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130 commits

Author SHA1 Message Date
NotAdam
9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
36b693fc70 minor refactoring, fix adventurer actions not working 2019-02-17 16:55:00 +11:00
NotAdam
29f1f9b6bc only allow area aoe actions through the aoe handler 2019-02-11 19:10:42 +11:00
NotAdam
8e74681db1 cleanup some unneeded log output 2019-02-11 14:51:56 +11:00
NotAdam
cd26f7f48c cleanup action start behaviour, interrupt any unimplemented actions 2019-02-11 00:40:00 +11:00
NotAdam
0890023532 add eobj action handling 2019-02-10 22:13:47 +11:00
NotAdam
68b935133c correctly capture itemaction source slot/container from cast packet 2019-02-10 19:50:28 +11:00
NotAdam
a5aaa1b792 set target correctly on action objs 2019-02-09 23:54:49 +11:00
NotAdam
7f4eeef162 log invalid itemaction types 2019-02-09 22:45:29 +11:00
NotAdam
458235685a VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
d144da7c28 proper action type handling 2019-02-09 19:26:31 +11:00
NotAdam
dc7d760c2f fix actions being interrupted incorrectly 2019-02-09 18:32:10 +11:00
NotAdam
758b27b90a add classjob check to casting actions 2019-02-09 18:02:11 +11:00
NotAdam
d151caef85 move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
e3c0ae7403 fix a crash where m_pTarget was invalid 2019-02-09 15:45:02 +11:00
NotAdam
6cd3ad594b basic action sanity checking, partial casting support, some cleanup 2019-02-09 15:39:05 +11:00
NotAdam
2c076520b9 ignore invalid actions and pass action data into manager 2019-02-09 14:45:28 +11:00
NotAdam
497cc1f028 skeleton action handling inside actionmgr, packet fixes 2019-02-08 21:04:48 +11:00
NotAdam
76172595a4 fix SkillHandler packet size and add AoESkillHandler packet 2019-02-08 21:04:48 +11:00
NotAdam
6079e4c022 Make in range distance configurable 2019-01-28 20:48:33 +11:00
NotAdam
19cf05c9c1 only create naviproviders if one doesn't exist for the map 2019-01-25 22:47:50 +11:00
mordred
4e03fd86df Renamed params for clearity 2019-01-25 08:50:44 +01:00
mordred
18f23dbc64 Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
e572acc011 Changed navigation to use meshes named by bg path instead of teriinfo name# 2019-01-25 08:31:20 +01:00
NotAdam
75ec397af9 bit of cleanup and consistent startup log formatting 2019-01-25 12:34:21 +11:00
NotAdam
dc520b730b fix config reading, alter territory loading output slightly 2019-01-25 12:23:38 +11:00
goaaats
25713edbc9 Add navi mesh folder to world config 2019-01-24 22:24:45 +01:00
mordred
1acacdbb3c Fixing code for consistency, const correctness, include tree and style. 2019-01-24 12:10:31 +01:00
goaaats
25478e3a1c Spaces 2019-01-23 21:36:26 +01:00
goaaats
258eb1d1ab Style 2019-01-23 21:26:48 +01:00
goaaats
9423a8576e Add NaviMgr 2019-01-23 19:23:49 +01:00
goaaats
30f4040774 More pathfinding 2019-01-21 18:25:22 +01:00
goaaats
8c6c8bc787 More pathing 2019-01-21 14:02:47 +01:00
goaaats
a29039b164 pathing things? 2019-01-20 16:10:48 +01:00
Maru
544538012d RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
Mordred
77c4403a2c Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Mordred
328b8bf14d Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now 2019-01-14 22:29:52 +01:00
NotAdam
f81746654c Move housingmgr to u8s for inv slots instead of u16s 2019-01-14 21:37:32 +11:00
Mordred
b5ceae58fb Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
676e350388 Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
NotAdam
0c672c4bb9 change itemcontainer back to use u8s for slots, some cleanup 2019-01-10 22:01:58 +11:00
NotAdam
746b6109a6 slightly change behaviour for items that can't be loaded for a house 2019-01-10 21:08:19 +11:00
NotAdam
61ae4cb887 cleanup old setrot calls using float -> u16 2019-01-10 20:50:16 +11:00
NotAdam
25023e2ed1 fix housing object init structure, game no longer crashes/doesn't load 2019-01-10 20:38:27 +11:00
NotAdam
da40b9e97f initial pass to fix housing issues 2019-01-10 15:03:25 +11:00
Mordred
195066b836 Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
Mordred
df412bba66 Updated sendNotice and sendUrgent calls 2019-01-06 00:26:26 +01:00
Mordred
7f00c34f90 Changed sendDebug to use fmt aswell 2019-01-05 12:32:10 +01:00
Adam
d9e73e1f51
Merge pull request #469 from JeidoUran/crashes_fix
"!add bnpc" no longer crashes world.exe if a non-existing bnpctemplate is inputted
2019-01-05 00:03:52 +11:00
JeidoUran
c87955374e Formatting... 2019-01-04 13:57:29 +01:00