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1819 commits

Author SHA1 Message Date
goaaats
1927b2b1a4 More pathing 2019-01-21 15:15:28 +01:00
goaaats
8c6c8bc787 More pathing 2019-01-21 14:02:47 +01:00
goaaats
78c0878610 path things 2019-01-21 02:42:47 +01:00
goaaats
d5c53d738d Merge branch 'develop' of github.com:SapphireServer/Sapphire into pathfinding 2019-01-21 02:11:00 +01:00
goaaats
916aa81441 Add path follow code from RecastDemo 2019-01-21 02:08:38 +01:00
Mordred
239a98848e Fixed bnpc movement 2019-01-20 23:49:43 +01:00
Mordred
2ad8672a2a
Merge pull request #487 from takhlaq/develop
refactor pcb reader
2019-01-20 22:50:43 +01:00
Tahir Akhlaq
3bbf8fe2aa hopefully builds on linux this time 2019-01-20 21:24:36 +00:00
Tahir Akhlaq
b5ecf60f7a clean up some includes in pcb_reader
- fix deadlock
2019-01-20 20:56:14 +00:00
Tahir Akhlaq
59725025e7 refactored pcb_reader
- now uses a shitty threadpool which never terminates apparently
- todo: fix indices
2019-01-20 17:47:39 +00:00
goaaats
a29039b164 pathing things? 2019-01-20 16:10:48 +01:00
Mordred
b17ce80ce6 BNpcs will now also initiate combat when being attacked, Death should reset them properly. 2019-01-20 13:36:34 +01:00
Tahir Akhlaq
a4a60ca057 Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-01-20 09:56:50 +00:00
Tahir Akhlaq
ba6ed64982 pcb_reader things because lets use two threads and keep one locked for no reason 2019-01-20 09:53:15 +00:00
NotAdam
b54ea61cc6 link and include recast in pcb_reader 2019-01-20 20:07:32 +11:00
NotAdam
53061e455e fix dead mobs following you around and beating you to death 2019-01-20 19:14:35 +11:00
Mordred
c181e6de23
Merge pull request #484 from itsMaru/develop
RNGManager PoC
2019-01-20 00:39:50 +01:00
Mordred
c4d7160bff Fixed mobs not being killable and spawning will use the correct state 2019-01-20 00:20:35 +01:00
Maru
81c190a9dd Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-01-19 21:20:31 -02:00
Maru
544538012d RNGManager PoC, fix overuse of static cast 2019-01-19 21:20:23 -02:00
Mordred
9eb208a8b2 Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-01-19 22:56:21 +01:00
Mordred
d053e39ccb Hate list is now displayed for players 2019-01-19 22:56:07 +01:00
Maru
7c369a569f fix server [extrem hoch] cpu usage 2019-01-19 17:52:58 -02:00
Mordred
1f7fc49eb8
Merge pull request #482 from NotAdam/develop
fix bnpcs not despawning
2019-01-19 20:33:58 +01:00
Mordred
99012106c4 Fixed initial actorids for zones 2019-01-19 10:37:18 +01:00
NotAdam
4df44a88c8 cleanup spawn slot handling for bnpcs 2019-01-19 19:28:12 +11:00
NotAdam
cac23f2fd5 fix bnpcs not despawning, stop passive mobs from aggroing the player 2019-01-19 17:50:33 +11:00
Mordred
362a7d3e17
Merge pull request #481 from takhlaq/develop
navmesh generation in pcb_reader
2019-01-19 01:18:35 +01:00
Mordred
38acccea57 Cleaned up bnppc code, fixed effect packet 2019-01-19 01:15:17 +01:00
Tahir Akhlaq
7659c1be1b navmesh generation in pcb_reader
- requires RecastDemo built from https://github.com/takhlaq/recastnavigation/tree/garbage
- copy recastdemo.exe, sdl.dll, sdl2.dll into same directory as pcb_reader exe
2019-01-18 18:32:48 +00:00
Mordred
77c4403a2c Make sure to reinit DB -> Various small fixes and refactors 2019-01-17 23:54:47 +01:00
NotAdam
4ed379d4aa potentially fix shifted dutyrecorder actorcontrols 2019-01-15 20:10:35 +11:00
NotAdam
82bcea0419 fix dismount actrl 2019-01-15 19:13:36 +11:00
NotAdam
6196d0a526 fix some event debug message formatting 2019-01-15 18:20:21 +11:00
Mordred
328b8bf14d Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now 2019-01-14 22:29:52 +01:00
NotAdam
f81746654c Move housingmgr to u8s for inv slots instead of u16s 2019-01-14 21:37:32 +11:00
NotAdam
289b01dbda fix placing interior housing items 2019-01-14 20:05:27 +11:00
Mordred
b5ceae58fb Temporary fix for resetting directors. Eventually zoning needs to be streamlined 2019-01-13 17:32:43 +01:00
Mordred
c57cc0c9e1 Fixed remaining g_log appearances and fmt usage 2019-01-13 13:19:15 +01:00
Mordred
676e350388 Mobs spawn with randomized rotation and are actually targetable now 2019-01-13 00:51:31 +01:00
Mordred
87dcbd87fd Fixed tell, fixed examine, fixed equipping gear, fixed itemlevel 2019-01-12 22:53:16 +01:00
Mordred
f2080a6cbf SightseeingMask fixed in initui 2019-01-12 11:22:30 +01:00
Mordred
6f1634c9ef Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop 2019-01-12 10:48:05 +01:00
Mordred
ddbc93c500 Linux build fix 2019-01-12 10:47:45 +01:00
Biscuit
a2903a4652 Updated GMCommand2 Def
Added worldId to the def since you can now Player@WorldName, this also fixes GM2 Commands not working
2019-01-12 13:18:58 +11:00
Mordred
3413aeaf78 InitUI almost fully fixed. 2019-01-12 00:19:23 +01:00
NotAdam
0c672c4bb9 change itemcontainer back to use u8s for slots, some cleanup 2019-01-10 22:01:58 +11:00
NotAdam
746b6109a6 slightly change behaviour for items that can't be loaded for a house 2019-01-10 21:08:19 +11:00
NotAdam
61ae4cb887 cleanup old setrot calls using float -> u16 2019-01-10 20:50:16 +11:00
NotAdam
25023e2ed1 fix housing object init structure, game no longer crashes/doesn't load 2019-01-10 20:38:27 +11:00