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16 commits

Author SHA1 Message Date
NotAdam
085a184ad3 add deminishing aggro range based on level difference 2019-01-31 17:53:20 +11:00
NotAdam
7741acefcd manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
Mordred
edf682cc00 cleaned up movement code a bit, roamings mobs can aggro now 2019-01-27 01:12:31 +01:00
NotAdam
0915406bd3 style fix 2019-01-26 14:59:04 +11:00
Mordred
0c1cef8050 Initial roaming tests, still very rough and ugly 2019-01-26 00:06:24 +01:00
goaaats
77d64697e9
Merge branch 'develop' into pathfinding 2019-01-23 23:09:02 +01:00
Mordred
2973b27e26 Despawn and respawn dead bnpcs 2019-01-23 22:37:55 +01:00
goaaats
09ce04b37e change movement in BNpc 2019-01-23 17:07:40 +01:00
Mordred
b17ce80ce6 BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
NotAdam
cac23f2fd5 fix bnpcs not despawning, stop passive mobs from aggroing the player 2019-01-19 17:50:33 +11:00
Mordred
38acccea57 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
Mordred
77c4403a2c Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Mordred
676e350388 Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
Mordred
195066b836 Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
Mordred
2557ed4f90 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Actor/BNpc.h (Browse further)