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147 commits

Author SHA1 Message Date
collett
c1cdf59789 fix adding crystal also adds gil. 2020-06-14 23:32:56 +09:00
collett
0bf8977ab7 Add LootMessage packet to fix old ItemObtainIcon. 2020-05-12 02:30:21 +09:00
collett
590fce6263 fix build 2020-05-11 06:43:07 +09:00
collett
a5019abd5c Selling items and buying back from shop, show corresponding messages in chat. 2020-05-11 06:27:34 +09:00
collett
55cfdd5967 Handle minion despawn. 2020-05-07 23:57:16 +09:00
collett
a070626930 Fix CFCancel, more opcode update. 2020-05-01 20:19:10 +09:00
collett
926c6896a9 JobGauge definition 2020-04-24 19:24:04 +09:00
Adam
974f76b636
Merge pull request #651 from Arazati/develop-serious
implemented dyeable items
2020-03-17 12:54:08 +11:00
Arazati
359200f94b more style changes 2020-03-16 02:08:35 -07:00
Arazati
13e20e6727 style + cast changes 2020-03-16 01:37:00 -07:00
Arazati
b3aeb70338 implement dyeing items + show dyes in examine 2020-03-14 00:57:09 -07:00
NotAdam
5ccbaea266 fix quest_parser to use new service locator 2020-03-01 11:58:26 +11:00
NotAdam
41e6d73ff3 move to new service locator 2020-03-01 11:58:26 +11:00
NotAdam
64828a4c8a start of new service locator impl 2020-03-01 11:58:25 +11:00
collett
c6b2fdc5dd fix npcspawn 2020-02-19 18:57:25 +09:00
collett
d80d4ba1bf 5.2 packet update. 2020-02-18 23:05:24 +09:00
collett
d60dff5838 Fix moundId type. 2020-01-23 22:43:16 +09:00
collett
4839fcc577 Implement mount action. 2020-01-23 22:36:01 +09:00
collett
78e0e4d985 enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks. 2020-01-19 21:20:01 +09:00
NotAdam
204ff7ec84 fix linux build 2020-01-06 20:23:03 +11:00
コレット
4c324bf602
Merge branch 'develop' into action 2020-01-06 00:37:57 +09:00
collett
a27098390b Minor tweaks and code clean up. 2020-01-05 20:49:50 +09:00
NotAdam
2824c30342 Merge branch 'develop' into exit_poprange 2020-01-05 20:06:31 +11:00
collett
9cd17b3caa Action system updates. 2020-01-05 17:09:27 +09:00
collett
45f6f9fa7c Fix event battle. 2020-01-03 22:47:01 +09:00
collett
51046f9da0 Fix social list. 2020-01-03 05:24:06 +09:00
kbasikhin
4186df6b40 using static and reinterpret casts instead of old style casts 2019-12-30 13:58:41 +03:00
Mordred
71e7ef982c Fixed housing opcodes 2019-10-28 22:18:23 +01:00
Mordred
ee5c7179e9 Apply rotation properly when using zoneline / aetheryte 2019-10-27 08:26:48 +01:00
Mordred
526767495a Fixed popranges not being found 2019-10-22 22:34:34 +02:00
Mordred
e990ad3f31 Major rewrite of zonelines, aetherytes and discoveries 2019-10-21 23:24:26 +02:00
Mordred
9d49f0a272 Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Mordred
20e25d73b9 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
a973cfadd7 revert worldchannelpacket changes 2019-08-09 17:50:31 +10:00
NotAdam
39ab8b1eaa proper sequencing now I think 2019-08-09 17:50:31 +10:00
NotAdam
d11fa5a6a5 kinda working effect packets 2019-08-09 17:50:31 +10:00
NotAdam
317d16e3ed rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
9c3fba263e rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
fd53921680 switch from binary to blobs, fix known array sizes in player obj 2019-07-06 15:00:26 +10:00
NotAdam
1083b5ae3b cap level to 80, enable shadowbringers, new mp calc 2019-06-30 19:51:18 +10:00
NotAdam
1f4b2dafbb rename InitUI -> PlayerSetup, AddStatusEffect -> EffectResult 2019-06-20 14:48:24 +10:00
NotAdam
5b473fd16c some cleanup, move lobby to Sapphire::Lobby 2019-06-03 00:21:58 +10:00
NotAdam
c15053144d move lobby to Sapphire::Lobby, move common lib to Sapphire::Common 2019-06-02 23:28:19 +10:00
NotAdam
f892257aa5 refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
bd8192f4f0 fix a crash where !instance bind is used incorrectly, better getter name 2019-05-07 22:10:55 +10:00
Mordred
b4b5c59bfa Some naming changes for actions 2019-04-28 23:34:43 +02:00
JeidoUran
1cc0573e66 Added worldId to Examine, and world name properly displays
World name displays in the HUD and in the Examine window
2019-04-17 00:31:19 +02:00
Mordred
01537f12ce First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
9a2c346872 Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
NotAdam
8ffd81248f use prepared statement for item loading, network item stain 2019-04-13 22:42:02 +10:00