goaaats
|
1927b2b1a4
|
More pathing
|
2019-01-21 15:15:28 +01:00 |
|
goaaats
|
8c6c8bc787
|
More pathing
|
2019-01-21 14:02:47 +01:00 |
|
goaaats
|
78c0878610
|
path things
|
2019-01-21 02:42:47 +01:00 |
|
goaaats
|
d5c53d738d
|
Merge branch 'develop' of github.com:SapphireServer/Sapphire into pathfinding
|
2019-01-21 02:11:00 +01:00 |
|
goaaats
|
916aa81441
|
Add path follow code from RecastDemo
|
2019-01-21 02:08:38 +01:00 |
|
Mordred
|
239a98848e
|
Fixed bnpc movement
|
2019-01-20 23:49:43 +01:00 |
|
Mordred
|
2ad8672a2a
|
Merge pull request #487 from takhlaq/develop
refactor pcb reader
|
2019-01-20 22:50:43 +01:00 |
|
Tahir Akhlaq
|
3bbf8fe2aa
|
hopefully builds on linux this time
|
2019-01-20 21:24:36 +00:00 |
|
Tahir Akhlaq
|
b5ecf60f7a
|
clean up some includes in pcb_reader
- fix deadlock
|
2019-01-20 20:56:14 +00:00 |
|
Tahir Akhlaq
|
59725025e7
|
refactored pcb_reader
- now uses a shitty threadpool which never terminates apparently
- todo: fix indices
|
2019-01-20 17:47:39 +00:00 |
|
goaaats
|
a29039b164
|
pathing things?
|
2019-01-20 16:10:48 +01:00 |
|
Mordred
|
b17ce80ce6
|
BNpcs will now also initiate combat when being attacked, Death should reset them properly.
|
2019-01-20 13:36:34 +01:00 |
|
Tahir Akhlaq
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a4a60ca057
|
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
|
2019-01-20 09:56:50 +00:00 |
|
Tahir Akhlaq
|
ba6ed64982
|
pcb_reader things because lets use two threads and keep one locked for no reason
|
2019-01-20 09:53:15 +00:00 |
|
NotAdam
|
b54ea61cc6
|
link and include recast in pcb_reader
|
2019-01-20 20:07:32 +11:00 |
|
NotAdam
|
53061e455e
|
fix dead mobs following you around and beating you to death
|
2019-01-20 19:14:35 +11:00 |
|
Mordred
|
c181e6de23
|
Merge pull request #484 from itsMaru/develop
RNGManager PoC
|
2019-01-20 00:39:50 +01:00 |
|
Mordred
|
c4d7160bff
|
Fixed mobs not being killable and spawning will use the correct state
|
2019-01-20 00:20:35 +01:00 |
|
Maru
|
81c190a9dd
|
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
|
2019-01-19 21:20:31 -02:00 |
|
Maru
|
544538012d
|
RNGManager PoC, fix overuse of static cast
|
2019-01-19 21:20:23 -02:00 |
|
Mordred
|
9eb208a8b2
|
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
|
2019-01-19 22:56:21 +01:00 |
|
Mordred
|
d053e39ccb
|
Hate list is now displayed for players
|
2019-01-19 22:56:07 +01:00 |
|
Maru
|
7c369a569f
|
fix server [extrem hoch] cpu usage
|
2019-01-19 17:52:58 -02:00 |
|
Mordred
|
1f7fc49eb8
|
Merge pull request #482 from NotAdam/develop
fix bnpcs not despawning
|
2019-01-19 20:33:58 +01:00 |
|
Mordred
|
99012106c4
|
Fixed initial actorids for zones
|
2019-01-19 10:37:18 +01:00 |
|
NotAdam
|
4df44a88c8
|
cleanup spawn slot handling for bnpcs
|
2019-01-19 19:28:12 +11:00 |
|
NotAdam
|
cac23f2fd5
|
fix bnpcs not despawning, stop passive mobs from aggroing the player
|
2019-01-19 17:50:33 +11:00 |
|
Mordred
|
362a7d3e17
|
Merge pull request #481 from takhlaq/develop
navmesh generation in pcb_reader
|
2019-01-19 01:18:35 +01:00 |
|
Mordred
|
38acccea57
|
Cleaned up bnppc code, fixed effect packet
|
2019-01-19 01:15:17 +01:00 |
|
Tahir Akhlaq
|
7659c1be1b
|
navmesh generation in pcb_reader
- requires RecastDemo built from https://github.com/takhlaq/recastnavigation/tree/garbage
- copy recastdemo.exe, sdl.dll, sdl2.dll into same directory as pcb_reader exe
|
2019-01-18 18:32:48 +00:00 |
|
Mordred
|
77c4403a2c
|
Make sure to reinit DB -> Various small fixes and refactors
|
2019-01-17 23:54:47 +01:00 |
|
NotAdam
|
4ed379d4aa
|
potentially fix shifted dutyrecorder actorcontrols
|
2019-01-15 20:10:35 +11:00 |
|
NotAdam
|
82bcea0419
|
fix dismount actrl
|
2019-01-15 19:13:36 +11:00 |
|
NotAdam
|
6196d0a526
|
fix some event debug message formatting
|
2019-01-15 18:20:21 +11:00 |
|
Mordred
|
328b8bf14d
|
Cleaned up some zoning code. Secondly, alot more bnpcs will spawn now
|
2019-01-14 22:29:52 +01:00 |
|
NotAdam
|
f81746654c
|
Move housingmgr to u8s for inv slots instead of u16s
|
2019-01-14 21:37:32 +11:00 |
|
NotAdam
|
289b01dbda
|
fix placing interior housing items
|
2019-01-14 20:05:27 +11:00 |
|
Mordred
|
b5ceae58fb
|
Temporary fix for resetting directors. Eventually zoning needs to be streamlined
|
2019-01-13 17:32:43 +01:00 |
|
Mordred
|
c57cc0c9e1
|
Fixed remaining g_log appearances and fmt usage
|
2019-01-13 13:19:15 +01:00 |
|
Mordred
|
676e350388
|
Mobs spawn with randomized rotation and are actually targetable now
|
2019-01-13 00:51:31 +01:00 |
|
Mordred
|
87dcbd87fd
|
Fixed tell, fixed examine, fixed equipping gear, fixed itemlevel
|
2019-01-12 22:53:16 +01:00 |
|
Mordred
|
f2080a6cbf
|
SightseeingMask fixed in initui
|
2019-01-12 11:22:30 +01:00 |
|
Mordred
|
6f1634c9ef
|
Merge branch 'develop' of https://github.com/SapphireMordred/Sapphire into develop
|
2019-01-12 10:48:05 +01:00 |
|
Mordred
|
ddbc93c500
|
Linux build fix
|
2019-01-12 10:47:45 +01:00 |
|
Biscuit
|
a2903a4652
|
Updated GMCommand2 Def
Added worldId to the def since you can now Player@WorldName, this also fixes GM2 Commands not working
|
2019-01-12 13:18:58 +11:00 |
|
Mordred
|
3413aeaf78
|
InitUI almost fully fixed.
|
2019-01-12 00:19:23 +01:00 |
|
NotAdam
|
0c672c4bb9
|
change itemcontainer back to use u8s for slots, some cleanup
|
2019-01-10 22:01:58 +11:00 |
|
NotAdam
|
746b6109a6
|
slightly change behaviour for items that can't be loaded for a house
|
2019-01-10 21:08:19 +11:00 |
|
NotAdam
|
61ae4cb887
|
cleanup old setrot calls using float -> u16
|
2019-01-10 20:50:16 +11:00 |
|
NotAdam
|
25023e2ed1
|
fix housing object init structure, game no longer crashes/doesn't load
|
2019-01-10 20:38:27 +11:00 |
|