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25 commits

Author SHA1 Message Date
NotAdam
98e5e25e87 make larger enemies stack further away from the player 2019-04-21 23:52:41 +10:00
NotAdam
ce3db81303 more accurate bnpc scale calculation 2019-04-19 23:01:27 +10:00
Mordred
61e0b0c013 Detour crowd experiments 2019-04-19 00:39:42 +02:00
Mordred
01537f12ce First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
9a2c346872 Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
Mordred
af07092978 Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
NotAdam
360fd5ce69 add primary cost handling for actions for mp/tp 2019-04-04 21:56:59 +11:00
NotAdam
4b8b58a1a2 move m_bonusStats to std::array and zero it out on init 2019-03-26 17:33:00 +11:00
NotAdam
14d42f857d validate the time since the last combo action and ignore any old combos 2019-03-26 17:33:00 +11:00
NotAdam
06e199a364 add rudimentary action comboing, doesn't highlight actions on the hotbar 2019-03-23 20:59:51 +11:00
Mordred
3e7950d219 Pieity bonus applies to mp and vitality to hp now 2019-03-21 18:53:32 +01:00
NotAdam
c17de516c7 cleanup unused getClassAsInt function 2019-02-09 18:01:53 +11:00
NotAdam
d151caef85 move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
259c69c3ca remove most code related to the old action implementation 2019-02-08 21:18:01 +11:00
NotAdam
31cb9ba97c minor cleanup, some improvements to bnpc avoidance 2019-01-31 23:44:53 +11:00
Mordred
d5bb3c847e Some more targetId fixes 2019-01-30 23:48:09 +01:00
Mordred
223e94e9bd #48 - Fixed bnpcs not despawning properly, aswell as not updating cell as they go 2019-01-30 22:37:58 +01:00
NotAdam
7741acefcd manage timer vars and call onTick from Chara update instead of derived classes 2019-01-28 19:16:44 +11:00
NotAdam
b9520a6c3e heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
Mordred
239a98848e Fixed bnpc movement 2019-01-20 23:49:43 +01:00
Mordred
b17ce80ce6 BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
Mordred
38acccea57 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
Mordred
7f00c34f90 Changed sendDebug to use fmt aswell 2019-01-05 12:32:10 +01:00
Mordred
2557ed4f90 Seems like everything works again... here is hoping 2018-12-29 00:53:52 +01:00
mordred
8dcbfa5365 Restructured project slightly 2018-12-13 12:40:42 +01:00
Renamed from src/servers/sapphire_zone/Actor/Chara.cpp (Browse further)