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34 commits

Author SHA1 Message Date
Mordred
89a9b16555 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Mordred
7f7588ef1f Simplified actorcontrol creation 2018-08-28 19:05:52 +02:00
NotAdam
7f448494ed EquipSlot -> GearSetSlot 2018-08-25 22:56:46 +10:00
Mordred
f5aba946be Merge remote-tracking branch 'origin/inventory_rework' into develop 2018-07-26 23:43:27 +02:00
Mordred Admin
783bd655a8 Inventory code cleanup number 2, packetWrapper for slot update 2018-07-26 14:09:09 +02:00
Mordred
8555f3060f Not compilable atm, still moving stuff around 2018-07-24 23:58:08 +02:00
NotAdam
d68fa6d192 remove const constraint 2018-07-22 19:10:52 +10:00
NotAdam
893ebd3454 move common effect struct members into a shared struct for single target/aoe 2018-07-22 16:54:23 +10:00
NotAdam
c84beee30a replace old inline generation of effects packet with a wrapper 2018-07-21 23:32:10 +10:00
Mordred
dbf0ce5284 First step of inventory cleanup, moving defs to common 2018-07-20 22:39:10 +02:00
Maru
b15cd4948a InitUI pose def + set val; 2018-07-14 19:32:50 -03:00
Mordred
4308757379 fixes #122 - Searchmessages wont be overwritten anymore 2018-07-12 20:01:38 +02:00
Maru
542541b1f6 Emote stuff, launcher;
Please don't look

Emote stuff;
2018-07-09 01:29:16 -03:00
Mordred
671576b861 Packet rework of server_zone 2018-06-28 00:07:07 +02:00
Mordred
8439b9a922 More initui adjustments 2018-05-27 16:21:52 +02:00
Mordred
e8445e7640 Initial initui fixes ( still alot to do ) and inventory fix 2018-05-27 01:28:43 +02:00
goaaats
b2621bd5d6 Added SQL field for EquipDisplayFlags, fixed Legacy Mark 2018-05-17 20:46:11 +02:00
Biscuit Boy
22abaf9d23 Added a whole lot of GM Stuff
Added Icons, Added Invis, Added Chat Types for what we have now
2018-04-18 21:00:20 +10:00
Adam
7cc60a1463 enable df and all df content 2018-03-16 20:54:03 +11:00
Adam
1de00098e0 initui updates 2018-03-16 20:22:21 +11:00
Adam
00a83a17df packet doc 2018-03-15 03:05:49 +11:00
Mordred
855ae3e961 Instance join cutscene will no longer mess up the player, removed wrong field from event start, cotire server_zone only when using linux 2018-03-12 23:51:17 +01:00
Mordred Admin
b91e711834 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Mordred
22402651e9 Basic event play for directors, still buggy. Also some small fixes all around 2018-03-05 23:01:55 +01:00
Adam
0de9fb05cf better handling of EventStart IPC for instances 2018-03-05 22:40:11 +11:00
Adam
810d71f262 move eobj/player spawnindex generation to common manager 2018-03-02 02:55:02 +11:00
Mordred
692ca9d56e More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
6e5737f401 Actors are now used as base for any entity 2018-02-22 15:31:10 +01:00
Mordred
9a4e7533c6 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
Mordred
b8cbdf3fa5 removed all unused state flags, mapped more client actions 2018-02-15 23:50:28 +01:00
Mordred
1f415a0d05 Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain 2018-02-10 01:21:31 +01:00
goaaats
9790594016 Implement correct handling for private areas 2018-02-08 15:05:29 +01:00
goaaats
ee96791eac zone: Add EventNpc + logic 2018-01-20 22:03:41 +01:00
Mordred Admin
0f3f51c304 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00