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116 commits

Author SHA1 Message Date
NotAdam
0efcfefa8c cap level to 80, enable shadowbringers, new mp calc 2019-06-30 19:51:18 +10:00
Mordred
fc2c3248de Some naming changes for actions 2019-04-28 23:34:43 +02:00
Mordred
a8bb58e51c Use a common definition for BNpcType 2019-04-15 23:45:58 +02:00
NotAdam
1b49f2502d Start of action target selection implementation 2019-04-07 16:04:36 +10:00
NotAdam
68cc187cc6 validate the time since the last combo action and ignore any old combos 2019-03-26 17:33:00 +11:00
Mordred
6e52a63526 Load hunting log data 2019-03-26 00:04:27 +01:00
Mordred
99b1969be5 Added a lookup enum for known unlock types 2019-03-24 16:21:52 +01:00
NotAdam
3ad6b99867 make more vfx items work good 😎 2019-03-24 00:48:21 +11:00
NotAdam
b77f43e151 add ActionEffectType for showing combo indicators 2019-03-24 00:31:25 +11:00
NotAdam
9803a59673 minor cleanup and move mp cost calc into calcstats 2019-03-23 11:48:49 +11:00
mordred
e66869b07a More refactoring for code consistency 2019-03-08 11:05:32 +01:00
NotAdam
e1ddf27d56 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
3b670ebe57 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
7ccea66120 refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
a23e273182 merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
fe5ff1a80f set target correctly on action objs 2019-02-09 23:54:49 +11:00
NotAdam
caa5220f2d formatting consistency 2019-02-09 23:36:37 +11:00
NotAdam
aa63953da2 map more action cost types 2019-02-09 23:36:07 +11:00
NotAdam
089712dd9d change action cost system to allow for a variable amount of costs 2019-02-09 23:14:30 +11:00
NotAdam
4c888aba1b VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
399f75bb75 add (some) cost types and cost data to action obj 2019-02-09 18:01:39 +11:00
NotAdam
274a591fed move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
AriAvery
64c814157b Mostly retial like movement + bnpcs auto attack move delay 2019-02-06 18:51:51 +01:00
AriAvery
434b8d421e moved vec3 pos into his own files 2019-02-06 11:12:29 +01:00
AriAvery
baedbf6e71 Improved player momvement 2019-02-06 08:49:57 +01:00
NotAdam
290587592a cleanup tellhandler and allow GMs to send messages to busy players 2019-01-31 13:13:46 +11:00
NotAdam
839cca0d25 add VFX effect type 2019-01-30 22:45:54 +11:00
NotAdam
edd61389dc add itemaction type 2019-01-30 20:26:03 +11:00
Mordred
0ea201fd5e Quest mobs will be highlighted as such. Retreating mobs will have the target properly reset. Spawning range slightly decreased 2019-01-29 00:10:21 +01:00
NotAdam
edd050ece9 heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
Mordred
83a8fc4456 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
NotAdam
6e6ffc7cf3 fix housing object init structure, game no longer crashes/doesn't load 2019-01-10 20:38:27 +11:00
NotAdam
22e73a0da8 additional playerspawn fields and fix logging into housing zones 2019-01-10 17:34:22 +11:00
NotAdam
c03dc6dc80 initial pass to fix housing issues 2019-01-10 15:03:25 +11:00
Mordred
5b90ca72cc Updated CommonGen.h for bluemage 2019-01-08 21:20:37 +01:00
NotAdam
1c890a43bf handle fc doors properly 2018-12-31 22:02:34 +11:00
NotAdam
a04d01be90 some housing cleanup and refactoring 2018-12-31 21:54:32 +11:00
NotAdam
50276dcbc3 #448 - remove deed on build 2018-12-30 17:44:03 +11:00
NotAdam
7a135768d1 fix house building, update slot struct for house exteriors 2018-12-29 16:47:26 +11:00
NotAdam
2232cdddc9 add internal/external estate remodelling menus 2018-12-28 18:45:08 +11:00
NotAdam
33bd3a7ad6 a bit of refactoring, partially working yard item movement 2018-12-27 22:28:31 +11:00
NotAdam
1f26eb9627 handle item positions better & some minor cleanup/refactoring 2018-12-26 19:34:43 +11:00
NotAdam
19017f6e12 remove model params from item constructor 2018-12-25 21:53:05 +11:00
NotAdam
52c35e0ccb create all estate inventories on launch 2018-12-25 21:05:13 +11:00
NotAdam
2dd08e1551 housing inventories work, parts are loaded from db now
plus a shitload of cleanup and refactoring
2018-12-23 19:13:30 +11:00
NotAdam
c0e093267d container count notes 2018-12-20 23:38:39 +11:00
NotAdam
a5ad3fb883 correctly send exterior placed items/storeroom inventories 2018-12-20 21:52:18 +11:00
NotAdam
60e643dd0e housing item containers and some minor cleanup/refactoring 2018-12-04 23:00:49 +11:00
NotAdam
ed3ada4020 show house greetings on ward selection ui 2018-12-04 22:20:41 +11:00
NotAdam
2c89d7923d housing containers 2018-12-04 21:47:27 +11:00