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130 commits

Author SHA1 Message Date
NotAdam
ac709c5945 fix formatting and drop MAX_POLYS back down 2019-01-28 16:35:03 +11:00
NotAdam
0b9e1fb1ab Slightly increase bnpc speed and restore update rate to 250ms 2019-01-28 15:47:46 +11:00
NotAdam
9af04e0fb7 fixed roaming/following speed inconsistency 2019-01-28 15:44:27 +11:00
NotAdam
04b7870b11 add more verbose logging to pathing failures 2019-01-28 15:40:05 +11:00
NotAdam
762add95d1 minor bnpc cleanup, correctly set lastticktime on bnpc entities 2019-01-28 13:40:03 +11:00
NotAdam
2011c8ca91 probably fix stepping past the next step destination 2019-01-27 23:47:36 +11:00
NotAdam
c2356b9057 cap poly length for generated nav paths 2019-01-27 23:26:34 +11:00
Mordred
edf682cc00 cleaned up movement code a bit, roamings mobs can aggro now 2019-01-27 01:12:31 +01:00
NotAdam
0915406bd3 style fix 2019-01-26 14:59:04 +11:00
NotAdam
b9520a6c3e heal npcs when retreating, set hp to max when retreat finishes, cleanup 2019-01-26 13:40:02 +11:00
NotAdam
b1bbfe3acd set correct bnpc animation when aggro'd/passive 2019-01-26 11:39:44 +11:00
Mordred
f8d4b4f9c0 Do not crash on zones without navi data 2019-01-26 00:12:54 +01:00
Mordred
0c1cef8050 Initial roaming tests, still very rough and ugly 2019-01-26 00:06:24 +01:00
mordred
18f23dbc64 Navmeshes should now work again using bgpath 2019-01-25 08:45:00 +01:00
mordred
039a9662e2 Slightly simplified path calculation 2019-01-24 13:15:30 +01:00
mordred
1acacdbb3c Fixing code for consistency, const correctness, include tree and style. 2019-01-24 12:10:31 +01:00
goaaats
8da67dd2c5 Fix logging, Linux 2019-01-23 23:50:31 +01:00
goaaats
25478e3a1c Spaces 2019-01-23 21:36:26 +01:00
goaaats
258eb1d1ab Style 2019-01-23 21:26:48 +01:00
goaaats
77d64697e9
Merge branch 'develop' into pathfinding 2019-01-23 23:09:02 +01:00
Mordred
2973b27e26 Despawn and respawn dead bnpcs 2019-01-23 22:37:55 +01:00
goaaats
1ac495192a Cleanup 2019-01-23 21:10:53 +01:00
goaaats
9423a8576e Add NaviMgr 2019-01-23 19:23:49 +01:00
goaaats
7552c08ae3 Handle steps better 2019-01-23 17:42:09 +01:00
goaaats
09ce04b37e change movement in BNpc 2019-01-23 17:07:40 +01:00
goaaats
65e9d57880 it works 2019-01-22 00:41:18 +01:00
goaaats
30f4040774 More pathfinding 2019-01-21 18:25:22 +01:00
goaaats
1927b2b1a4 More pathing 2019-01-21 15:15:28 +01:00
goaaats
8c6c8bc787 More pathing 2019-01-21 14:02:47 +01:00
goaaats
78c0878610 path things 2019-01-21 02:42:47 +01:00
Mordred
239a98848e Fixed bnpc movement 2019-01-20 23:49:43 +01:00
Mordred
b17ce80ce6 BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
NotAdam
53061e455e fix dead mobs following you around and beating you to death 2019-01-20 19:14:35 +11:00
Mordred
c181e6de23
Merge pull request #484 from itsMaru/develop
RNGManager PoC
2019-01-20 00:39:50 +01:00
Mordred
c4d7160bff Fixed mobs not being killable and spawning will use the correct state 2019-01-20 00:20:35 +01:00
Maru
81c190a9dd Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-01-19 21:20:31 -02:00
Maru
544538012d RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
Mordred
d053e39ccb Hate list is now displayed for players 2019-01-19 22:56:07 +01:00
NotAdam
cac23f2fd5 fix bnpcs not despawning, stop passive mobs from aggroing the player 2019-01-19 17:50:33 +11:00
Mordred
38acccea57 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
Mordred
77c4403a2c Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
Mordred
328b8bf14d Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now 2019-01-14 22:29:52 +01:00
Mordred
b5ceae58fb Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
676e350388 Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
Mordred
cfabc721dd Fixed black screen on new character, fixed servernotice size, initial initui adjustments. 2019-01-09 23:57:49 +01:00
Adam
3da3852861
Merge pull request #471 from JeidoUran/crashes_fix
Several crashes fixed, GM Jump and Call fixed and closer to retail
2019-01-09 18:58:06 +11:00
Mordred
11433f8ead Added a field for bluemage to player 2019-01-08 23:58:14 +01:00
Mordred
195066b836 Very rudementary spawn implementation and db fix 2019-01-08 17:08:48 +01:00
Mordred
c4a8bfa3f8
Merge pull request #473 from NotAdam/develop
move all configuration items to new config class
2019-01-07 13:43:55 +01:00
NotAdam
cd1d8f8126 lobby works again with new config stuff 2019-01-07 23:00:09 +11:00