collett
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b3367cba63
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Merge branch 'action_data_update_pr' into develop_c
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2020-01-14 22:11:12 +09:00 |
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collett
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62f25b4b77
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Implement presence of mind.
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2020-01-14 21:59:05 +09:00 |
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collett
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d04b7a3519
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Merge branch 'action_data_update_pr' into develop_c
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2020-01-14 20:27:53 +09:00 |
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collett
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651e8e2d3e
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remove initial auto attack wait time for players
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2020-01-14 20:27:10 +09:00 |
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collett
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b6286da75e
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Merge branch 'action_data_update_pr' into develop_c
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2020-01-14 17:39:45 +09:00 |
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collett
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5b05900455
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refreshed status keeps its old last tick time
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2020-01-14 17:38:09 +09:00 |
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collett
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8698ea415a
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clean up
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2020-01-14 17:02:11 +09:00 |
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collett
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d62b32b4c1
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Merge branch 'action_data_update_pr' into develop_c
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2020-01-13 03:49:38 +09:00 |
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collett
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685fd9c3bf
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move applyShieldProtection to chara
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2020-01-13 03:49:25 +09:00 |
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collett
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f5b6dc7282
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Merge branch 'action_data_update_pr' into develop_c
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2020-01-13 03:06:07 +09:00 |
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collett
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0573138e1b
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Implement shield buff, and script for adloquium as a demo.
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2020-01-13 03:05:54 +09:00 |
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collett
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2ba1c4d940
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Merge branch 'action_data_update_pr' into develop_c
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2020-01-12 18:00:57 +09:00 |
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collett
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64a1c4033b
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Create lut entry for auto attacks so we won't have three different places that do damage.
of course more dumb mistake fixes.
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2020-01-12 17:46:18 +09:00 |
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collett
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30461e8583
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Merge branch 'action_data_update_pr' into develop_c
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2020-01-12 03:48:53 +09:00 |
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collett
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e08643f380
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Implement damage reflect trigger.
Replace consts with enums in Common.h
Use effect builder for autoattacks.
Dumb mistake fixed.
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2020-01-12 03:29:52 +09:00 |
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collett
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fecd838fe7
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Merge branch 'misc_fix' into action_data_update
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2020-01-11 21:05:10 +09:00 |
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collett
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0620aaa932
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Update EffectResult packet and send proper animation lock time.
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2020-01-11 21:02:11 +09:00 |
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collett
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0724364d69
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update attackType.
remove healType as such thing does not exist.
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2020-01-10 23:42:20 +09:00 |
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collett
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896ce73175
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Generic action handler update with status support.
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2020-01-10 21:24:35 +09:00 |
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Adam
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38392be3bf
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Merge pull request #625 from collett8192/crit_and_dh
Critical and direct hit.
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2020-01-09 12:03:49 +11:00 |
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collett
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f7f44e9c15
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rename
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2020-01-08 18:28:19 +09:00 |
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collett
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00d8c0eef7
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Fix shop packet.
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2020-01-08 18:26:11 +09:00 |
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collett
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ddb08ff59c
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rip vs2019 right click rename
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2020-01-08 17:59:02 +09:00 |
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collett
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4bdfb1ef1f
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oops
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2020-01-08 17:32:15 +09:00 |
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collett
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586a1ab0bb
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crit & dh
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2020-01-07 19:16:13 +09:00 |
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collett
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5083b51bf2
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Play the sound effect when buying items from shop.
When selling the sound effect is also played (and shop switch to buy back tab as well) but the selling logic code is not there so...
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2020-01-06 19:57:18 +09:00 |
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NotAdam
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204ff7ec84
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fix linux build
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2020-01-06 20:23:03 +11:00 |
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コレット
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4c324bf602
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Merge branch 'develop' into action
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2020-01-06 00:37:57 +09:00 |
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collett
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a27098390b
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Minor tweaks and code clean up.
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2020-01-05 20:49:50 +09:00 |
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NotAdam
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2824c30342
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Merge branch 'develop' into exit_poprange
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2020-01-05 20:06:31 +11:00 |
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collett
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1ae1bcd54d
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Fix base stats calc.
Better max hp.
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2020-01-05 17:41:38 +09:00 |
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collett
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9cd17b3caa
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Action system updates.
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2020-01-05 17:09:27 +09:00 |
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Adam
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3090de3b20
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Merge pull request #619 from collett8192/inventory_fixes
Inventory fixes.
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2020-01-05 09:24:51 +11:00 |
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Adam
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6f9c299a04
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Merge pull request #618 from collett8192/quest_reward
Fix quest reward choice.
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2020-01-05 09:24:40 +11:00 |
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collett
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bab1d384c2
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Inventory fixes.
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2020-01-05 06:20:50 +09:00 |
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collett
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a588adca8c
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Fix quest reward choice.
Quest scripts need to call player.giveQuestRewards( getId(), result.param3 ) for it to work.
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2020-01-05 05:25:35 +09:00 |
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collett
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7f4184bfbc
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Move quest finish packet to where it belongs to so we can abandon quests.
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2020-01-05 05:19:05 +09:00 |
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collett
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2308a41a63
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Fix aetheryte.
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2020-01-03 22:39:45 +09:00 |
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collett
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cd0f7fbd2b
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Fix item being added more than once when there is already a stack of the same item.
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2020-01-03 01:24:39 +09:00 |
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NotAdam
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acacfc5553
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fix eventplay opcodes/names
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2020-01-02 14:42:58 +11:00 |
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Adam
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f5bf06ed00
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Merge branch 'develop' into opcode_update
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2020-01-02 14:21:39 +11:00 |
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collett
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5a4665af45
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Update 5.18 opcodes and packets.
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2020-01-01 23:17:13 +09:00 |
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kbasikhin
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2f129bbe30
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comparing floating point with "==" or "!=" is not correct (Chara.cpp)
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2019-12-30 13:59:57 +03:00 |
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kbasikhin
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4186df6b40
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using static and reinterpret casts instead of old style casts
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2019-12-30 13:58:41 +03:00 |
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Mordred
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71e7ef982c
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Fixed housing opcodes
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2019-10-28 22:18:23 +01:00 |
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Mordred
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ee5c7179e9
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Apply rotation properly when using zoneline / aetheryte
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2019-10-27 08:26:48 +01:00 |
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Mordred
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526767495a
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Fixed popranges not being found
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2019-10-22 22:34:34 +02:00 |
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Mordred
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e990ad3f31
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Major rewrite of zonelines, aetherytes and discoveries
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2019-10-21 23:24:26 +02:00 |
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Mordred
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9d49f0a272
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Changed makeActorControl calls aswell
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2019-10-09 18:42:25 +02:00 |
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Mordred
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20e25d73b9
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Renamed ActorControl packets and definitions according to usage
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2019-10-09 18:14:53 +02:00 |
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