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292 commits

Author SHA1 Message Date
collett
78e0e4d985 enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks. 2020-01-19 21:20:01 +09:00
collett
3b3398e3e0 fix code following some commented things from old pr that are obvious better 2020-01-19 20:53:56 +09:00
collett
39447bd39b really refresh status instead of remove and add new one. 2020-01-19 20:00:16 +09:00
collett
bb350ba250 Fix status effect list packet. 2020-01-16 19:44:28 +09:00
collett
abf71f5dc0 clean up 2020-01-15 00:42:31 +09:00
collett
e677ee5ef8 Dots and hots should tick together one total number per tick. 2020-01-14 23:41:31 +09:00
collett
a8242fcf87 Implement swiftcast. 2020-01-14 23:24:06 +09:00
collett
8c9228ff34 Merge branch 'misc_fix' into action_data_update_pr 2020-01-14 22:15:25 +09:00
collett
62f25b4b77 Implement presence of mind. 2020-01-14 21:59:05 +09:00
collett
651e8e2d3e remove initial auto attack wait time for players 2020-01-14 20:27:10 +09:00
collett
5b05900455 refreshed status keeps its old last tick time 2020-01-14 17:38:09 +09:00
collett
8698ea415a clean up 2020-01-14 17:02:11 +09:00
collett
685fd9c3bf move applyShieldProtection to chara 2020-01-13 03:49:25 +09:00
collett
0573138e1b Implement shield buff, and script for adloquium as a demo. 2020-01-13 03:05:54 +09:00
collett
64a1c4033b Create lut entry for auto attacks so we won't have three different places that do damage.
of course more dumb mistake fixes.
2020-01-12 17:46:18 +09:00
collett
e08643f380 Implement damage reflect trigger.
Replace consts with enums in Common.h
Use effect builder for autoattacks.
Dumb mistake fixed.
2020-01-12 03:29:52 +09:00
collett
0620aaa932 Update EffectResult packet and send proper animation lock time. 2020-01-11 21:02:11 +09:00
collett
0724364d69 update attackType.
remove healType as such thing does not exist.
2020-01-10 23:42:20 +09:00
collett
896ce73175 Generic action handler update with status support. 2020-01-10 21:24:35 +09:00
Adam
38392be3bf
Merge pull request #625 from collett8192/crit_and_dh
Critical and direct hit.
2020-01-09 12:03:49 +11:00
collett
f7f44e9c15 rename 2020-01-08 18:28:19 +09:00
collett
00d8c0eef7 Fix shop packet. 2020-01-08 18:26:11 +09:00
collett
ddb08ff59c rip vs2019 right click rename 2020-01-08 17:59:02 +09:00
collett
4bdfb1ef1f oops 2020-01-08 17:32:15 +09:00
collett
586a1ab0bb crit & dh 2020-01-07 19:16:13 +09:00
collett
5083b51bf2 Play the sound effect when buying items from shop.
When selling the sound effect is also played (and shop switch to buy back tab as well) but the selling logic code is not there so...
2020-01-06 19:57:18 +09:00
NotAdam
204ff7ec84 fix linux build 2020-01-06 20:23:03 +11:00
コレット
4c324bf602
Merge branch 'develop' into action 2020-01-06 00:37:57 +09:00
collett
a27098390b Minor tweaks and code clean up. 2020-01-05 20:49:50 +09:00
NotAdam
2824c30342 Merge branch 'develop' into exit_poprange 2020-01-05 20:06:31 +11:00
collett
1ae1bcd54d Fix base stats calc.
Better max hp.
2020-01-05 17:41:38 +09:00
collett
9cd17b3caa Action system updates. 2020-01-05 17:09:27 +09:00
Adam
3090de3b20
Merge pull request #619 from collett8192/inventory_fixes
Inventory fixes.
2020-01-05 09:24:51 +11:00
Adam
6f9c299a04
Merge pull request #618 from collett8192/quest_reward
Fix quest reward choice.
2020-01-05 09:24:40 +11:00
collett
bab1d384c2 Inventory fixes. 2020-01-05 06:20:50 +09:00
collett
a588adca8c Fix quest reward choice.
Quest scripts need to call player.giveQuestRewards( getId(), result.param3 ) for it to work.
2020-01-05 05:25:35 +09:00
collett
7f4184bfbc Move quest finish packet to where it belongs to so we can abandon quests. 2020-01-05 05:19:05 +09:00
collett
2308a41a63 Fix aetheryte. 2020-01-03 22:39:45 +09:00
collett
cd0f7fbd2b Fix item being added more than once when there is already a stack of the same item. 2020-01-03 01:24:39 +09:00
NotAdam
acacfc5553 fix eventplay opcodes/names 2020-01-02 14:42:58 +11:00
Adam
f5bf06ed00
Merge branch 'develop' into opcode_update 2020-01-02 14:21:39 +11:00
collett
5a4665af45 Update 5.18 opcodes and packets. 2020-01-01 23:17:13 +09:00
kbasikhin
2f129bbe30 comparing floating point with "==" or "!=" is not correct (Chara.cpp) 2019-12-30 13:59:57 +03:00
kbasikhin
4186df6b40 using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00
Mordred
71e7ef982c Fixed housing opcodes 2019-10-28 22:18:23 +01:00
Mordred
ee5c7179e9 Apply rotation properly when using zoneline / aetheryte 2019-10-27 08:26:48 +01:00
Mordred
526767495a Fixed popranges not being found 2019-10-22 22:34:34 +02:00
Mordred
e990ad3f31 Major rewrite of zonelines, aetherytes and discoveries 2019-10-21 23:24:26 +02:00
Mordred
9d49f0a272 Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Mordred
20e25d73b9 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00