Reyli
6111461aef
Removing C style casts round 2
...
Replacing the stuff I did for warning removal during build from C style
casts to static_cast.
2024-06-24 00:39:45 -05:00
Reyli
5c7d90ff84
Warning removals round 2
...
Chugged through the rest of the warnings by casting and builds without
warnings.
I was going through the intellisense stuff and initializing struct
variables but like... it stopped working after I restarted Visual
Studio.
Guess you get what I got.
2024-06-21 09:51:53 -05:00
Maple
84eb23cdfb
Fix building on latest *nux
2023-01-25 22:51:19 -03:00
Tahir Akhlaq
fb99dfc915
refactored pcb_reader
...
- now uses a shitty threadpool which never terminates apparently
- todo: fix indices
2019-01-20 17:47:39 +00:00
Mordred
e745bd0329
Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details
2018-08-29 21:40:59 +02:00
Tahir Akhlaq
acbc33063a
const all the things for readability
...
- removed .mdl collision loading since game doesnt use it
fixed style issues in pcb_reader
2017-10-19 09:39:05 +01:00
Mordred
c7a864335f
hopefully fixed issues with pcb
2017-10-19 09:38:49 +01:00
Tahir Akhlaq
87447d1a73
added wavefront obj dump (doesnt work yet)
2017-10-19 09:38:49 +01:00
Tahir Akhlaq
04c53a9181
added list.pcb file mapping
...
- added LGB parser (all credit for LGB to contributor<https://github.com/ufx/SaintCoinach/blob/master/SaintCoinach/Graphics/Lgb/ >, lgb.h is simply their work ported to c++)
- todo: correct object placement
2017-10-19 09:38:48 +01:00
Mordred Admin
e691d0504a
Initial commit of the sapphire server
2017-08-08 13:53:47 +02:00