 +11:00 |
|
Mordred
|
90eb03df95
|
Using LandIdent in packets
|
2018-11-26 23:15:42 +01:00 |
|
NotAdam
|
b739b154b9
|
buying from gilshops now works
|
2018-11-24 15:17:18 +11:00 |
|
NotAdam
|
6106e7bc45
|
Add ward selection, ward info & some script cleanup
|
2018-11-20 22:52:57 +11:00 |
|
mordred
|
b0fd8beb0b
|
Cleanup of housing definitions
|
2018-11-14 10:00:16 +01:00 |
|
Mordred
|
a8040d9236
|
Added land type storage / loading / usage
|
2018-11-13 19:48:22 +01:00 |
|
Mordred
|
6596b5a6d5
|
Fixed sign structure and lookup of owner name
|
2018-11-13 00:03:09 +01:00 |
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