NotAdam
|
a0aa7ea977
|
add primary cost handling for actions for mp/tp
|
2019-04-04 21:56:59 +11:00 |
|
NotAdam
|
789b5dfd9e
|
add rudimentary action comboing, doesn't highlight actions on the hotbar
|
2019-03-23 20:59:51 +11:00 |
|
NotAdam
|
dea1f30f8b
|
fix recast time truncated by field size, correctly send actionstart
|
2019-03-08 00:26:41 +11:00 |
|
NotAdam
|
e1ddf27d56
|
add teleporting back in, remove action targeting for now
|
2019-03-07 21:58:12 +11:00 |
|
NotAdam
|
6c5fc0b270
|
simplify action interface naming slightly - drops on prefix from vfuncs
|
2019-03-07 20:33:29 +11:00 |
|
NotAdam
|
3b670ebe57
|
add ref to Data::Action inside action obj, move can cast logic to action
|
2019-03-07 20:28:35 +11:00 |
|
NotAdam
|
f692c7bccf
|
minor refactoring, fix adventurer actions not working
|
2019-02-17 16:55:00 +11:00 |
|
NotAdam
|
4fcef21481
|
refactor and simplify how actionscripts are called and used
|
2019-02-11 10:14:14 +11:00 |
|
NotAdam
|
f40f0a30e2
|
read aspect from exd, correct potency for heavy shot
|
2019-02-11 10:03:36 +11:00 |
|
NotAdam
|
a60d55250a
|
handle -1 range case for bard/archer
|
2019-02-11 01:50:41 +11:00 |
|
NotAdam
|
4185ef5f38
|
cleanup action start behaviour, interrupt any unimplemented actions
|
2019-02-11 00:40:00 +11:00 |
|
NotAdam
|
b64049a94a
|
send effect packets for single target damage attacks
|
2019-02-11 00:11:29 +11:00 |
|
NotAdam
|
2e9e127f56
|
add eobj action handling
|
2019-02-10 22:13:47 +11:00 |
|
NotAdam
|
7ccea66120
|
refactor ActionInterruptType and move it into common
|
2019-02-10 21:21:34 +11:00 |
|
NotAdam
|
ff712cfb0b
|
handle damaged based interrupts versus regular cast interrupts
|
2019-02-10 21:12:22 +11:00 |
|
NotAdam
|
a23e273182
|
merge in interrupt behaviour from old branch, calculate cooldown time
|
2019-02-10 21:01:17 +11:00 |
|
NotAdam
|
44a797db71
|
cleanup cost subtraction code, won't be done inside action object
|
2019-02-09 23:16:35 +11:00 |
|
NotAdam
|
089712dd9d
|
change action cost system to allow for a variable amount of costs
|
2019-02-09 23:14:30 +11:00 |
|
NotAdam
|
a6619031f1
|
fix default damage aspect
|
2019-02-09 23:07:13 +11:00 |
|
NotAdam
|
f142f8f8d0
|
add 99.99% accurate (probably) mp calculation
|
2019-02-09 20:49:22 +11:00 |
|
NotAdam
|
18d5611d11
|
fix windows build?
|
2019-02-09 19:43:30 +11:00 |
|
NotAdam
|
e16995c997
|
cleanup incorrect usage of HandleActionType
|
2019-02-09 19:24:32 +11:00 |
|
NotAdam
|
6a88a6e694
|
fix actions being interrupted incorrectly
|
2019-02-09 18:32:10 +11:00 |
|
NotAdam
|
399f75bb75
|
add (some) cost types and cost data to action obj
|
2019-02-09 18:01:39 +11:00 |
|
NotAdam
|
c8c66b0003
|
damage/heal helpers for actions
|
2019-02-09 17:36:44 +11:00 |
|
NotAdam
|
274a591fed
|
move effectentry to common, minor refactoring
|
2019-02-09 17:07:53 +11:00 |
|
NotAdam
|
a19a9c5bd4
|
fix incorrect type used for action object
|
2019-02-09 16:58:16 +11:00 |
|
NotAdam
|
370261591e
|
basic action sanity checking, partial casting support, some cleanup
|
2019-02-09 15:39:05 +11:00 |
|
NotAdam
|
f0bf242621
|
move the old actioncast code into base action class
|
2019-02-08 22:09:48 +11:00 |
|
Mordred
|
c345033aa5
|
Seems like everything works again... here is hoping
|
2018-12-29 00:53:52 +01:00 |
|
mordred
|
ea64b65331
|
Restructured project slightly
|
2018-12-13 12:40:42 +01:00 |
|