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31 commits

Author SHA1 Message Date
Mordred
9194432439 Slight event changes for multiple nested events 2018-11-19 23:52:35 +01:00
NotAdam
dc85c5b422 merge config files and update config calls 2018-10-25 17:48:30 +11:00
NotAdam
42064014ac remove more boost 2018-10-25 12:44:51 +11:00
Mordred
e745bd0329 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
NotAdam
1b7821ca1f gilshops now work using the proper packet 2018-07-23 00:05:44 +10:00
NotAdam
8c870d2f5d somewhat working gilshops 2018-07-22 23:20:22 +10:00
NotAdam
e3539fda75 extremely broken gilshop implementation 2018-07-22 22:11:03 +10:00
Mordred Admin
8e6cdf0eda Removed old GamePacket 2018-07-03 09:20:09 +02:00
Mordred
e9c9eaa53a Packet rework of server_zone 2018-06-28 00:07:07 +02:00
NotAdam
2452410c58 remove old XMLConfig completely and implement new ConfigMgr 2018-06-11 02:34:26 +10:00
Mordred
86b2a9cded More cleanup yet 2018-06-02 15:52:35 +02:00
Adam
c24c215208 fix infinite callback loop 2018-03-20 23:56:06 +11:00
Adam
6304e097e4 eventPlay -> playScene, added playSceneChain 2018-03-20 22:08:25 +11:00
Adam
1771ed14b4 proper festival handling (woah) 2018-03-20 20:30:05 +11:00
Adam
108268b107 bgm is set correctly for instances 2018-03-15 20:48:35 +11:00
Mordred
c501a62916 Instance join cutscene will no longer mess up the player, removed wrong field from event start, cotire server_zone only when using linux 2018-03-12 23:51:17 +01:00
Mordred
24399e31e4 WiP - implementing new framework 2018-03-09 00:06:44 +01:00
Mordred Admin
c2165e5f33 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Mordred
0833bdd76c Merge remote-tracking branch 'origin/master' into actor_rewrite 2018-03-06 00:10:36 +01:00
Mordred
37e7c2e51b Basic event play for directors, still buggy. Also some small fixes all around 2018-03-05 23:01:55 +01:00
Adam
33429a0284 better handling of EventStart IPC for instances 2018-03-05 22:40:11 +11:00
Maru
b3318f14a3 Framework; Refactors, styling, other minor stuff; 2018-03-02 07:22:25 -03:00
Mordred
c664c5de90 Renaming classes in preperation of actor rework 2018-02-20 22:46:44 +01:00
Mordred
5d8b5786d6 removed all unused state flags, mapped more client actions 2018-02-15 23:50:28 +01:00
Mordred
2000d5d2f8 Majorly refactored usage of shared_ptr also added GameObject into Actor inheritance chain 2018-02-10 01:21:31 +01:00
Mordred
a104b5a928 Merge branch 'master' into event_rewrite 2018-01-28 00:30:16 +01:00
Mordred
147ff80f86 Beginning of splitting eventhandlers, pulling logic out of scriptmanager 2018-01-14 23:54:26 +01:00
Mordred Admin
add84d6516 Simplified handling of state flags 2018-01-11 14:59:39 +01:00
Mordred
0f16ad4812 Another approach at event improvements 2018-01-09 23:50:54 +01:00
Mordred
b26236c99b another event rewrite approach 2018-01-09 23:44:02 +01:00
Mordred Admin
2382f72184 #182 - Renamed targets to be less ambigious 2017-12-19 09:27:22 +01:00
Renamed from src/servers/Server_Zone/Actor/PlayerEvent.cpp (Browse further)