Tahir Akhlaq
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ba6ed64982
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pcb_reader things because lets use two threads and keep one locked for no reason
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2019-01-20 09:53:15 +00:00 |
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Tahir Akhlaq
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7659c1be1b
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navmesh generation in pcb_reader
- requires RecastDemo built from https://github.com/takhlaq/recastnavigation/tree/garbage
- copy recastdemo.exe, sdl.dll, sdl2.dll into same directory as pcb_reader exe
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2019-01-18 18:32:48 +00:00 |
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Mordred
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89a9b16555
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Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details
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2018-08-29 21:40:59 +02:00 |
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Adam
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7205e9f82c
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Merge remote-tracking branch 'upstream/develop' into develop
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2018-02-08 23:58:30 +11:00 |
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Adam
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89f995376e
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pcb_reader dumps hierachyId now
spawning objects has never been more fun!
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2018-02-08 23:28:30 +11:00 |
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Tahir Akhlaq
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bb97e1160b
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added instancecontent.csv dump to pcb_reader
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2018-02-07 22:13:20 +00:00 |
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Tahir Akhlaq
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38448f6ddd
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fixed eobj export, added option to dump all instanced zones
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2018-02-04 22:54:05 +00:00 |
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Tahir Akhlaq
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01ba6ad858
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added option to dump all level.exd entries for all instances in pcb_reader
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2018-02-04 20:09:55 +00:00 |
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Tahir Akhlaq
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f0b888a4a3
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added planmap loading to pcb_reader
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2018-01-24 15:34:01 +00:00 |
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Tahir Akhlaq
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95f486ef19
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updated pcb_reader with mordred's eobj/enpc entries
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2018-01-24 00:15:46 +00:00 |
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Tahir Akhlaq
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bc89049ada
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fixed collision dumping
- added saintcoinach's sgb parsing
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2017-10-19 16:38:06 +01:00 |
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Tahir Akhlaq
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a90fd345dc
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const all the things for readability
- removed .mdl collision loading since game doesnt use it
fixed style issues in pcb_reader
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2017-10-19 09:39:05 +01:00 |
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Tahir Akhlaq
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06271dd669
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fixed issue with missing objects
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2017-10-19 09:38:53 +01:00 |
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Tahir Akhlaq
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2e13df1934
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slightly cleaned up PCB reader, added some exception logging
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2017-10-19 09:38:52 +01:00 |
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Tahir Akhlaq
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44f7dc290f
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added wavefront obj dump (doesnt work yet)
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2017-10-19 09:38:49 +01:00 |
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Tahir Akhlaq
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3c24a3ef57
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added list.pcb file mapping
- added LGB parser (all credit for LGB to contributor<https://github.com/ufx/SaintCoinach/blob/master/SaintCoinach/Graphics/Lgb/>, lgb.h is simply their work ported to c++)
- todo: correct object placement
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2017-10-19 09:38:48 +01:00 |
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