collett
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c22f524435
|
Inventory fix and more opcode update.
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2020-02-24 18:23:43 +09:00 |
|
collett
|
243943eac9
|
Fix combo indicator and more opcode updates.
|
2020-02-20 18:32:22 +09:00 |
|
collett
|
d4afee03a6
|
Implement mount action.
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2020-01-23 22:36:01 +09:00 |
|
collett
|
60e701dbdd
|
enum/struct/packet updates, fix dot/hot tick, remove incorrect initial delay for player autoattacks.
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2020-01-19 21:20:01 +09:00 |
|
collett
|
ccc81ed90a
|
effect entry field rename
|
2020-01-08 17:21:01 +09:00 |
|
collett
|
ff2ffa379b
|
crit & dh
|
2020-01-07 19:16:13 +09:00 |
|
collett
|
4bed2f4c30
|
Allow action scripts to add effect.
|
2020-01-06 19:25:01 +09:00 |
|
collett
|
bf247276b5
|
Minor tweaks and code clean up.
|
2020-01-05 20:49:50 +09:00 |
|
collett
|
e8dcef63ba
|
Action system updates.
|
2020-01-05 17:09:27 +09:00 |
|
Supamiu
|
56b375ed9c
|
Added new InventoryType for Trade Inventory
|
2019-11-02 15:07:21 +01:00 |
|
Adam
|
4fdcc50898
|
Merge pull request #593 from karashiiro/develop
MarketTaxRates packet opcode and structure
|
2019-11-02 14:55:02 +11:00 |
|
karashiiro
|
a865f7a50d
|
MarketTaxRates packet opcode and structure
|
2019-11-01 09:22:43 -07:00 |
|
karashiiro
|
3328bb347f
|
Commit review responses
|
2019-10-29 20:06:26 -07:00 |
|
karashiiro
|
c16749c600
|
MarketBoardItemListing and MarketBoardItemListingHistory opcodes
|
2019-10-29 11:02:01 -07:00 |
|
Supamiu
|
b33c08fb9c
|
Add premium saddlebag container ids
|
2019-10-19 14:12:07 +02:00 |
|
karashiiro
|
cbb00b9cb3
|
MarketCity enum
|
2019-10-10 14:47:35 -07:00 |
|
Adam
|
583d0a30ae
|
Merge pull request #582 from Supamiu/patch-1
add saddlebag container ids
|
2019-09-20 21:52:13 +10:00 |
|
Flavien Normand
|
fedc6ff4e3
|
add saddlebag container ids
|
2019-09-19 19:52:13 +02:00 |
|
NotAdam
|
b1e6ad3141
|
some cleanup, kinda working battle dmg calc
|
2019-08-09 17:50:31 +10:00 |
|
karashiiro
|
f494ca7e05
|
new const
|
2019-07-27 18:00:15 -07:00 |
|
NotAdam
|
3c028e5f00
|
fix player levels not showing in lobby correctly
|
2019-07-16 14:40:35 +10:00 |
|
NotAdam
|
bd6c2d8531
|
remove old max mp code, remove level modifiers for pie/mp, cap to 10k mp
|
2019-07-06 14:52:20 +10:00 |
|
NotAdam
|
0efcfefa8c
|
cap level to 80, enable shadowbringers, new mp calc
|
2019-06-30 19:51:18 +10:00 |
|
Mordred
|
fc2c3248de
|
Some naming changes for actions
|
2019-04-28 23:34:43 +02:00 |
|
Mordred
|
a8bb58e51c
|
Use a common definition for BNpcType
|
2019-04-15 23:45:58 +02:00 |
|
NotAdam
|
1b49f2502d
|
Start of action target selection implementation
|
2019-04-07 16:04:36 +10:00 |
|
NotAdam
|
68cc187cc6
|
validate the time since the last combo action and ignore any old combos
|
2019-03-26 17:33:00 +11:00 |
|
Mordred
|
6e52a63526
|
Load hunting log data
|
2019-03-26 00:04:27 +01:00 |
|
Mordred
|
99b1969be5
|
Added a lookup enum for known unlock types
|
2019-03-24 16:21:52 +01:00 |
|
NotAdam
|
3ad6b99867
|
make more vfx items work good 😎
|
2019-03-24 00:48:21 +11:00 |
|
NotAdam
|
b77f43e151
|
add ActionEffectType for showing combo indicators
|
2019-03-24 00:31:25 +11:00 |
|
NotAdam
|
9803a59673
|
minor cleanup and move mp cost calc into calcstats
|
2019-03-23 11:48:49 +11:00 |
|
mordred
|
e66869b07a
|
More refactoring for code consistency
|
2019-03-08 11:05:32 +01:00 |
|
NotAdam
|
e1ddf27d56
|
add teleporting back in, remove action targeting for now
|
2019-03-07 21:58:12 +11:00 |
|
NotAdam
|
3b670ebe57
|
add ref to Data::Action inside action obj, move can cast logic to action
|
2019-03-07 20:28:35 +11:00 |
|
NotAdam
|
7ccea66120
|
refactor ActionInterruptType and move it into common
|
2019-02-10 21:21:34 +11:00 |
|
NotAdam
|
a23e273182
|
merge in interrupt behaviour from old branch, calculate cooldown time
|
2019-02-10 21:01:17 +11:00 |
|
NotAdam
|
fe5ff1a80f
|
set target correctly on action objs
|
2019-02-09 23:54:49 +11:00 |
|
NotAdam
|
caa5220f2d
|
formatting consistency
|
2019-02-09 23:36:37 +11:00 |
|
NotAdam
|
aa63953da2
|
map more action cost types
|
2019-02-09 23:36:07 +11:00 |
|
NotAdam
|
089712dd9d
|
change action cost system to allow for a variable amount of costs
|
2019-02-09 23:14:30 +11:00 |
|
NotAdam
|
4c888aba1b
|
VFX ItemAction handling
|
2019-02-09 21:48:42 +11:00 |
|
NotAdam
|
399f75bb75
|
add (some) cost types and cost data to action obj
|
2019-02-09 18:01:39 +11:00 |
|
NotAdam
|
274a591fed
|
move effectentry to common, minor refactoring
|
2019-02-09 17:07:53 +11:00 |
|
AriAvery
|
64c814157b
|
Mostly retial like movement + bnpcs auto attack move delay
|
2019-02-06 18:51:51 +01:00 |
|
AriAvery
|
434b8d421e
|
moved vec3 pos into his own files
|
2019-02-06 11:12:29 +01:00 |
|
AriAvery
|
baedbf6e71
|
Improved player momvement
|
2019-02-06 08:49:57 +01:00 |
|
NotAdam
|
290587592a
|
cleanup tellhandler and allow GMs to send messages to busy players
|
2019-01-31 13:13:46 +11:00 |
|
NotAdam
|
839cca0d25
|
add VFX effect type
|
2019-01-30 22:45:54 +11:00 |
|
NotAdam
|
edd61389dc
|
add itemaction type
|
2019-01-30 20:26:03 +11:00 |
|