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660 commits

Author SHA1 Message Date
Mordred
3f22f0de18 Re-added setOwner method to BNpc, not working yet though 2019-03-28 23:57:58 +01:00
Mordred
c2ca32592c Hunting log now implemented for classes. GC still to come 2019-03-28 22:58:40 +01:00
NotAdam
e8b1fed7a2 redefine critical log level to fatal in spdlog to be consistent with our logger api 2019-03-27 20:46:50 +11:00
NotAdam
8a5080746a actually fix builds this time 2019-03-27 18:29:38 +11:00
NotAdam
e9b190bd85 fix msvc build maybe 2019-03-27 18:23:51 +11:00
NotAdam
c2d78989ff override StackWalker OnOutput to write to output using our logger util 2019-03-27 18:19:54 +11:00
NotAdam
b2245b1898 link stackwalker against common for windows builds 2019-03-26 23:42:06 +11:00
NotAdam
ae4aab491e add CrashHandler to lobby/api/world and cleanup test code in tools 2019-03-26 23:17:57 +11:00
NotAdam
a29288520b add StackWalker dep to handle stacktrace generation on windows 2019-03-26 23:13:36 +11:00
NotAdam
aca5a46032 add posix stack dump on crash 2019-03-26 23:09:09 +11:00
NotAdam
abb4220409 code style 2019-03-26 17:33:00 +11:00
NotAdam
14d42f857d validate the time since the last combo action and ignore any old combos 2019-03-26 17:33:00 +11:00
Mordred
8b6e78877d Load hunting log data 2019-03-26 00:04:27 +01:00
Mordred
f1514e2a8d Added sql table for storing hunting log information 2019-03-24 23:49:52 +01:00
Mordred
390b5817d0 Added a lookup enum for known unlock types 2019-03-24 16:21:52 +01:00
Mordred
4da62584cd Added HuntingLog Packet 2019-03-24 16:08:08 +01:00
NotAdam
ec20b66f5b make more vfx items work good 😎 2019-03-24 00:48:21 +11:00
NotAdam
db44c5dfb2 add ActionEffectType for showing combo indicators 2019-03-24 00:31:25 +11:00
NotAdam
6938e16618 minor cleanup and move mp cost calc into calcstats 2019-03-23 11:48:49 +11:00
Mordred
df2da68633 Gear matters!
Gear stats are applied now, excluding materia.
2019-03-21 18:06:48 +01:00
Mordred
f1310f065c Cache baseParam modifiers in items 2019-03-20 22:55:35 +01:00
Mordred
497761a282 Preload defense / block values into items 2019-03-20 22:16:02 +01:00
Mordred
796967b300 Missed one 2019-03-17 22:26:14 +01:00
Mordred
8a35c4e370 Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
Mordred
35a8461dbb Next time i shall push it all... 2019-03-08 16:48:17 +01:00
mordred
bfa6f74501 Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
mordred
5f34cb0a06 More refactoring for code consistency 2019-03-08 11:05:32 +01:00
mordred
f3ff018ade Refactor -> this has been bothering me for a while... 2019-03-08 09:43:56 +01:00
NotAdam
6129f8c5a8 fix one more IPC padding type inconsistency 2019-03-08 00:43:30 +11:00
NotAdam
b37c57619c fix IPC struct padding type inconsistencies 2019-03-08 00:40:34 +11:00
NotAdam
e0ef23c3be cleanup skillhandler IPC structs having an array with 1 element 2019-03-08 00:35:35 +11:00
NotAdam
bcbbca056a fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
2f4ca9b589 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
5a94679b2d fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
17a15b847e refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
af59013dbe merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
68b935133c correctly capture itemaction source slot/container from cast packet 2019-02-10 19:50:28 +11:00
NotAdam
a5aaa1b792 set target correctly on action objs 2019-02-09 23:54:49 +11:00
NotAdam
f202a8820e formatting consistency 2019-02-09 23:36:37 +11:00
NotAdam
6388d0bfd9 map more action cost types 2019-02-09 23:36:07 +11:00
NotAdam
6a9d3c18ec change action cost system to allow for a variable amount of costs 2019-02-09 23:14:30 +11:00
NotAdam
cc9e1a4275 refactor transactionId -> sequence 2019-02-09 22:59:14 +11:00
NotAdam
458235685a VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
d8a1c751fd add (some) cost types and cost data to action obj 2019-02-09 18:01:39 +11:00
NotAdam
d151caef85 move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
497cc1f028 skeleton action handling inside actionmgr, packet fixes 2019-02-08 21:04:48 +11:00
NotAdam
76172595a4 fix SkillHandler packet size and add AoESkillHandler packet 2019-02-08 21:04:48 +11:00
AriAvery
3db99814c3 Mostly retial like movement + bnpcs auto attack move delay 2019-02-06 18:51:51 +01:00
AriAvery
747f244c66 changed back to old comparing 2019-02-06 12:01:33 +01:00