Mordred
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3f22f0de18
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Re-added setOwner method to BNpc, not working yet though
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2019-03-28 23:57:58 +01:00 |
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Mordred
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c2ca32592c
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Hunting log now implemented for classes. GC still to come
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2019-03-28 22:58:40 +01:00 |
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NotAdam
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e8b1fed7a2
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redefine critical log level to fatal in spdlog to be consistent with our logger api
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2019-03-27 20:46:50 +11:00 |
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NotAdam
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8a5080746a
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actually fix builds this time
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2019-03-27 18:29:38 +11:00 |
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NotAdam
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e9b190bd85
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fix msvc build maybe
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2019-03-27 18:23:51 +11:00 |
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NotAdam
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c2d78989ff
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override StackWalker OnOutput to write to output using our logger util
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2019-03-27 18:19:54 +11:00 |
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NotAdam
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b2245b1898
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link stackwalker against common for windows builds
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2019-03-26 23:42:06 +11:00 |
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NotAdam
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ae4aab491e
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add CrashHandler to lobby/api/world and cleanup test code in tools
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2019-03-26 23:17:57 +11:00 |
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NotAdam
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a29288520b
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add StackWalker dep to handle stacktrace generation on windows
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2019-03-26 23:13:36 +11:00 |
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NotAdam
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aca5a46032
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add posix stack dump on crash
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2019-03-26 23:09:09 +11:00 |
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NotAdam
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abb4220409
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code style
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2019-03-26 17:33:00 +11:00 |
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NotAdam
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14d42f857d
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validate the time since the last combo action and ignore any old combos
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2019-03-26 17:33:00 +11:00 |
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Mordred
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8b6e78877d
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Load hunting log data
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2019-03-26 00:04:27 +01:00 |
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Mordred
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f1514e2a8d
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Added sql table for storing hunting log information
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2019-03-24 23:49:52 +01:00 |
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Mordred
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390b5817d0
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Added a lookup enum for known unlock types
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2019-03-24 16:21:52 +01:00 |
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Mordred
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4da62584cd
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Added HuntingLog Packet
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2019-03-24 16:08:08 +01:00 |
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NotAdam
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ec20b66f5b
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make more vfx items work good 😎
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2019-03-24 00:48:21 +11:00 |
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NotAdam
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db44c5dfb2
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add ActionEffectType for showing combo indicators
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2019-03-24 00:31:25 +11:00 |
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NotAdam
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6938e16618
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minor cleanup and move mp cost calc into calcstats
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2019-03-23 11:48:49 +11:00 |
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Mordred
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df2da68633
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Gear matters!
Gear stats are applied now, excluding materia.
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2019-03-21 18:06:48 +01:00 |
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Mordred
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f1310f065c
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Cache baseParam modifiers in items
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2019-03-20 22:55:35 +01:00 |
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Mordred
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497761a282
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Preload defense / block values into items
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2019-03-20 22:16:02 +01:00 |
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Mordred
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796967b300
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Missed one
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2019-03-17 22:26:14 +01:00 |
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Mordred
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8a35c4e370
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Plenty more cleanup and code quality adjustments.
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2019-03-11 22:48:33 +01:00 |
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Mordred
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35a8461dbb
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Next time i shall push it all...
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2019-03-08 16:48:17 +01:00 |
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mordred
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bfa6f74501
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Renamed GamePacketNew... finally
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2019-03-08 15:34:38 +01:00 |
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mordred
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5f34cb0a06
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More refactoring for code consistency
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2019-03-08 11:05:32 +01:00 |
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mordred
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f3ff018ade
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Refactor -> this has been bothering me for a while...
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2019-03-08 09:43:56 +01:00 |
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NotAdam
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6129f8c5a8
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fix one more IPC padding type inconsistency
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2019-03-08 00:43:30 +11:00 |
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NotAdam
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b37c57619c
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fix IPC struct padding type inconsistencies
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2019-03-08 00:40:34 +11:00 |
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NotAdam
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e0ef23c3be
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cleanup skillhandler IPC structs having an array with 1 element
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2019-03-08 00:35:35 +11:00 |
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NotAdam
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bcbbca056a
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fix recast time truncated by field size, correctly send actionstart
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2019-03-08 00:26:41 +11:00 |
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NotAdam
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2f4ca9b589
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add teleporting back in, remove action targeting for now
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2019-03-07 21:58:12 +11:00 |
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NotAdam
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9d6622b522
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add ref to Data::Action inside action obj, move can cast logic to action
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2019-03-07 20:28:35 +11:00 |
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NotAdam
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5a94679b2d
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fix effect packets not showing the action name after the initial cast
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2019-02-11 11:47:04 +11:00 |
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NotAdam
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17a15b847e
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refactor ActionInterruptType and move it into common
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2019-02-10 21:21:34 +11:00 |
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NotAdam
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af59013dbe
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merge in interrupt behaviour from old branch, calculate cooldown time
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2019-02-10 21:01:17 +11:00 |
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NotAdam
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68b935133c
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correctly capture itemaction source slot/container from cast packet
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2019-02-10 19:50:28 +11:00 |
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NotAdam
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a5aaa1b792
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set target correctly on action objs
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2019-02-09 23:54:49 +11:00 |
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NotAdam
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f202a8820e
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formatting consistency
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2019-02-09 23:36:37 +11:00 |
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NotAdam
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6388d0bfd9
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map more action cost types
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2019-02-09 23:36:07 +11:00 |
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NotAdam
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6a9d3c18ec
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change action cost system to allow for a variable amount of costs
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2019-02-09 23:14:30 +11:00 |
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NotAdam
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cc9e1a4275
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refactor transactionId -> sequence
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2019-02-09 22:59:14 +11:00 |
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NotAdam
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458235685a
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VFX ItemAction handling
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2019-02-09 21:48:42 +11:00 |
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NotAdam
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d8a1c751fd
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add (some) cost types and cost data to action obj
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2019-02-09 18:01:39 +11:00 |
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NotAdam
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d151caef85
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move effectentry to common, minor refactoring
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2019-02-09 17:07:53 +11:00 |
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NotAdam
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497cc1f028
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skeleton action handling inside actionmgr, packet fixes
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2019-02-08 21:04:48 +11:00 |
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NotAdam
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76172595a4
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fix SkillHandler packet size and add AoESkillHandler packet
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2019-02-08 21:04:48 +11:00 |
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AriAvery
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3db99814c3
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Mostly retial like movement + bnpcs auto attack move delay
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2019-02-06 18:51:51 +01:00 |
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AriAvery
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747f244c66
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changed back to old comparing
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2019-02-06 12:01:33 +01:00 |
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