NotAdam
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085a184ad3
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add deminishing aggro range based on level difference
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2019-01-31 17:53:20 +11:00 |
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NotAdam
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7741acefcd
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manage timer vars and call onTick from Chara update instead of derived classes
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2019-01-28 19:16:44 +11:00 |
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Mordred
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edf682cc00
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cleaned up movement code a bit, roamings mobs can aggro now
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2019-01-27 01:12:31 +01:00 |
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NotAdam
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0915406bd3
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style fix
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2019-01-26 14:59:04 +11:00 |
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Mordred
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0c1cef8050
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Initial roaming tests, still very rough and ugly
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2019-01-26 00:06:24 +01:00 |
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goaaats
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77d64697e9
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Merge branch 'develop' into pathfinding
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2019-01-23 23:09:02 +01:00 |
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Mordred
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2973b27e26
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Despawn and respawn dead bnpcs
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2019-01-23 22:37:55 +01:00 |
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goaaats
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09ce04b37e
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change movement in BNpc
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2019-01-23 17:07:40 +01:00 |
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Mordred
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b17ce80ce6
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BNpcs will now also initiate combat when being attacked, Death should reset them properly.
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2019-01-20 13:36:34 +01:00 |
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NotAdam
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cac23f2fd5
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fix bnpcs not despawning, stop passive mobs from aggroing the player
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2019-01-19 17:50:33 +11:00 |
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Mordred
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38acccea57
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Cleaned up bnppc code, fixed effect packet
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2019-01-19 01:15:17 +01:00 |
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Mordred
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77c4403a2c
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Make sure to reinit DB -> Various small fixes and refactors
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2019-01-17 23:54:47 +01:00 |
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Mordred
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676e350388
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Mobs spawn with randomized rotation and are actually targetable now
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2019-01-13 00:51:31 +01:00 |
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Mordred
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195066b836
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Very rudementary spawn implementation and db fix
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2019-01-08 17:08:48 +01:00 |
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Mordred
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2557ed4f90
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Seems like everything works again... here is hoping
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2018-12-29 00:53:52 +01:00 |
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mordred
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8dcbfa5365
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Restructured project slightly
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2018-12-13 12:40:42 +01:00 |
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