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15 commits

Author SHA1 Message Date
Mordred Admin
b91e711834 Cleanup of cmake files 2018-03-06 22:22:19 +01:00
Mordred
22402651e9 Basic event play for directors, still buggy. Also some small fixes all around 2018-03-05 23:01:55 +01:00
Adam
6255df16f2 fix rotation in objectspawn ipc and send it too 2018-03-04 17:41:17 +11:00
Mordred
78d660a1ce Object despawning added 2018-03-01 23:17:35 +01:00
Adam
810d71f262 move eobj/player spawnindex generation to common manager 2018-03-02 02:55:02 +11:00
Adam
d024f0a396 fix eobj out of bounds allocation client crash 2018-02-28 23:53:20 +11:00
Mordred
e4d6711ad4 Fixed eobjects getting incorrect ids, fixed actors not properly removing from cells 2018-02-28 00:03:26 +01:00
Adam
4afc9e91b7 eobj interaction callbacks, eobj spawning fixed, sastasha instance eobjs 2018-02-27 02:13:01 +11:00
Adam
4137379853 fix possible null pointer access & eobj state update 2018-02-25 21:46:34 +11:00
Mordred
8cf15061d0 Fixed eventObject not using correct object id 2018-02-24 15:21:18 +01:00
Mordred
65242d2dee Added onEnterTerritory for IC, also changed the way IC is called 2018-02-24 15:19:32 +01:00
Mordred
acee4d4b51 EObjects are now given a name and can be retrieved using it 2018-02-24 00:07:07 +01:00
Mordred
f9722b5e2e EventObjects are not properly spawned and initialized 2018-02-23 23:47:21 +01:00
Mordred
692ca9d56e More stuff moved over to actor baseclass 2018-02-22 18:12:36 +01:00
Mordred
7073211411 Started stripping actors - readding after rewrite 2018-02-20 23:42:09 +01:00