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1523 commits

Author SHA1 Message Date
Mordred
4eee04156d Plenty more cleanup and code quality adjustments. 2019-03-11 22:48:33 +01:00
Mordred
35a8461dbb Next time i shall push it all... 2019-03-08 16:48:17 +01:00
Mordred
8ebfc00022 Next time i shall push it all... 2019-03-08 16:48:17 +01:00
mordred
bfa6f74501 Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
mordred
df8a5aacae Renamed GamePacketNew... finally 2019-03-08 15:34:38 +01:00
mordred
5f34cb0a06 More refactoring for code consistency 2019-03-08 11:05:32 +01:00
mordred
e66869b07a More refactoring for code consistency 2019-03-08 11:05:32 +01:00
mordred
f3ff018ade Refactor -> this has been bothering me for a while... 2019-03-08 09:43:56 +01:00
mordred
3e4964e65c Refactor -> this has been bothering me for a while... 2019-03-08 09:43:56 +01:00
NotAdam
6129f8c5a8 fix one more IPC padding type inconsistency 2019-03-08 00:43:30 +11:00
NotAdam
6152f0ab5b fix one more IPC padding type inconsistency 2019-03-08 00:43:30 +11:00
NotAdam
b37c57619c fix IPC struct padding type inconsistencies 2019-03-08 00:40:34 +11:00
NotAdam
e1614fb5f4 fix IPC struct padding type inconsistencies 2019-03-08 00:40:34 +11:00
NotAdam
e0ef23c3be cleanup skillhandler IPC structs having an array with 1 element 2019-03-08 00:35:35 +11:00
NotAdam
bb6d1b987b cleanup skillhandler IPC structs having an array with 1 element 2019-03-08 00:35:35 +11:00
NotAdam
bcbbca056a fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
dea1f30f8b fix recast time truncated by field size, correctly send actionstart 2019-03-08 00:26:41 +11:00
NotAdam
2f4ca9b589 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
e1ddf27d56 add teleporting back in, remove action targeting for now 2019-03-07 21:58:12 +11:00
NotAdam
9d6622b522 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
3b670ebe57 add ref to Data::Action inside action obj, move can cast logic to action 2019-03-07 20:28:35 +11:00
NotAdam
5a94679b2d fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
f9abeee2f7 fix effect packets not showing the action name after the initial cast 2019-02-11 11:47:04 +11:00
NotAdam
17a15b847e refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
7ccea66120 refactor ActionInterruptType and move it into common 2019-02-10 21:21:34 +11:00
NotAdam
af59013dbe merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
a23e273182 merge in interrupt behaviour from old branch, calculate cooldown time 2019-02-10 21:01:17 +11:00
NotAdam
68b935133c correctly capture itemaction source slot/container from cast packet 2019-02-10 19:50:28 +11:00
NotAdam
5f98d00d48 correctly capture itemaction source slot/container from cast packet 2019-02-10 19:50:28 +11:00
NotAdam
a5aaa1b792 set target correctly on action objs 2019-02-09 23:54:49 +11:00
NotAdam
fe5ff1a80f set target correctly on action objs 2019-02-09 23:54:49 +11:00
NotAdam
f202a8820e formatting consistency 2019-02-09 23:36:37 +11:00
NotAdam
caa5220f2d formatting consistency 2019-02-09 23:36:37 +11:00
NotAdam
6388d0bfd9 map more action cost types 2019-02-09 23:36:07 +11:00
NotAdam
aa63953da2 map more action cost types 2019-02-09 23:36:07 +11:00
NotAdam
6a9d3c18ec change action cost system to allow for a variable amount of costs 2019-02-09 23:14:30 +11:00
NotAdam
089712dd9d change action cost system to allow for a variable amount of costs 2019-02-09 23:14:30 +11:00
NotAdam
cc9e1a4275 refactor transactionId -> sequence 2019-02-09 22:59:14 +11:00
NotAdam
087523c72f refactor transactionId -> sequence 2019-02-09 22:59:14 +11:00
NotAdam
458235685a VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
4c888aba1b VFX ItemAction handling 2019-02-09 21:48:42 +11:00
NotAdam
d8a1c751fd add (some) cost types and cost data to action obj 2019-02-09 18:01:39 +11:00
NotAdam
399f75bb75 add (some) cost types and cost data to action obj 2019-02-09 18:01:39 +11:00
NotAdam
d151caef85 move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
274a591fed move effectentry to common, minor refactoring 2019-02-09 17:07:53 +11:00
NotAdam
497cc1f028 skeleton action handling inside actionmgr, packet fixes 2019-02-08 21:04:48 +11:00
NotAdam
c12348a52e skeleton action handling inside actionmgr, packet fixes 2019-02-08 21:04:48 +11:00
NotAdam
76172595a4 fix SkillHandler packet size and add AoESkillHandler packet 2019-02-08 21:04:48 +11:00
NotAdam
cfb3e68d7e fix SkillHandler packet size and add AoESkillHandler packet 2019-02-08 21:04:48 +11:00
AriAvery
3db99814c3 Mostly retial like movement + bnpcs auto attack move delay 2019-02-06 18:51:51 +01:00