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2556 commits

Author SHA1 Message Date
NotAdam
29f649ff0a correctly call action script callbacks + some mp debug output 2019-02-10 23:34:15 +11:00
NotAdam
7051734b68 restructure how actionscripts work 2019-02-10 23:28:15 +11:00
NotAdam
0890023532 add eobj action handling 2019-02-10 22:13:47 +11:00
NotAdam
17a15b847e refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
5acdef853a minor cleanup in regards to how we handle players who cast actions 2019-02-10 21:18:03 +11:00
NotAdam
98ccf34c32 handle damaged based interrupts versus regular cast interrupts 2019-02-10 21:12:22 +11:00
NotAdam
af59013dbe merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
68b935133c correctly capture itemaction source slot/container from cast packet 2019-02-10 19:50:28 +11:00
NotAdam
a5aaa1b792 set target correctly on action objs 2019-02-09 23:54:49 +11:00
NotAdam
f202a8820e formatting consistency 2019-02-09 23:36:37 +11:00
NotAdam
6388d0bfd9 map more action cost types 2019-02-09 23:36:07 +11:00
NotAdam
e22316e425 cleanup cost subtraction code, won't be done inside action object 2019-02-09 23:16:35 +11:00
NotAdam
6a9d3c18ec change action cost system to allow for a variable amount of costs 2019-02-09 23:14:30 +11:00
NotAdam
bd7860d896 fix default damage aspect 2019-02-09 23:07:13 +11:00
NotAdam
cc9e1a4275 refactor transactionId -> sequence 2019-02-09 22:59:14 +11:00
NotAdam
7f4eeef162 log invalid itemaction types 2019-02-09 22:45:29 +11:00
NotAdam
458235685a VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
66f787ca0b add 99.99% accurate (probably) mp calculation 2019-02-09 20:49:22 +11:00
NotAdam
44f22a518a fix windows build? 2019-02-09 19:43:30 +11:00
NotAdam
d144da7c28 proper action type handling 2019-02-09 19:26:31 +11:00
NotAdam
2d9baddb33 cleanup incorrect usage of HandleActionType 2019-02-09 19:24:32 +11:00
NotAdam
dc7d760c2f fix actions being interrupted incorrectly 2019-02-09 18:32:10 +11:00
NotAdam
758b27b90a add classjob check to casting actions 2019-02-09 18:02:11 +11:00
NotAdam
c17de516c7 cleanup unused getClassAsInt function 2019-02-09 18:01:53 +11:00
NotAdam
d8a1c751fd add (some) cost types and cost data to action obj 2019-02-09 18:01:39 +11:00
NotAdam
c3e7043560 damage/heal helpers for actions 2019-02-09 17:36:44 +11:00
NotAdam
d151caef85 move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
84073363a8 fix incorrect type used for action object 2019-02-09 16:58:16 +11:00
NotAdam
cc70d83d06 fix some build directories not being ignored 2019-02-09 16:50:55 +11:00
NotAdam
6b41b8eb85 remove scriptloader files from git 2019-02-09 16:50:04 +11:00
NotAdam
e3c0ae7403 fix a crash where m_pTarget was invalid 2019-02-09 15:45:02 +11:00
NotAdam
6cd3ad594b basic action sanity checking, partial casting support, some cleanup 2019-02-09 15:39:05 +11:00
NotAdam
2c076520b9 ignore invalid actions and pass action data into manager 2019-02-09 14:45:28 +11:00
NotAdam
cc31adcbe3 fix dependency on packetcontainer when gameconnection handlers are split into another file 2019-02-09 14:44:57 +11:00
NotAdam
b247f69a96 move the old actioncast code into base action class 2019-02-08 22:09:48 +11:00
NotAdam
1085a3c154 remove old actioncast setup 2019-02-08 22:07:49 +11:00
NotAdam
37e07784cd cleanup forward defs 2019-02-08 21:53:13 +11:00
NotAdam
3db83cf716 cleanup teleport query code 2019-02-08 21:20:53 +11:00
NotAdam
259c69c3ca remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
NotAdam
497cc1f028 skeleton action handling inside actionmgr, packet fixes 2019-02-08 21:04:48 +11:00
NotAdam
76172595a4 fix SkillHandler packet size and add AoESkillHandler packet 2019-02-08 21:04:48 +11:00
Adam
a55e4d91dc
Merge pull request #523 from XeAri/develop
Mostly retail like movement + bnpcs auto attack move delay
2019-02-07 10:04:17 +11:00
AriAvery
2dca8f9f72 Update BNpc.cpp 2019-02-06 23:29:51 +01:00
AriAvery
9dbd53d9c0 Update BNpc.cpp 2019-02-06 23:28:17 +01:00
AriAvery
0411fc8da3 small fix 2019-02-06 19:03:24 +01:00
AriAvery
3db99814c3 Mostly retial like movement + bnpcs auto attack move delay 2019-02-06 18:51:51 +01:00
Adam
60edf8a263
Merge pull request #522 from XeAri/develop
Improved player momvement
2019-02-06 22:26:52 +11:00
AriAvery
747f244c66 changed back to old comparing 2019-02-06 12:01:33 +01:00
AriAvery
44ccf79139 fix travis 2019-02-06 11:38:29 +01:00
AriAvery
aa1c483f48 using memcmp instead of comparing each float 2019-02-06 11:23:16 +01:00