Mordred
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1eb202faa8
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Always send AOE effects as AOE packet, regardless of targetcount. Also allow setting position of aoe effect
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2025-01-06 15:35:17 +01:00 |
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Mordred
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135b056f52
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Changed position checks to recude moveactor spam, also fixed actions not fireing on idle actors
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2025-01-04 23:15:50 +01:00 |
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Tahir
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3727306613
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add chara dirty flag, move bnpc position updates to tick
- add knockback
- use pos set in action rather than always using source actor
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2024-06-25 17:41:14 +01:00 |
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Tahir
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b38afc0256
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add left/right to nudge command
- fix Common::Util::getOffsettedPosition
- fix action timepoint getting stuck (todo: fix actions legit)
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2024-06-25 03:14:33 +01:00 |
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Tahir
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75a2fcbb63
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reference conditions globally in timeline
- add PhaseActive and GetAction conditions
- refactor ifrit to use controller
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2024-06-24 22:45:06 +01:00 |
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Tahir
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9445bc0260
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fix 0 duration timepoints
- fix BNpcSpawn timepoint
- temp workaround for actions
- fix selectors not working as intended
- todo: rewrite this shit to not abuse copy ctors
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2024-06-24 18:41:18 +01:00 |
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Tahir
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8c952540d5
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fix timeline advancing, add ifrit normal encounter script
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2024-06-23 22:44:51 +01:00 |
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Tahir
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2f4efec34d
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fix some timeline bugs, temporarily disable gambits
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2024-06-23 01:30:07 +01:00 |
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Tahir
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7b2ea407e9
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encounter timeline fix json parsing
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2024-06-22 06:13:23 +01:00 |
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Tahir
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29c990311b
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return const ref for Territory::getPlayers
- timeline cleanup
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2024-06-22 00:28:52 +01:00 |
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Tahir
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26534d2a37
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refactor timeline stuff, implement selectors
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2024-06-22 00:28:52 +01:00 |
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Tahir
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7cc3f65571
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split encounter timeline stuff into separate files
- todo: use selector in CastAction timepoint
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2024-06-22 00:28:51 +01:00 |
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