NotAdam
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d4f431b37a
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update estate guest access client trigger handler
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2018-12-29 19:20:47 +11:00 |
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NotAdam
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2232cdddc9
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add internal/external estate remodelling menus
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2018-12-28 18:45:08 +11:00 |
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NotAdam
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e8d0ca63f5
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maybe fix an issue where a container wouldn't get read properly
also some extra item crap
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2018-12-28 17:12:24 +11:00 |
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NotAdam
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750914f63f
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items can be removed from the estate and moved to storeroom/inventory
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2018-12-28 11:49:36 +11:00 |
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NotAdam
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813836b1f1
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base implementation of moving housing items back to player inventory
only works for internal items atm
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2018-12-28 02:17:29 +11:00 |
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NotAdam
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c86371ac56
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fix issue where yard items couldn't be moved properly
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2018-12-27 23:49:20 +11:00 |
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NotAdam
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33bd3a7ad6
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a bit of refactoring, partially working yard item movement
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2018-12-27 22:28:31 +11:00 |
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NotAdam
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bda8acdf2c
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internal item rotation/movement done
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2018-12-27 17:12:01 +11:00 |
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NotAdam
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a5ad3fb883
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correctly send exterior placed items/storeroom inventories
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2018-12-20 21:52:18 +11:00 |
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NotAdam
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9e412306b6
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new and improved™️ naming convention has been rejected
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2018-12-07 23:38:45 +11:00 |
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NotAdam
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3f372d3aa1
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LandIdent now uses signed ints, rename housing clienttriggers, fix formatting
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2018-12-07 23:34:45 +11:00 |
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NotAdam
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b49b5ab15a
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handle internal/external housing storeroom inventory requests
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2018-12-07 18:22:00 +11:00 |
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NotAdam
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f589ff0815
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cleanup and document storeroom status actrl
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2018-12-02 16:42:46 +11:00 |
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NotAdam
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e198705503
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fix zoning in/out of houses
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2018-12-02 14:59:33 +11:00 |
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Mordred
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f7a8f29b16
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No more namespace Core, renamed to Sapphire
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2018-11-29 16:55:48 +01:00 |
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NotAdam
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345de71494
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save & load house state
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2018-11-26 23:32:22 +11:00 |
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NotAdam
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12eadd02e9
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broken housing
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2018-11-25 01:55:53 +11:00 |
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NotAdam
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b739b154b9
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buying from gilshops now works
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2018-11-24 15:17:18 +11:00 |
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NotAdam
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f1bd557b70
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FFXIVIpcHousingEstateGreeting added
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2018-11-22 15:34:17 +11:00 |
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NotAdam
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6106e7bc45
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Add ward selection, ward info & some script cleanup
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2018-11-20 22:52:57 +11:00 |
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Mordred
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db6a2e099b
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Use the right packet to update permission + cleanup + new clienttrigger
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2018-11-15 22:30:59 +01:00 |
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Mordred
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361b0b463b
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Started moveing more housing code into HousingMgr
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2018-11-13 23:46:10 +01:00 |
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AriAvery
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1808e16585
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rename trigger (working) + build preset (starting)
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2018-11-12 08:32:30 +01:00 |
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AriAvery
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8f118c4ec8
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Signs + rename
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2018-11-11 14:27:39 +01:00 |
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Mordred
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c320604cd7
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Cleanup and errorhandling
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2018-11-10 23:47:19 +01:00 |
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AriAvery
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5aacca21c2
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added housing item UI
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2018-11-07 09:05:03 +01:00 |
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Mordred
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7b7ab34eb9
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Houseing data initializing and signs
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2018-11-04 23:47:10 +01:00 |
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mordred
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0d4d204297
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More boost removed from common
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2018-10-24 17:58:57 +02:00 |
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Biscuit Boy
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d6a2517efb
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Add Shared Estate Settings PacketDef and ClientTrigger
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2018-09-26 03:22:42 +10:00 |
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Biscuit Boy
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7b701781ad
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Examine works correctly again / Handles errors for GM's and diff zones
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2018-09-25 01:11:14 +10:00 |
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Tahir Akhlaq
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629b54ce39
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added equip models for examine (todo: main/sub/accessories)
- added stub for item crafter name request
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2018-09-11 17:46:04 +01:00 |
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Tahir Akhlaq
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bffebd0bc7
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added basic examine functionality
- todo: fix gear models not displaying
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2018-09-10 14:34:24 +01:00 |
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NotAdam
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d300c0a77e
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item handin collection & fix quest abandon
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2018-08-31 22:57:33 +10:00 |
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Mordred
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e745bd0329
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Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details
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2018-08-29 21:40:59 +02:00 |
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Biscuit Boy
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3deeaadcef
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Added wireframe rendering actorcontrol type and gm wireframe command
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2018-08-28 15:02:59 +10:00 |
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NotAdam
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5fab7c1242
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doxygen doco generation + some documentation for script system
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2018-07-24 22:22:19 +10:00 |
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Mordred
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e7cf9f9dbe
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Changed director trigger/function names
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2018-07-17 22:39:04 +02:00 |
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NotAdam
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d0838957b5
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anima completion & camera mode clienttrigger
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2018-07-17 20:55:05 +10:00 |
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NotAdam
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a1ec09db72
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fix sitting animating incorrectly for other clients, fixes #329
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2018-07-12 21:10:02 +10:00 |
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NotAdam
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0305777e38
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fix emotes which require a weapon to be unholstered
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2018-07-12 20:42:28 +10:00 |
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Maru
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a52b6803fd
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Emote stuff, launcher;
Please don't look
Emote stuff;
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2018-07-09 01:29:16 -03:00 |
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Mordred
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e9891a35c0
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Emotes can now be interrupted, getting in and out of persistant emotes including /sit should work fine, too #329
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2018-07-08 23:44:37 +02:00 |
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NotAdam
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f774ba9d33
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fix typo
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2018-07-06 22:43:26 +10:00 |
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Mordred
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56996b73f4
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Added another trigger def and removed some debug prints
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2018-07-03 23:25:44 +02:00 |
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goaaats
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70d58d2484
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More renames
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2018-07-03 14:31:20 +02:00 |
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goaaats
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f2c2087d7b
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Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl
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2018-06-23 21:38:04 +02:00 |
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