NotAdam
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9d6622b522
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
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36b693fc70
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minor refactoring, fix adventurer actions not working
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2019-02-17 16:55:00 +11:00 |
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NotAdam
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29f1f9b6bc
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only allow area aoe actions through the aoe handler
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2019-02-11 19:10:42 +11:00 |
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NotAdam
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8e74681db1
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cleanup some unneeded log output
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2019-02-11 14:51:56 +11:00 |
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NotAdam
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cd26f7f48c
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cleanup action start behaviour, interrupt any unimplemented actions
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2019-02-11 00:40:00 +11:00 |
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NotAdam
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0890023532
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add eobj action handling
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2019-02-10 22:13:47 +11:00 |
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NotAdam
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68b935133c
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correctly capture itemaction source slot/container from cast packet
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2019-02-10 19:50:28 +11:00 |
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NotAdam
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a5aaa1b792
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set target correctly on action objs
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2019-02-09 23:54:49 +11:00 |
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NotAdam
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7f4eeef162
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log invalid itemaction types
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2019-02-09 22:45:29 +11:00 |
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NotAdam
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458235685a
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VFX ItemAction handling
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2019-02-09 21:48:42 +11:00 |
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NotAdam
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d144da7c28
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proper action type handling
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2019-02-09 19:26:31 +11:00 |
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NotAdam
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dc7d760c2f
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fix actions being interrupted incorrectly
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2019-02-09 18:32:10 +11:00 |
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NotAdam
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758b27b90a
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add classjob check to casting actions
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2019-02-09 18:02:11 +11:00 |
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NotAdam
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d151caef85
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move effectentry to common, minor refactoring
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2019-02-09 17:07:53 +11:00 |
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NotAdam
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e3c0ae7403
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fix a crash where m_pTarget was invalid
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2019-02-09 15:45:02 +11:00 |
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NotAdam
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6cd3ad594b
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basic action sanity checking, partial casting support, some cleanup
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2019-02-09 15:39:05 +11:00 |
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NotAdam
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2c076520b9
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ignore invalid actions and pass action data into manager
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2019-02-09 14:45:28 +11:00 |
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NotAdam
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497cc1f028
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skeleton action handling inside actionmgr, packet fixes
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2019-02-08 21:04:48 +11:00 |
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NotAdam
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76172595a4
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fix SkillHandler packet size and add AoESkillHandler packet
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2019-02-08 21:04:48 +11:00 |
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NotAdam
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6079e4c022
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Make in range distance configurable
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2019-01-28 20:48:33 +11:00 |
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NotAdam
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19cf05c9c1
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only create naviproviders if one doesn't exist for the map
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2019-01-25 22:47:50 +11:00 |
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mordred
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4e03fd86df
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Renamed params for clearity
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2019-01-25 08:50:44 +01:00 |
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mordred
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18f23dbc64
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Navmeshes should now work again using bgpath
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2019-01-25 08:45:00 +01:00 |
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mordred
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e572acc011
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Changed navigation to use meshes named by bg path instead of teriinfo name#
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2019-01-25 08:31:20 +01:00 |
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NotAdam
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75ec397af9
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bit of cleanup and consistent startup log formatting
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2019-01-25 12:34:21 +11:00 |
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NotAdam
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dc520b730b
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fix config reading, alter territory loading output slightly
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2019-01-25 12:23:38 +11:00 |
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goaaats
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25713edbc9
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Add navi mesh folder to world config
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2019-01-24 22:24:45 +01:00 |
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mordred
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1acacdbb3c
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Fixing code for consistency, const correctness, include tree and style.
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2019-01-24 12:10:31 +01:00 |
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goaaats
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25478e3a1c
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Spaces
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2019-01-23 21:36:26 +01:00 |
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goaaats
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258eb1d1ab
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Style
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2019-01-23 21:26:48 +01:00 |
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goaaats
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9423a8576e
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Add NaviMgr
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2019-01-23 19:23:49 +01:00 |
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goaaats
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30f4040774
|
More pathfinding
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2019-01-21 18:25:22 +01:00 |
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goaaats
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8c6c8bc787
|
More pathing
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2019-01-21 14:02:47 +01:00 |
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goaaats
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a29039b164
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pathing things?
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2019-01-20 16:10:48 +01:00 |
|
Maru
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544538012d
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RNGManager PoC, fix overuse of static cast
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2019-01-19 21:20:23 -02:00 |
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Mordred
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77c4403a2c
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Make sure to reinit DB -> Various small fixes and refactors
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2019-01-17 23:54:47 +01:00 |
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Mordred
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328b8bf14d
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Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now
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2019-01-14 22:29:52 +01:00 |
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NotAdam
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f81746654c
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Move housingmgr to u8s for inv slots instead of u16s
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2019-01-14 21:37:32 +11:00 |
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Mordred
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b5ceae58fb
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Temporary fix for resetting directors. Eventually zoning needs to be streamlined
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2019-01-13 17:32:43 +01:00 |
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Mordred
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676e350388
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Mobs spawn with randomized rotation and are actually targetable now
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2019-01-13 00:51:31 +01:00 |
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NotAdam
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0c672c4bb9
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change itemcontainer back to use u8s for slots, some cleanup
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2019-01-10 22:01:58 +11:00 |
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NotAdam
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746b6109a6
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slightly change behaviour for items that can't be loaded for a house
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2019-01-10 21:08:19 +11:00 |
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NotAdam
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61ae4cb887
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cleanup old setrot calls using float -> u16
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2019-01-10 20:50:16 +11:00 |
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NotAdam
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25023e2ed1
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fix housing object init structure, game no longer crashes/doesn't load
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2019-01-10 20:38:27 +11:00 |
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NotAdam
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da40b9e97f
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initial pass to fix housing issues
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2019-01-10 15:03:25 +11:00 |
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Mordred
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195066b836
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
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Mordred
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df412bba66
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Updated sendNotice and sendUrgent calls
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2019-01-06 00:26:26 +01:00 |
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Mordred
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7f00c34f90
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Changed sendDebug to use fmt aswell
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2019-01-05 12:32:10 +01:00 |
|
Adam
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d9e73e1f51
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Merge pull request #469 from JeidoUran/crashes_fix
"!add bnpc" no longer crashes world.exe if a non-existing bnpctemplate is inputted
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2019-01-05 00:03:52 +11:00 |
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JeidoUran
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c87955374e
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Formatting...
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2019-01-04 13:57:29 +01:00 |
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