kbasikhin
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4c4fff58ce
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using static and reinterpret casts instead of old style casts
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2019-12-30 13:58:41 +03:00 |
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Mordred
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cfc4a997fe
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Changed makeActorControl calls aswell
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2019-10-09 18:42:25 +02:00 |
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Mordred
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9bfb9c74f0
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Renamed ActorControl packets and definitions according to usage
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2019-10-09 18:14:53 +02:00 |
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NotAdam
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467ce65a5d
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revert worldchannelpacket changes
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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b1e6ad3141
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some cleanup, kinda working battle dmg calc
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2019-08-09 17:50:31 +10:00 |
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NotAdam
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7f686ffee5
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rename some getters and zonechannelpacket -> worldchannelpacket
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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891a73720d
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rename zone to territory
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2019-08-09 17:49:40 +10:00 |
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NotAdam
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ed3e44afcc
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Merge branch 'stat_calc' into develop
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2019-05-29 21:35:07 +10:00 |
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Mordred
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5cc390d772
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Merge pull request #558 from NotAdam/develop
warn instead of crash with missing navmeshes
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2019-04-30 22:57:41 +02:00 |
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Mordred
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b6863678c8
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Show default hit effect on autoattacks, also send 2nd hate packet
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2019-04-30 22:54:35 +02:00 |
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NotAdam
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3f6d7934a5
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warn instead of crash with missing navmeshes
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2019-04-30 21:41:10 +10:00 |
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NotAdam
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4de66b1064
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autoattack damage stat calc funcs, bnpc stat calculation
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2019-04-24 23:25:07 +10:00 |
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Mordred
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8002e88d10
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Properly reset aggro on mob retreat
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2019-04-23 00:00:07 +02:00 |
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Mordred
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ad4d8049e0
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Movement speed of BNpcs will double when in combat or retreat mode
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2019-04-22 23:30:43 +02:00 |
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Mordred
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1621b9fd20
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Fxed bnpcs sometimes being immobile
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2019-04-22 00:16:39 +02:00 |
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NotAdam
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cb7a91d9d8
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fix bnpcs not being pushed
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2019-04-22 00:05:04 +10:00 |
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NotAdam
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6ebdad3855
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make larger enemies stack further away from the player
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2019-04-21 23:52:41 +10:00 |
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Mordred
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37cff8580f
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Fix autoattack
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2019-04-20 23:15:58 +02:00 |
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Mordred
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d934863673
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Maybe better scales?
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2019-04-20 15:42:48 +02:00 |
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NotAdam
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4112ae712a
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correctly calculate deltatime, set agent flags on dormant bnpcs
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2019-04-20 15:13:46 +10:00 |
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Mordred
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8fa3fa325d
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Further improvement of crowd logic
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2019-04-20 00:11:00 +02:00 |
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NotAdam
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19e6a0f748
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more accurate bnpc scale calculation
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2019-04-19 23:01:27 +10:00 |
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Mordred
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c0c88ca783
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Following and retreating works
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2019-04-19 14:50:00 +02:00 |
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Mordred
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eeded4c4f0
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Pushing of idle actors implemented
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2019-04-19 14:19:14 +02:00 |
|
Mordred
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19a0ea2e93
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Fix roaming
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2019-04-19 14:04:38 +02:00 |
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Mordred
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018046d03b
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Some progress on the crowd front, somehwat working roaming...
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2019-04-19 12:15:09 +02:00 |
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NotAdam
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a7f31c77a9
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fix naviprovider not being set on instances
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2019-04-19 18:52:55 +10:00 |
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Mordred
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a344990a63
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Crowd avoidance works. Roaming and following a player, not so much
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2019-04-19 02:15:18 +02:00 |
|
Mordred
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018096266a
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Detour crowd experiments
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2019-04-19 00:39:42 +02:00 |
|
Mordred
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7615f83748
|
QuestBattle Chasing shadows actually playable... ish
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2019-04-17 22:36:23 +02:00 |
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mordred
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bfda1adca4
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Flags added to control BNpc behaviour in fights
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2019-04-17 12:37:24 +02:00 |
|
mordred
|
8badc6e34d
|
implicitly add bnpc to player hatelist if player hate is added to the bnpc
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2019-04-17 08:34:58 +02:00 |
|
Mordred
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6c43c79af1
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First iteration of questbattle update logic
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2019-04-17 00:10:32 +02:00 |
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Mordred
|
2014ec41dc
|
Refactored the way timestamps are passed through update handlers
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2019-04-04 23:29:52 +02:00 |
|
Mordred
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38701d647c
|
Claimed mobs will now display in the correct color. Red if owned by self, purple if owned by others
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2019-03-29 17:12:22 +01:00 |
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Mordred
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920ab52508
|
Re-added setOwner method to BNpc, not working yet though
|
2019-03-28 23:57:58 +01:00 |
|
NotAdam
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a90dfca45f
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remove most code related to the old action implementation
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2019-02-08 21:18:01 +11:00 |
|
AriAvery
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382af071da
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Update BNpc.cpp
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2019-02-06 23:29:51 +01:00 |
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AriAvery
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cd88426d7d
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Update BNpc.cpp
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2019-02-06 23:28:17 +01:00 |
|
AriAvery
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64c814157b
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Mostly retial like movement + bnpcs auto attack move delay
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2019-02-06 18:51:51 +01:00 |
|
Mordred
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858ae86075
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Temprarly disabling pushing of other bnpcs
|
2019-01-31 23:08:43 +01:00 |
|
NotAdam
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8c8dc18ffa
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don't send position updates when pushing bnpcs
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2019-02-01 00:04:19 +11:00 |
|
NotAdam
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527a93d97c
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Revert "fix npcs not facing target after being pushed"
This reverts commit e7ad1da1dc .
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2019-02-01 00:03:15 +11:00 |
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NotAdam
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e7ad1da1dc
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fix npcs not facing target after being pushed
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2019-01-31 23:55:55 +11:00 |
|
NotAdam
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e6c59935e6
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minor cleanup, some improvements to bnpc avoidance
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2019-01-31 23:44:53 +11:00 |
|
NotAdam
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12e09da3ca
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slight improvements to bnpc avoidance
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2019-01-31 23:19:25 +11:00 |
|
NotAdam
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8bb5f9737d
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add naive bnpc pushing behaviour
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2019-01-31 22:49:04 +11:00 |
|
NotAdam
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f3722be358
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ignore aggro range calc if level difference >= 10
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2019-01-31 21:46:05 +11:00 |
|
NotAdam
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166074a559
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add deminishing aggro range based on level difference
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2019-01-31 17:53:20 +11:00 |
|
NotAdam
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faf39e8942
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style fix, type consistency
|
2019-01-31 12:46:51 +11:00 |
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