1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-25 11:07:45 +00:00
Commit graph

94 commits

Author SHA1 Message Date
DantestyleXD
c9c9ba1a2d [ Class Quest ] ClsArc004 is Fixed ( Will need a revision ) 2020-06-20 03:24:20 +02:00
DantestyleXD
4b9354d033 [ Class Quest ] ClsArc003 is Fixed (Will need a revision) 2020-06-20 03:23:48 +02:00
DantestyleXD
aa2dcfedab [ Class Quest ] ClsArc002 is Fixed 2020-06-20 02:20:22 +02:00
DantestyleXD
dd18c453c7 [ Class Quest ] ClsArc001 fixed 2020-06-20 02:13:09 +02:00
DantestyleXD
ce1d375c10 [ Class Quest ] ClsArc000 fixed 2020-06-20 02:11:20 +02:00
collett
a5019abd5c Selling items and buying back from shop, show corresponding messages in chat. 2020-05-11 06:27:34 +09:00
Adam
974f76b636
Merge pull request #651 from Arazati/develop-serious
implemented dyeable items
2020-03-17 12:54:08 +11:00
Arazati
b3aeb70338 implement dyeing items + show dyes in examine 2020-03-14 00:57:09 -07:00
NotAdam
5ccbaea266 fix quest_parser to use new service locator 2020-03-01 11:58:26 +11:00
NotAdam
41e6d73ff3 move to new service locator 2020-03-01 11:58:26 +11:00
NotAdam
c1b11a312b fix excel structures, been a while 2020-02-24 23:04:52 +11:00
collett
81bbcbef23 Fix #632. 2020-02-08 00:43:49 +09:00
Adam
5d5763c74e
Merge pull request #627 from NotAdam/develop
fix some warnings & world shouldn't crash when warming up object cache
2020-01-11 18:42:19 +11:00
NotAdam
755c6b55c0 fix some warnings & world shouldn't crash when warming up object cache 2020-01-11 18:20:06 +11:00
collett
00d8c0eef7 Fix shop packet. 2020-01-08 18:26:11 +09:00
collett
5083b51bf2 Play the sound effect when buying items from shop.
When selling the sound effect is also played (and shop switch to buy back tab as well) but the selling logic code is not there so...
2020-01-06 19:57:18 +09:00
collett
c696cb2c80 Allow action scripts to add effect. 2020-01-06 19:25:01 +09:00
NotAdam
204ff7ec84 fix linux build 2020-01-06 20:23:03 +11:00
NotAdam
2824c30342 Merge branch 'develop' into exit_poprange 2020-01-05 20:06:31 +11:00
collett
2308a41a63 Fix aetheryte. 2020-01-03 22:39:45 +09:00
Mordred
71e7ef982c Fixed housing opcodes 2019-10-28 22:18:23 +01:00
Mordred
9d49f0a272 Changed makeActorControl calls aswell 2019-10-09 18:42:25 +02:00
Mordred
20e25d73b9 Renamed ActorControl packets and definitions according to usage 2019-10-09 18:14:53 +02:00
NotAdam
317d16e3ed rename some getters and zonechannelpacket -> worldchannelpacket 2019-08-09 17:49:40 +10:00
NotAdam
9c3fba263e rename zone to territory 2019-08-09 17:49:40 +10:00
NotAdam
86517c53ea somewhat working action lut stuff 2019-06-02 02:30:54 +10:00
NotAdam
f892257aa5 refactor Util -> Common::Util & Action to World::Action 2019-06-02 00:35:00 +10:00
NotAdam
92f41f8d41 if the 'boss' is killed instantly, spawn all add phases instantly
no mercy for //gm kill
2019-05-28 22:30:47 +10:00
NotAdam
859a4a5d68 fix self targeted actions failing target snapshot, fix player being unable to complete chasing shadows 2019-05-28 22:04:25 +10:00
mordred
033a03b98f Do not count Chasing Shadows as complete if mobs are killed in a certain order even if more adds are due to spawn 2019-04-18 07:52:45 +02:00
Mordred
7844d0b463 QuestBattle Chasing shadows actually playable... ish 2019-04-17 22:36:23 +02:00
mordred
813e74555b Flags added to control BNpc behaviour in fights 2019-04-17 12:37:24 +02:00
mordred
f0390f394c Moved bnpc creation from level to zone, implicitly adding them to world aswell 2019-04-17 09:26:29 +02:00
mordred
fe4c2d7a0c implicitly add bnpc to player hatelist if player hate is added to the bnpc 2019-04-17 08:34:58 +02:00
Mordred
01537f12ce First iteration of questbattle update logic 2019-04-17 00:10:32 +02:00
Mordred
5991e1b93a Use a common definition for BNpcType 2019-04-15 23:45:58 +02:00
Mordred
9a2c346872 Create a way to generate bnpcs from level entries and populate the chasing shadows questbattle 2019-04-15 23:41:43 +02:00
Mordred
13ce1b47d0 QuestBattles can now be started from scripts, see ManFst005 2019-04-11 00:16:04 +02:00
Mordred
022cf1d439 Added two more gridania main story quests 2019-04-10 23:49:50 +02:00
NotAdam
a0ee37d9db Merge remote-tracking branch 'upstream/develop' into develop 2019-04-08 08:02:50 +10:00
Mordred
975fcf1be8 Move questbattle opening scene into the script 2019-04-07 23:42:24 +02:00
Mordred
4fd49a1dae Show svent on questbattle completion, remove inactive questbattle instances 2019-04-07 16:01:53 +02:00
Mordred
0079cba784 Changed the way players are being iterated for updating, some questbattle additions 2019-04-07 13:27:56 +02:00
NotAdam
03856a339c refactoring, make ranged targeted aoe actions work somewhat properly 2019-04-07 16:31:09 +10:00
NotAdam
a09616e0e1 kill mobs instead of just restoring their hp 2019-04-07 16:16:52 +10:00
NotAdam
2f73a61eb2 Start of action target selection implementation 2019-04-07 16:04:36 +10:00
Mordred
af07092978 Refactored the way timestamps are passed through update handlers 2019-04-04 23:29:52 +02:00
Mordred
598dd50ff2 More simplifications of the questbattle handling, exposing a script function to init player position 2019-04-02 00:00:58 +02:00
Mordred
e1e7affcde Added default questBattle scripts and added implementation for QuestBattle constructor 2019-03-31 13:48:09 +02:00
Mordred
42affff662 Updated exd data, added questbattle info. Added first part of ManFst005 ( Chasing Shadows ) 2019-03-30 18:57:18 +01:00