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86 commits

Author SHA1 Message Date
NotAdam
3f372d3aa1 LandIdent now uses signed ints, rename housing clienttriggers, fix formatting 2018-12-07 23:34:45 +11:00
NotAdam
b49b5ab15a handle internal/external housing storeroom inventory requests 2018-12-07 18:22:00 +11:00
NotAdam
f589ff0815 cleanup and document storeroom status actrl 2018-12-02 16:42:46 +11:00
NotAdam
e198705503 fix zoning in/out of houses 2018-12-02 14:59:33 +11:00
Mordred
f7a8f29b16 No more namespace Core, renamed to Sapphire 2018-11-29 16:55:48 +01:00
NotAdam
345de71494 save & load house state 2018-11-26 23:32:22 +11:00
NotAdam
12eadd02e9 broken housing 2018-11-25 01:55:53 +11:00
NotAdam
b739b154b9 buying from gilshops now works 2018-11-24 15:17:18 +11:00
NotAdam
f1bd557b70 FFXIVIpcHousingEstateGreeting added 2018-11-22 15:34:17 +11:00
NotAdam
6106e7bc45 Add ward selection, ward info & some script cleanup 2018-11-20 22:52:57 +11:00
Mordred
db6a2e099b Use the right packet to update permission + cleanup + new clienttrigger 2018-11-15 22:30:59 +01:00
Mordred
361b0b463b Started moveing more housing code into HousingMgr 2018-11-13 23:46:10 +01:00
AriAvery
1808e16585 rename trigger (working) + build preset (starting) 2018-11-12 08:32:30 +01:00
AriAvery
8f118c4ec8 Signs + rename 2018-11-11 14:27:39 +01:00
Mordred
c320604cd7 Cleanup and errorhandling 2018-11-10 23:47:19 +01:00
AriAvery
5aacca21c2 added housing item UI 2018-11-07 09:05:03 +01:00
Mordred
7b7ab34eb9 Houseing data initializing and signs 2018-11-04 23:47:10 +01:00
mordred
0d4d204297 More boost removed from common 2018-10-24 17:58:57 +02:00
Biscuit Boy
d6a2517efb Add Shared Estate Settings PacketDef and ClientTrigger 2018-09-26 03:22:42 +10:00
Biscuit Boy
7b701781ad Examine works correctly again / Handles errors for GM's and diff zones 2018-09-25 01:11:14 +10:00
Tahir Akhlaq
629b54ce39 added equip models for examine (todo: main/sub/accessories)
- added stub for item crafter name request
2018-09-11 17:46:04 +01:00
Tahir Akhlaq
bffebd0bc7 added basic examine functionality
- todo: fix gear models not displaying
2018-09-10 14:34:24 +01:00
NotAdam
d300c0a77e item handin collection & fix quest abandon 2018-08-31 22:57:33 +10:00
Mordred
e745bd0329 Code style adjusted for 2 spaces and various other small things, checkout CodeStyle.xml for details 2018-08-29 21:40:59 +02:00
Biscuit Boy
3deeaadcef Added wireframe rendering actorcontrol type and gm wireframe command 2018-08-28 15:02:59 +10:00
NotAdam
5fab7c1242 doxygen doco generation + some documentation for script system 2018-07-24 22:22:19 +10:00
Mordred
e7cf9f9dbe Changed director trigger/function names 2018-07-17 22:39:04 +02:00
NotAdam
d0838957b5 anima completion & camera mode clienttrigger 2018-07-17 20:55:05 +10:00
NotAdam
a1ec09db72 fix sitting animating incorrectly for other clients, fixes #329 2018-07-12 21:10:02 +10:00
NotAdam
0305777e38 fix emotes which require a weapon to be unholstered 2018-07-12 20:42:28 +10:00
Maru
a52b6803fd Emote stuff, launcher;
Please don't look

Emote stuff;
2018-07-09 01:29:16 -03:00
Mordred
e9891a35c0 Emotes can now be interrupted, getting in and out of persistant emotes including /sit should work fine, too #329 2018-07-08 23:44:37 +02:00
NotAdam
f774ba9d33 fix typo 2018-07-06 22:43:26 +10:00
Mordred
56996b73f4 Added another trigger def and removed some debug prints 2018-07-03 23:25:44 +02:00
goaaats
70d58d2484 More renames 2018-07-03 14:31:20 +02:00
goaaats
f2c2087d7b Streamline ActorControlTypes, refactor ActionHandler/ClientTrigger to ClientActorControl 2018-06-23 21:38:04 +02:00