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16 commits

Author SHA1 Message Date
Tahir Akhlaq
ba6ed64982 pcb_reader things because lets use two threads and keep one locked for no reason 2019-01-20 09:53:15 +00:00
Tahir Akhlaq
7659c1be1b navmesh generation in pcb_reader
- requires RecastDemo built from https://github.com/takhlaq/recastnavigation/tree/garbage
- copy recastdemo.exe, sdl.dll, sdl2.dll into same directory as pcb_reader exe
2019-01-18 18:32:48 +00:00
Mordred
89a9b16555 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Adam
7205e9f82c Merge remote-tracking branch 'upstream/develop' into develop 2018-02-08 23:58:30 +11:00
Adam
89f995376e pcb_reader dumps hierachyId now
spawning objects has never been more fun!
2018-02-08 23:28:30 +11:00
Tahir Akhlaq
bb97e1160b added instancecontent.csv dump to pcb_reader 2018-02-07 22:13:20 +00:00
Tahir Akhlaq
38448f6ddd fixed eobj export, added option to dump all instanced zones 2018-02-04 22:54:05 +00:00
Tahir Akhlaq
01ba6ad858 added option to dump all level.exd entries for all instances in pcb_reader 2018-02-04 20:09:55 +00:00
Tahir Akhlaq
f0b888a4a3 added planmap loading to pcb_reader 2018-01-24 15:34:01 +00:00
Tahir Akhlaq
95f486ef19 updated pcb_reader with mordred's eobj/enpc entries 2018-01-24 00:15:46 +00:00
Tahir Akhlaq
bc89049ada fixed collision dumping
- added saintcoinach's sgb parsing
2017-10-19 16:38:06 +01:00
Tahir Akhlaq
a90fd345dc const all the things for readability
- removed .mdl collision loading since game doesnt use it

fixed style issues in pcb_reader
2017-10-19 09:39:05 +01:00
Tahir Akhlaq
06271dd669 fixed issue with missing objects 2017-10-19 09:38:53 +01:00
Tahir Akhlaq
2e13df1934 slightly cleaned up PCB reader, added some exception logging 2017-10-19 09:38:52 +01:00
Tahir Akhlaq
44f7dc290f added wavefront obj dump (doesnt work yet) 2017-10-19 09:38:49 +01:00
Tahir Akhlaq
3c24a3ef57 added list.pcb file mapping
- added LGB parser (all credit for LGB to contributor<https://github.com/ufx/SaintCoinach/blob/master/SaintCoinach/Graphics/Lgb/>, lgb.h is simply their work ported to c++)
- todo: correct object placement
2017-10-19 09:38:48 +01:00