NotAdam
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29f649ff0a
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correctly call action script callbacks + some mp debug output
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2019-02-10 23:34:15 +11:00 |
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NotAdam
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7051734b68
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restructure how actionscripts work
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2019-02-10 23:28:15 +11:00 |
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NotAdam
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0890023532
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add eobj action handling
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2019-02-10 22:13:47 +11:00 |
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NotAdam
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17a15b847e
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refactor ActionInterruptType and move it into common
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2019-02-10 21:21:34 +11:00 |
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NotAdam
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5acdef853a
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minor cleanup in regards to how we handle players who cast actions
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2019-02-10 21:18:03 +11:00 |
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NotAdam
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98ccf34c32
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handle damaged based interrupts versus regular cast interrupts
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2019-02-10 21:12:22 +11:00 |
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NotAdam
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af59013dbe
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merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
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NotAdam
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68b935133c
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correctly capture itemaction source slot/container from cast packet
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2019-02-10 19:50:28 +11:00 |
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NotAdam
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a5aaa1b792
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set target correctly on action objs
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2019-02-09 23:54:49 +11:00 |
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NotAdam
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f202a8820e
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formatting consistency
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2019-02-09 23:36:37 +11:00 |
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NotAdam
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6388d0bfd9
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map more action cost types
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2019-02-09 23:36:07 +11:00 |
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NotAdam
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e22316e425
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cleanup cost subtraction code, won't be done inside action object
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2019-02-09 23:16:35 +11:00 |
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NotAdam
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6a9d3c18ec
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change action cost system to allow for a variable amount of costs
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2019-02-09 23:14:30 +11:00 |
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NotAdam
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bd7860d896
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fix default damage aspect
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2019-02-09 23:07:13 +11:00 |
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NotAdam
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cc9e1a4275
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refactor transactionId -> sequence
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2019-02-09 22:59:14 +11:00 |
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NotAdam
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7f4eeef162
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log invalid itemaction types
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2019-02-09 22:45:29 +11:00 |
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NotAdam
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458235685a
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VFX ItemAction handling
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2019-02-09 21:48:42 +11:00 |
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NotAdam
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66f787ca0b
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add 99.99% accurate (probably) mp calculation
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2019-02-09 20:49:22 +11:00 |
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NotAdam
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44f22a518a
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fix windows build?
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2019-02-09 19:43:30 +11:00 |
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NotAdam
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d144da7c28
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proper action type handling
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2019-02-09 19:26:31 +11:00 |
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NotAdam
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2d9baddb33
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cleanup incorrect usage of HandleActionType
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2019-02-09 19:24:32 +11:00 |
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NotAdam
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dc7d760c2f
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fix actions being interrupted incorrectly
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2019-02-09 18:32:10 +11:00 |
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NotAdam
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758b27b90a
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add classjob check to casting actions
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2019-02-09 18:02:11 +11:00 |
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NotAdam
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c17de516c7
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cleanup unused getClassAsInt function
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2019-02-09 18:01:53 +11:00 |
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NotAdam
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d8a1c751fd
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add (some) cost types and cost data to action obj
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2019-02-09 18:01:39 +11:00 |
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NotAdam
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c3e7043560
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damage/heal helpers for actions
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2019-02-09 17:36:44 +11:00 |
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NotAdam
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d151caef85
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move effectentry to common, minor refactoring
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2019-02-09 17:07:53 +11:00 |
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NotAdam
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84073363a8
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fix incorrect type used for action object
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2019-02-09 16:58:16 +11:00 |
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NotAdam
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cc70d83d06
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fix some build directories not being ignored
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2019-02-09 16:50:55 +11:00 |
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NotAdam
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6b41b8eb85
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remove scriptloader files from git
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2019-02-09 16:50:04 +11:00 |
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NotAdam
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e3c0ae7403
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fix a crash where m_pTarget was invalid
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2019-02-09 15:45:02 +11:00 |
|
NotAdam
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6cd3ad594b
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basic action sanity checking, partial casting support, some cleanup
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2019-02-09 15:39:05 +11:00 |
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NotAdam
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2c076520b9
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ignore invalid actions and pass action data into manager
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2019-02-09 14:45:28 +11:00 |
|
NotAdam
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cc31adcbe3
|
fix dependency on packetcontainer when gameconnection handlers are split into another file
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2019-02-09 14:44:57 +11:00 |
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NotAdam
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b247f69a96
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move the old actioncast code into base action class
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2019-02-08 22:09:48 +11:00 |
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NotAdam
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1085a3c154
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remove old actioncast setup
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2019-02-08 22:07:49 +11:00 |
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NotAdam
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37e07784cd
|
cleanup forward defs
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2019-02-08 21:53:13 +11:00 |
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NotAdam
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3db83cf716
|
cleanup teleport query code
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2019-02-08 21:20:53 +11:00 |
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NotAdam
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259c69c3ca
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
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NotAdam
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497cc1f028
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skeleton action handling inside actionmgr, packet fixes
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2019-02-08 21:04:48 +11:00 |
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NotAdam
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76172595a4
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fix SkillHandler packet size and add AoESkillHandler packet
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2019-02-08 21:04:48 +11:00 |
|
Adam
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a55e4d91dc
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Merge pull request #523 from XeAri/develop
Mostly retail like movement + bnpcs auto attack move delay
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2019-02-07 10:04:17 +11:00 |
|
AriAvery
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2dca8f9f72
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Update BNpc.cpp
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2019-02-06 23:29:51 +01:00 |
|
AriAvery
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9dbd53d9c0
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Update BNpc.cpp
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2019-02-06 23:28:17 +01:00 |
|
AriAvery
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0411fc8da3
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small fix
|
2019-02-06 19:03:24 +01:00 |
|
AriAvery
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3db99814c3
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Mostly retial like movement + bnpcs auto attack move delay
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2019-02-06 18:51:51 +01:00 |
|
Adam
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60edf8a263
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Merge pull request #522 from XeAri/develop
Improved player momvement
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2019-02-06 22:26:52 +11:00 |
|
AriAvery
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747f244c66
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changed back to old comparing
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2019-02-06 12:01:33 +01:00 |
|
AriAvery
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44ccf79139
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fix travis
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2019-02-06 11:38:29 +01:00 |
|
AriAvery
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aa1c483f48
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using memcmp instead of comparing each float
|
2019-02-06 11:23:16 +01:00 |
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